Temporal Correlation Meets Embedding: Towards a 2nd Generation of JDE-based Real-Time Multi-Object TrackingYunfei Zhang, Chao Liang, Jin Gao et al.
Joint Detection and Embedding (JDE) trackers have demonstrated excellent performance in Multi-Object Tracking (MOT) tasks by incorporating the extraction of appearance features as auxiliary tasks through embedding Re-Identification task (ReID) into the detector, achieving a balance between inference speed and tracking performance. However, solving the competition between the detector and the feature extractor has always been a challenge. Meanwhile, the issue of directly embedding the ReID task into MOT has remained unresolved. The lack of high discriminability in appearance features results in their limited utility. In this paper, a new learning approach using cross-correlation to capture temporal information of objects is proposed. The feature extraction network is no longer trained solely on appearance features from each frame but learns richer motion features by utilizing feature heatmaps from consecutive frames, which addresses the challenge of inter-class feature similarity. Furthermore, our learning approach is applied to a more lightweight feature extraction network, and treat the feature matching scores as strong cues rather than auxiliary cues, with an appropriate weight calculation to reflect the compatibility between our obtained features and the MOT task. Our tracker, named TCBTrack, achieves state-of-the-art performance on multiple public benchmarks, i.e., MOT17, MOT20, and DanceTrack datasets. Specifically, on the DanceTrack test set, we achieve 56.8 HOTA, 58.1 IDF1 and 92.5 MOTA, making it the best online tracker capable of achieving real-time performance. Comparative evaluations with other trackers prove that our tracker achieves the best balance between speed, robustness and accuracy. Code is available at https://github.com/yfzhang1214/TCBTrack.
3D Room Layout Estimation from a Cubemap of Panorama Image via Deep Manhattan Hough TransformYining Zhao, Chao Wen, Zhou Xue et al.
Significant geometric structures can be compactly described by global wireframes in the estimation of 3D room layout from a single panoramic image. Based on this observation, we present an alternative approach to estimate the walls in 3D space by modeling long-range geometric patterns in a learnable Hough Transform block. We transform the image feature from a cubemap tile to the Hough space of a Manhattan world and directly map the feature to the geometric output. The convolutional layers not only learn the local gradient-like line features, but also utilize the global information to successfully predict occluded walls with a simple network structure. Unlike most previous work, the predictions are performed individually on each cubemap tile, and then assembled to get the layout estimation. Experimental results show that we achieve comparable results with recent state-of-the-art in prediction accuracy and performance. Code is available at https://github.com/Starrah/DMH-Net.
Reconstructing Interacting Hands with Interaction Prior from Monocular ImagesBinghui Zuo, Zimeng Zhao, Wenqian Sun et al.
Reconstructing interacting hands from monocular images is indispensable in AR/VR applications. Most existing solutions rely on the accurate localization of each skeleton joint. However, these methods tend to be unreliable due to the severe occlusion and confusing similarity among adjacent hand parts. This also defies human perception because humans can quickly imitate an interaction pattern without localizing all joints. Our key idea is to first construct a two-hand interaction prior and recast the interaction reconstruction task as the conditional sampling from the prior. To expand more interaction states, a large-scale multimodal dataset with physical plausibility is proposed. Then a VAE is trained to further condense these interaction patterns as latent codes in a prior distribution. When looking for image cues that contribute to interaction prior sampling, we propose the interaction adjacency heatmap (IAH). Compared with a joint-wise heatmap for localization, IAH assigns denser visible features to those invisible joints. Compared with an all-in-one visible heatmap, it provides more fine-grained local interaction information in each interaction region. Finally, the correlations between the extracted features and corresponding interaction codes are linked by the ViT module. Comprehensive evaluations on benchmark datasets have verified the effectiveness of this framework. The code and dataset are publicly available at https://github.com/binghui-z/InterPrior_pytorch
Realistic Full-Body Tracking from Sparse Observations via Joint-Level ModelingXiaozheng Zheng, Zhuo Su, Chao Wen et al.
