Haochen Li

CV
h-index14
4papers
14citations
Novelty74%
AI Score43

4 Papers

11.8CVFeb 1, 2025Code
MIND: Microstructure INverse Design with Generative Hybrid Neural Representation

Tianyang Xue, Haochen Li, Longdu Liu et al.

The inverse design of microstructures plays a pivotal role in optimizing metamaterials with specific, targeted physical properties. While traditional forward design methods are constrained by their inability to explore the vast combinatorial design space, inverse design offers a compelling alternative by directly generating structures that fulfill predefined performance criteria. However, achieving precise control over both geometry and material properties remains a significant challenge due to their intricate interdependence. Existing approaches, which typically rely on voxel or parametric representations, often limit design flexibility and structural diversity. In this work, we present a novel generative model that integrates latent diffusion with Holoplane, an advanced hybrid neural representation that simultaneously encodes both geometric and physical properties. This combination ensures superior alignment between geometry and properties. Our approach generalizes across multiple microstructure classes, enabling the generation of diverse, tileable microstructures with significantly improved property accuracy and enhanced control over geometric validity, surpassing the performance of existing methods. We introduce a multi-class dataset encompassing a variety of geometric morphologies, including truss, shell, tube, and plate structures, to train and validate our model. Experimental results demonstrate the model's ability to generate microstructures that meet target properties, maintain geometric validity, and integrate seamlessly into complex assemblies. Additionally, we explore the potential of our framework through the generation of new microstructures, cross-class interpolation, and the infilling of heterogeneous microstructures. The dataset and source code will be open-sourced upon publication.

14.4LGJun 14, 2025
QiMeng-Attention: SOTA Attention Operator is generated by SOTA Attention Algorithm

Qirui Zhou, Shaohui Peng, Weiqiang Xiong et al.

The attention operator remains a critical performance bottleneck in large language models (LLMs), particularly for long-context scenarios. While FlashAttention is the most widely used and effective GPU-aware acceleration algorithm, it must require time-consuming and hardware-specific manual implementation, limiting adaptability across GPU architectures. Existing LLMs have shown a lot of promise in code generation tasks, but struggle to generate high-performance attention code. The key challenge is it cannot comprehend the complex data flow and computation process of the attention operator and utilize low-level primitive to exploit GPU performance. To address the above challenge, we propose an LLM-friendly Thinking Language (LLM-TL) to help LLMs decouple the generation of high-level optimization logic and low-level implementation on GPU, and enhance LLMs' understanding of attention operator. Along with a 2-stage reasoning workflow, TL-Code generation and translation, the LLMs can automatically generate FlashAttention implementation on diverse GPUs, establishing a self-optimizing paradigm for generating high-performance attention operators in attention-centric algorithms. Verified on A100, RTX8000, and T4 GPUs, the performance of our methods significantly outshines that of vanilla LLMs, achieving a speed-up of up to 35.16x. Besides, our method not only surpasses human-optimized libraries (cuDNN and official library) in most scenarios but also extends support to unsupported hardware and data types, reducing development time from months to minutes compared with human experts.

5.8AIApr 12, 2025
Continuum-Interaction-Driven Intelligence: Human-Aligned Neural Architecture via Crystallized Reasoning and Fluid Generation

Pengcheng Zhou, Zhiqiang Nie, Haochen Li

Current AI systems based on probabilistic neural networks, such as large language models (LLMs), have demonstrated remarkable generative capabilities yet face critical challenges including hallucination, unpredictability, and misalignment with human decision-making. These issues fundamentally stem from the over-reliance on randomized (probabilistic) neural networks-oversimplified models of biological neural networks-while neglecting the role of procedural reasoning (chain-of-thought) in trustworthy decision-making. Inspired by the human cognitive duality of fluid intelligence (flexible generation) and crystallized intelligence (structured knowledge), this study proposes a dual-channel intelligent architecture that integrates probabilistic generation (LLMs) with white-box procedural reasoning (chain-of-thought) to construct interpretable, continuously learnable, and human-aligned AI systems. Concretely, this work: (1) redefines chain-of-thought as a programmable crystallized intelligence carrier, enabling dynamic knowledge evolution and decision verification through multi-turn interaction frameworks; (2) introduces a task-driven modular network design that explicitly demarcates the functional boundaries between randomized generation and procedural control to address trustworthiness in vertical-domain applications; (3) demonstrates that multi-turn interaction is a necessary condition for intelligence emergence, with dialogue depth positively correlating with the system's human-alignment degree. This research not only establishes a new paradigm for trustworthy AI deployment but also provides theoretical foundations for next-generation human-AI collaborative systems.

6.2CVJan 21, 2025
DNRSelect: Active Best View Selection for Deferred Neural Rendering

Dongli Wu, Haochen Li, Xiaobao Wei

Deferred neural rendering (DNR) is an emerging computer graphics pipeline designed for high-fidelity rendering and robotic perception. However, DNR heavily relies on datasets composed of numerous ray-traced images and demands substantial computational resources. It remains under-explored how to reduce the reliance on high-quality ray-traced images while maintaining the rendering fidelity. In this paper, we propose DNRSelect, which integrates a reinforcement learning-based view selector and a 3D texture aggregator for deferred neural rendering. We first propose a novel view selector for deferred neural rendering based on reinforcement learning, which is trained on easily obtained rasterized images to identify the optimal views. By acquiring only a few ray-traced images for these selected views, the selector enables DNR to achieve high-quality rendering. To further enhance spatial awareness and geometric consistency in DNR, we introduce a 3D texture aggregator that fuses pyramid features from depth maps and normal maps with UV maps. Given that acquiring ray-traced images is more time-consuming than generating rasterized images, DNRSelect minimizes the need for ray-traced data by using only a few selected views while still achieving high-fidelity rendering results. We conduct detailed experiments and ablation studies on the NeRF-Synthetic dataset to demonstrate the effectiveness of DNRSelect. The code will be released.