Massive Self-Assembly in Grid EnvironmentsWenjie Chu, Wei Zhang, Haiyan Zhao et al.
Self-assembly plays an essential role in many natural processes, involving the formation and evolution of living or non-living structures, and shows potential applications in many emerging domains. In existing research and practice, there still lacks an ideal self-assembly mechanism that manifests efficiency, scalability, and stability at the same time. Inspired by phototaxis observed in nature, we propose a computational approach for massive self-assembly of connected shapes in grid environments. The key component of this approach is an artificial light field superimposed on a grid environment, which is determined by the positions of all agents and at the same time drives all agents to change their positions, forming a dynamic mutual feedback process. This work advances the understanding and potential applications of self-assembly.
1.7AINov 28, 2018
Solving Pictorial Jigsaw Puzzle by Stigmergy-inspired Internet-based Human Collective IntelligenceBo Shen, Wei Zhang, Haiyan Zhao et al.
The pictorial jigsaw (PJ) puzzle is a well-known leisure game for humans. Usually, a PJ puzzle game is played by one or several human players face-to-face in the physical space. In this paper, we focus on how to solve PJ puzzles in the cyberspace by a group of physically distributed human players. We propose an approach to solving PJ puzzle by stigmergy-inspired Internet-based human collective intelligence. The core of the approach is a continuously executing loop, named the EIF loop, which consists of three activities: exploration, integration, and feedback. In exploration, each player tries to solve the PJ puzzle alone, without direct interactions with other players. At any time, the result of a player's exploration is a partial solution to the PJ puzzle, and a set of rejected neighboring relation between pieces. The results of all players' exploration are integrated in real time through integration, with the output of a continuously updated collective opinion graph (COG). And through feedback, each player is provided with personalized feedback information based on the current COG and the player's exploration result, in order to accelerate his/her puzzle-solving process. Exploratory experiments show that: (1) supported by this approach, the time to solve PJ puzzle is nearly linear to the reciprocal of the number of players, and shows better scalability to puzzle size than that of face-to-face collaboration for 10-player groups; (2) for groups with 2 to 10 players, the puzzle-solving time decreases 31.36%-64.57% on average, compared with the best single players in the experiments.