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays (HMDs) and hand controllers is heavily under-constrained, a carefully designed end-to-end neural network is of great potential to solve the problem by learning from large-scale motion data. To this end, we propose a two-stage framework that can obtain accurate and smooth full-body motions with the three tracking signals of head and hands only. Our framework explicitly models the joint-level features in the first stage and utilizes them as spatiotemporal tokens for alternating spatial and temporal transformer blocks to capture joint-level correlations in the second stage. Furthermore, we design a set of loss terms to constrain the task of a high degree of freedom, such that we can exploit the potential of our joint-level modeling. With extensive experiments on the AMASS motion dataset and real-captured data, we validate the effectiveness of our designs and show our proposed method can achieve more accurate and smooth motion compared to existing approaches.
Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB ImagePengfei Ren, Chao Wen, Xiaozheng Zheng et al.
Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the misalignment of estimated hand meshes and the image. On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning. In this paper, we propose a decoupled iterative refinement framework to achieve pixel-alignment hand reconstruction while efficiently modeling the spatial relationship between hands. Specifically, we define two feature spaces with different characteristics, namely 2D visual feature space and 3D joint feature space. First, we obtain joint-wise features from the visual feature map and utilize a graph convolution network and a transformer to perform intra- and inter-hand information interaction in the 3D joint feature space, respectively. Then, we project the joint features with global information back into the 2D visual feature space in an obfuscation-free manner and utilize the 2D convolution for pixel-wise enhancement. By performing multiple alternate enhancements in the two feature spaces, our method can achieve an accurate and robust reconstruction of interacting hands. Our method outperforms all existing two-hand reconstruction methods by a large margin on the InterHand2.6M dataset.
HaMuCo: Hand Pose Estimation via Multiview Collaborative Self-Supervised LearningXiaozheng Zheng, Chao Wen, Zhou Xue et al.
Recent advancements in 3D hand pose estimation have shown promising results, but its effectiveness has primarily relied on the availability of large-scale annotated datasets, the creation of which is a laborious and costly process. To alleviate the label-hungry limitation, we propose a self-supervised learning framework, HaMuCo, that learns a single-view hand pose estimator from multi-view pseudo 2D labels. However, one of the main challenges of self-supervised learning is the presence of noisy labels and the ``groupthink'' effect from multiple views. To overcome these issues, we introduce a cross-view interaction network that distills the single-view estimator by utilizing the cross-view correlated features and enforcing multi-view consistency to achieve collaborative learning. Both the single-view estimator and the cross-view interaction network are trained jointly in an end-to-end manner. Extensive experiments show that our method can achieve state-of-the-art performance on multi-view self-supervised hand pose estimation. Furthermore, the proposed cross-view interaction network can also be applied to hand pose estimation from multi-view input and outperforms previous methods under the same settings.
Learning Feature Fusion for Unsupervised Domain Adaptive Person Re-identificationJin Ding, Xue Zhou
Unsupervised domain adaptive (UDA) person re-identification (ReID) has gained increasing attention for its effectiveness on the target domain without manual annotations. Most fine-tuning based UDA person ReID methods focus on encoding global features for pseudo labels generation, neglecting the local feature that can provide for the fine-grained information. To handle this issue, we propose a Learning Feature Fusion (LF2) framework for adaptively learning to fuse global and local features to obtain a more comprehensive fusion feature representation. Specifically, we first pre-train our model within a source domain, then fine-tune the model on unlabeled target domain based on the teacher-student training strategy. The average weighting teacher network is designed to encode global features, while the student network updating at each iteration is responsible for fine-grained local features. By fusing these multi-view features, multi-level clustering is adopted to generate diverse pseudo labels. In particular, a learnable Fusion Module (FM) for giving prominence to fine-grained local information within the global feature is also proposed to avoid obscure learning of multiple pseudo labels. Experiments show that our proposed LF2 framework outperforms the state-of-the-art with 73.5% mAP and 83.7% Rank1 on Market1501 to DukeMTMC-ReID, and achieves 83.2% mAP and 92.8% Rank1 on DukeMTMC-ReID to Market1501.
