7.4CVApr 8
Mem3R: Streaming 3D Reconstruction with Hybrid Memory via Test-Time TrainingChangkun Liu, Jiezhi Yang, Zeman Li et al.
Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and enabling linear-time inference, but they often suffer from drift accumulation and temporal forgetting over long sequences due to the limited capacity of compressed latent memories. We propose Mem3R, a streaming 3D reconstruction model with a hybrid memory design that decouples camera tracking from geometric mapping to improve temporal consistency over long sequences. For camera tracking, Mem3R employs an implicit fast-weight memory implemented as a lightweight Multi-Layer Perceptron updated via Test-Time Training. For geometric mapping, Mem3R maintains an explicit token-based fixed-size state. Compared with CUT3R, this design not only significantly improves long-sequence performance but also reduces the model size from 793M to 644M parameters. Mem3R supports existing improved plug-and-play state update strategies developed for CUT3R. Specifically, integrating it with TTT3R decreases Absolute Trajectory Error by up to 39% over the base implementation on 500 to 1000 frame sequences. The resulting improvements also extend to other downstream tasks, including video depth estimation and 3D reconstruction, while preserving constant GPU memory usage and comparable inference throughput. Project page: https://lck666666.github.io/Mem3R/
3.6CVAug 28, 2025
Enhancing Mamba Decoder with Bidirectional Interaction in Multi-Task Dense PredictionMang Cao, Sanping Zhou, Yizhe Li et al.
Sufficient cross-task interaction is crucial for success in multi-task dense prediction. However, sufficient interaction often results in high computational complexity, forcing existing methods to face the trade-off between interaction completeness and computational efficiency. To address this limitation, this work proposes a Bidirectional Interaction Mamba (BIM), which incorporates novel scanning mechanisms to adapt the Mamba modeling approach for multi-task dense prediction. On the one hand, we introduce a novel Bidirectional Interaction Scan (BI-Scan) mechanism, which constructs task-specific representations as bidirectional sequences during interaction. By integrating task-first and position-first scanning modes within a unified linear complexity architecture, BI-Scan efficiently preserves critical cross-task information. On the other hand, we employ a Multi-Scale Scan~(MS-Scan) mechanism to achieve multi-granularity scene modeling. This design not only meets the diverse granularity requirements of various tasks but also enhances nuanced cross-task feature interactions. Extensive experiments on two challenging benchmarks, \emph{i.e.}, NYUD-V2 and PASCAL-Context, show the superiority of our BIM vs its state-of-the-art competitors.
Auxiliary Loss Reweighting for Image InpaintingSiqi Hui, Sanping Zhou, Ye Deng et al.
Image Inpainting is a task that aims to fill in missing regions of corrupted images with plausible contents. Recent inpainting methods have introduced perceptual and style losses as auxiliary losses to guide the learning of inpainting generators. Perceptual and style losses help improve the perceptual quality of inpainted results by supervising deep features of generated regions. However, two challenges have emerged with the usage of auxiliary losses: (i) the time-consuming grid search is required to decide weights for perceptual and style losses to properly perform, and (ii) loss terms with different auxiliary abilities are equally weighted by perceptual and style losses. To meet these two challenges, we propose a novel framework that independently weights auxiliary loss terms and adaptively adjusts their weights within a single training process, without a time-consuming grid search. Specifically, to release the auxiliary potential of perceptual and style losses, we propose two auxiliary losses, Tunable Perceptual Loss (TPL) and Tunable Style Loss (TSL) by using different tunable weights to consider the contributions of different loss terms. TPL and TSL are supersets of perceptual and style losses and release the auxiliary potential of standard perceptual and style losses. We further propose the Auxiliary Weights Adaptation (AWA) algorithm, which efficiently reweights TPL and TSL in a single training process. AWA is based on the principle that the best auxiliary weights would lead to the most improvement in inpainting performance. We conduct experiments on publically available datasets and find that our framework helps current SOTA methods achieve better results.