Lei Yang

h-index18
2papers
1,206citations

2 Papers

42.0CVNov 24, 2023Code
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang et al.

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/

1.2MMFeb 2, 2021
Efficient Compressed Sensing Based Image Coding by Using Gray Transformation

Bo Zhang, Di Xiao, Lan Wang et al.

In recent years, compressed sensing (CS) based image coding has become a hot topic in image processing field. However, since the bit depth required for encoding each CS sample is too large, the compression performance of this paradigm is unattractive. To address this issue, a novel CS-based image coding system by using gray transformation is proposed. In the proposed system, we use a gray transformation to preprocess the original image firstly and then use CS to sample the transformed image. Since gray transformation makes the probability distribution of CS samples centralized, the bit depth required for encoding each CS sample is reduced significantly. Consequently, the proposed system can considerably improve the compression performance of CS-based image coding. Simulation results show that the proposed system outperforms the traditional one without using gray transformation in terms of compression performance.