Yuqi Sun

h-index10
2papers
423citations

2 Papers

2.6CVJul 18, 2022
Geometry-Aware Reference Synthesis for Multi-View Image Super-Resolution

Ri Cheng, Yuqi Sun, Bo Yan et al.

Recent multi-view multimedia applications struggle between high-resolution (HR) visual experience and storage or bandwidth constraints. Therefore, this paper proposes a Multi-View Image Super-Resolution (MVISR) task. It aims to increase the resolution of multi-view images captured from the same scene. One solution is to apply image or video super-resolution (SR) methods to reconstruct HR results from the low-resolution (LR) input view. However, these methods cannot handle large-angle transformations between views and leverage information in all multi-view images. To address these problems, we propose the MVSRnet, which uses geometry information to extract sharp details from all LR multi-view to support the SR of the LR input view. Specifically, the proposed Geometry-Aware Reference Synthesis module in MVSRnet uses geometry information and all multi-view LR images to synthesize pixel-aligned HR reference images. Then, the proposed Dynamic High-Frequency Search network fully exploits the high-frequency textural details in reference images for SR. Extensive experiments on several benchmarks show that our method significantly improves over the state-of-the-art approaches.

3.9CVDec 18, 2023Code
Low-latency Space-time Supersampling for Real-time Rendering

Ruian He, Shili Zhou, Yuqi Sun et al.

With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer from quality and latency issues due to the disjointed treatment of frame supersampling and extrapolation. In this paper, we recognize the shared context and mechanisms between frame supersampling and extrapolation, and present a novel framework, Space-time Supersampling (STSS). By integrating them into a unified framework, STSS can improve the overall quality with lower latency. To implement an efficient architecture, we treat the aliasing and warping holes unified as reshading regions and put forth two key components to compensate the regions, namely Random Reshading Masking (RRM) and Efficient Reshading Module (ERM). Extensive experiments demonstrate that our approach achieves superior visual fidelity compared to state-of-the-art (SOTA) methods. Notably, the performance is achieved within only 4ms, saving up to 75\% of time against the conventional two-stage pipeline that necessitates 17ms.