Hyper-3DG: Text-to-3D Gaussian Generation via HypergraphDonglin Di, Jiahui Yang, Chaofan Luo et al.
Text-to-3D generation represents an exciting field that has seen rapid advancements, facilitating the transformation of textual descriptions into detailed 3D models. However, current progress often neglects the intricate high-order correlation of geometry and texture within 3D objects, leading to challenges such as over-smoothness, over-saturation and the Janus problem. In this work, we propose a method named ``3D Gaussian Generation via Hypergraph (Hyper-3DG)'', designed to capture the sophisticated high-order correlations present within 3D objects. Our framework is anchored by a well-established mainflow and an essential module, named ``Geometry and Texture Hypergraph Refiner (HGRefiner)''. This module not only refines the representation of 3D Gaussians but also accelerates the update process of these 3D Gaussians by conducting the Patch-3DGS Hypergraph Learning on both explicit attributes and latent visual features. Our framework allows for the production of finely generated 3D objects within a cohesive optimization, effectively circumventing degradation. Extensive experimentation has shown that our proposed method significantly enhances the quality of 3D generation while incurring no additional computational overhead for the underlying framework. (Project code: https://github.com/yjhboy/Hyper3DG)
Rethinking the competition between detection and ReID in Multi-Object TrackingChao Liang, Zhipeng Zhang, Xue Zhou et al.
Due to balanced accuracy and speed, one-shot models which jointly learn detection and identification embeddings, have drawn great attention in multi-object tracking (MOT). However, the inherent differences and relations between detection and re-identification (ReID) are unconsciously overlooked because of treating them as two isolated tasks in the one-shot tracking paradigm. This leads to inferior performance compared with existing two-stage methods. In this paper, we first dissect the reasoning process for these two tasks, which reveals that the competition between them inevitably would destroy task-dependent representations learning. To tackle this problem, we propose a novel reciprocal network (REN) with a self-relation and cross-relation design so that to impel each branch to better learn task-dependent representations. The proposed model aims to alleviate the deleterious tasks competition, meanwhile improve the cooperation between detection and ReID. Furthermore, we introduce a scale-aware attention network (SAAN) that prevents semantic level misalignment to improve the association capability of ID embeddings. By integrating the two delicately designed networks into a one-shot online MOT system, we construct a strong MOT tracker, namely CSTrack. Our tracker achieves the state-of-the-art performance on MOT16, MOT17 and MOT20 datasets, without other bells and whistles. Moreover, CSTrack is efficient and runs at 16.4 FPS on a single modern GPU, and its lightweight version even runs at 34.6 FPS. The complete code has been released at https://github.com/JudasDie/SOTS.
15.3CVFeb 29, 2024
OHTA: One-shot Hand Avatar via Data-driven Implicit PriorsXiaozheng Zheng, Chao Wen, Zhuo Su et al.
In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and personalized hand avatar creation has become increasingly critical. Existing techniques typically require extensive input data and may prove cumbersome or even impractical in certain scenarios. To enhance accessibility, we present a novel method OHTA (One-shot Hand avaTAr) that enables the creation of detailed hand avatars from merely one image. OHTA tackles the inherent difficulties of this data-limited problem by learning and utilizing data-driven hand priors. Specifically, we design a hand prior model initially employed for 1) learning various hand priors with available data and subsequently for 2) the inversion and fitting of the target identity with prior knowledge. OHTA demonstrates the capability to create high-fidelity hand avatars with consistent animatable quality, solely relying on a single image. Furthermore, we illustrate the versatility of OHTA through diverse applications, encompassing text-to-avatar conversion, hand editing, and identity latent space manipulation.