5.9CVNov 5, 2023
3D-Aware Talking-Head Video Motion TransferHaomiao Ni, Jiachen Liu, Yuan Xue et al.
Motion transfer of talking-head videos involves generating a new video with the appearance of a subject video and the motion pattern of a driving video. Current methodologies primarily depend on a limited number of subject images and 2D representations, thereby neglecting to fully utilize the multi-view appearance features inherent in the subject video. In this paper, we propose a novel 3D-aware talking-head video motion transfer network, Head3D, which fully exploits the subject appearance information by generating a visually-interpretable 3D canonical head from the 2D subject frames with a recurrent network. A key component of our approach is a self-supervised 3D head geometry learning module, designed to predict head poses and depth maps from 2D subject video frames. This module facilitates the estimation of a 3D head in canonical space, which can then be transformed to align with driving video frames. Additionally, we employ an attention-based fusion network to combine the background and other details from subject frames with the 3D subject head to produce the synthetic target video. Our extensive experiments on two public talking-head video datasets demonstrate that Head3D outperforms both 2D and 3D prior arts in the practical cross-identity setting, with evidence showing it can be readily adapted to the pose-controllable novel view synthesis task.
3.9CVSep 23, 2023
NeRF-Enhanced Outpainting for Faithful Field-of-View ExtrapolationRui Yu, Jiachen Liu, Zihan Zhou et al.
In various applications, such as robotic navigation and remote visual assistance, expanding the field of view (FOV) of the camera proves beneficial for enhancing environmental perception. Unlike image outpainting techniques aimed solely at generating aesthetically pleasing visuals, these applications demand an extended view that faithfully represents the scene. To achieve this, we formulate a new problem of faithful FOV extrapolation that utilizes a set of pre-captured images as prior knowledge of the scene. To address this problem, we present a simple yet effective solution called NeRF-Enhanced Outpainting (NEO) that uses extended-FOV images generated through NeRF to train a scene-specific image outpainting model. To assess the performance of NEO, we conduct comprehensive evaluations on three photorealistic datasets and one real-world dataset. Extensive experiments on the benchmark datasets showcase the robustness and potential of our method in addressing this challenge. We believe our work lays a strong foundation for future exploration within the research community.
Towards In-the-wild 3D Plane Reconstruction from a Single ImageJiachen Liu, Rui Yu, Sili Chen et al.
3D plane reconstruction from a single image is a crucial yet challenging topic in 3D computer vision. Previous state-of-the-art (SOTA) methods have focused on training their system on a single dataset from either indoor or outdoor domain, limiting their generalizability across diverse testing data. In this work, we introduce a novel framework dubbed ZeroPlane, a Transformer-based model targeting zero-shot 3D plane detection and reconstruction from a single image, over diverse domains and environments. To enable data-driven models across multiple domains, we have curated a large-scale planar benchmark, comprising over 14 datasets and 560,000 high-resolution, dense planar annotations for diverse indoor and outdoor scenes. To address the challenge of achieving desirable planar geometry on multi-dataset training, we propose to disentangle the representation of plane normal and offset, and employ an exemplar-guided, classification-then-regression paradigm to learn plane and offset respectively. Additionally, we employ advanced backbones as image encoder, and present an effective pixel-geometry-enhanced plane embedding module to further facilitate planar reconstruction. Extensive experiments across multiple zero-shot evaluation datasets have demonstrated that our approach significantly outperforms previous methods on both reconstruction accuracy and generalizability, especially over in-the-wild data. Our code and data are available at: https://github.com/jcliu0428/ZeroPlane.
MonoPlane: Exploiting Monocular Geometric Cues for Generalizable 3D Plane ReconstructionWang Zhao, Jiachen Liu, Sheng Zhang et al.
This paper presents a generalizable 3D plane detection and reconstruction framework named MonoPlane. Unlike previous robust estimator-based works (which require multiple images or RGB-D input) and learning-based works (which suffer from domain shift), MonoPlane combines the best of two worlds and establishes a plane reconstruction pipeline based on monocular geometric cues, resulting in accurate, robust and scalable 3D plane detection and reconstruction in the wild. Specifically, we first leverage large-scale pre-trained neural networks to obtain the depth and surface normals from a single image. These monocular geometric cues are then incorporated into a proximity-guided RANSAC framework to sequentially fit each plane instance. We exploit effective 3D point proximity and model such proximity via a graph within RANSAC to guide the plane fitting from noisy monocular depths, followed by image-level multi-plane joint optimization to improve the consistency among all plane instances. We further design a simple but effective pipeline to extend this single-view solution to sparse-view 3D plane reconstruction. Extensive experiments on a list of datasets demonstrate our superior zero-shot generalizability over baselines, achieving state-of-the-art plane reconstruction performance in a transferring setting. Our code is available at https://github.com/thuzhaowang/MonoPlane .
