Huang Li

h-index21
2papers
2,902citations

2 Papers

5.8AIDec 16, 2025
Intention Chain-of-Thought Prompting with Dynamic Routing for Code Generation

Shen Li, Li Huang, Shaoxiong Zhan et al.

Large language models (LLMs) exhibit strong generative capabilities and have shown great potential in code generation. Existing chain-of-thought (CoT) prompting methods enhance model reasoning by eliciting intermediate steps, but suffer from two major limitations: First, their uniform application tends to induce overthinking on simple tasks. Second, they lack intention abstraction in code generation, such as explicitly modeling core algorithmic design and efficiency, leading models to focus on surface-level structures while neglecting the global problem objective. Inspired by the cognitive economy principle of engaging structured reasoning only when necessary to conserve cognitive resources, we propose RoutingGen, a novel difficulty-aware routing framework that dynamically adapts prompting strategies for code generation. For simple tasks, it adopts few-shot prompting; for more complex ones, it invokes a structured reasoning strategy, termed Intention Chain-of-Thought (ICoT), which we introduce to guide the model in capturing task intention, such as the core algorithmic logic and its time complexity. Experiments across three models and six standard code generation benchmarks show that RoutingGen achieves state-of-the-art performance in most settings, while reducing total token usage by 46.37% on average across settings. Furthermore, ICoT outperforms six existing prompting baselines on challenging benchmarks.

18.0NEDec 13, 2021Code
Human-Level Control through Directly-Trained Deep Spiking Q-Networks

Guisong Liu, Wenjie Deng, Xiurui Xie et al.

As the third-generation neural networks, Spiking Neural Networks (SNNs) have great potential on neuromorphic hardware because of their high energy-efficiency. However, Deep Spiking Reinforcement Learning (DSRL), i.e., the Reinforcement Learning (RL) based on SNNs, is still in its preliminary stage due to the binary output and the non-differentiable property of the spiking function. To address these issues, we propose a Deep Spiking Q-Network (DSQN) in this paper. Specifically, we propose a directly-trained deep spiking reinforcement learning architecture based on the Leaky Integrate-and-Fire (LIF) neurons and Deep Q-Network (DQN). Then, we adapt a direct spiking learning algorithm for the Deep Spiking Q-Network. We further demonstrate the advantages of using LIF neurons in DSQN theoretically. Comprehensive experiments have been conducted on 17 top-performing Atari games to compare our method with the state-of-the-art conversion method. The experimental results demonstrate the superiority of our method in terms of performance, stability, robustness and energy-efficiency. To the best of our knowledge, our work is the first one to achieve state-of-the-art performance on multiple Atari games with the directly-trained SNN.