12.0CLJun 27, 2025
A Large Language Model-Empowered Agent for Reliable and Robust Structural AnalysisJiachen Liu, Ziheng Geng, Ran Cao et al.
Large language models (LLMs) have exhibited remarkable capabilities across diverse open-domain tasks, yet their application in specialized domains such as civil engineering remains largely unexplored. This paper starts bridging this gap by evaluating and enhancing the reliability and robustness of LLMs in structural analysis of beams. Reliability is assessed through the accuracy of correct outputs under repetitive runs of the same problems, whereas robustness is evaluated via the performance across varying load and boundary conditions. A benchmark dataset, comprising eight beam analysis problems, is created to test the Llama-3.3 70B Instruct model. Results show that, despite a qualitative understanding of structural mechanics, the LLM lacks the quantitative reliability and robustness for engineering applications. To address these limitations, a shift is proposed that reframes the structural analysis as code generation tasks. Accordingly, an LLM-empowered agent is developed that (a) integrates chain-of-thought and few-shot prompting to generate accurate OpeeSeesPy code, and (b) automatically executes the code to produce structural analysis results. Experimental results demonstrate that the agent achieves accuracy exceeding 99.0% on the benchmark dataset, exhibiting reliable and robust performance across diverse conditions. Ablation studies highlight the complete example and function usage examples as the primary contributors to the agent's enhanced performance.
9.6CLOct 6, 2025
A Lightweight Large Language Model-Based Multi-Agent System for 2D Frame Structural AnalysisZiheng Geng, Jiachen Liu, Ran Cao et al.
Large language models (LLMs) have recently been used to empower autonomous agents in engineering, significantly improving automation and efficiency in labor-intensive workflows. However, their potential remains underexplored in structural engineering, particularly for finite element modeling tasks requiring geometric modeling, complex reasoning, and domain knowledge. To bridge this gap, this paper develops a LLM-based multi-agent system to automate finite element modeling of 2D frames. The system decomposes structural analysis into subtasks, each managed by a specialized agent powered by the lightweight Llama-3.3 70B Instruct model. The workflow begins with a Problem Analysis Agent, which extracts geometry, boundary, and material parameters from the user input. Next, a Geometry Agent incrementally derives node coordinates and element connectivity by applying expert-defined rules. These structured outputs are converted into executable OpenSeesPy code by a Translation Agent and refined by a Model Validation Agent through consistency checks. Then, a Load Agent applies load conditions into the assembled structural model. Experimental evaluations on 20 benchmark problems demonstrate that the system achieves accuracy over 80% in most cases across 10 repeated trials, outperforming Gemini-2.5 Pro and ChatGPT-4o models.
10.2CVApr 13, 2025
Computer-Aided Layout Generation for Building Design: A ReviewJiachen Liu, Yuan Xue, Haomiao Ni et al.
Generating realistic building layouts for automatic building design has been studied in both the computer vision and architecture domains. Traditional approaches from the architecture domain, which are based on optimization techniques or heuristic design guidelines, can synthesize desirable layouts, but usually require post-processing and involve human interaction in the design pipeline, making them costly and timeconsuming. The advent of deep generative models has significantly improved the fidelity and diversity of the generated architecture layouts, reducing the workload by designers and making the process much more efficient. In this paper, we conduct a comprehensive review of three major research topics of architecture layout design and generation: floorplan layout generation, scene layout synthesis, and generation of some other formats of building layouts. For each topic, we present an overview of the leading paradigms, categorized either by research domains (architecture or machine learning) or by user input conditions or constraints. We then introduce the commonly-adopted benchmark datasets that are used to verify the effectiveness of the methods, as well as the corresponding evaluation metrics. Finally, we identify the well-solved problems and limitations of existing approaches, then propose new perspectives as promising directions for future research in this important research area. A project associated with this survey to maintain the resources is available at awesome-building-layout-generation.
11.8CVOct 21, 2025
PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar SplattingChangkun Liu, Bin Tan, Zeran Ke et al.
This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitives - a well-suited representation for man-made environments - we introduce PLANA3R, a pose-free framework for metric Planar 3D Reconstruction from unposed two-view images. Our approach employs Vision Transformers to extract a set of sparse planar primitives, estimate relative camera poses, and supervise geometry learning via planar splatting, where gradients are propagated through high-resolution rendered depth and normal maps of primitives. Unlike prior feedforward methods that require 3D plane annotations during training, PLANA3R learns planar 3D structures without explicit plane supervision, enabling scalable training on large-scale stereo datasets using only depth and normal annotations. We validate PLANA3R on multiple indoor-scene datasets with metric supervision and demonstrate strong generalization to out-of-domain indoor environments across diverse tasks under metric evaluation protocols, including 3D surface reconstruction, depth estimation, and relative pose estimation. Furthermore, by formulating with planar 3D representation, our method emerges with the ability for accurate plane segmentation. The project page is available at https://lck666666.github.io/plana3r