22.4CVMar 18, 2024
HOIDiffusion: Generating Realistic 3D Hand-Object Interaction DataMengqi Zhang, Yang Fu, Zheng Ding et al.
3D hand-object interaction data is scarce due to the hardware constraints in scaling up the data collection process. In this paper, we propose HOIDiffusion for generating realistic and diverse 3D hand-object interaction data. Our model is a conditional diffusion model that takes both the 3D hand-object geometric structure and text description as inputs for image synthesis. This offers a more controllable and realistic synthesis as we can specify the structure and style inputs in a disentangled manner. HOIDiffusion is trained by leveraging a diffusion model pre-trained on large-scale natural images and a few 3D human demonstrations. Beyond controllable image synthesis, we adopt the generated 3D data for learning 6D object pose estimation and show its effectiveness in improving perception systems. Project page: https://mq-zhang1.github.io/HOIDiffusion
4.2CLJun 11, 2024
Learning Domain-Invariant Features for Out-of-Context News DetectionYimeng Gu, Mengqi Zhang, Ignacio Castro et al.
Out-of-context news is a common type of misinformation on online media platforms. This involves posting a caption, alongside a mismatched news image. Existing out-of-context news detection models only consider the scenario where pre-labeled data is available for each domain, failing to address the out-of-context news detection on unlabeled domains (e.g. news topics or agencies). In this work, we therefore focus on domain adaptive out-of-context news detection. In order to effectively adapt the detection model to unlabeled news topics or agencies, we propose ConDA-TTA (Contrastive Domain Adaptation with Test-Time Adaptation) which applies contrastive learning and maximum mean discrepancy (MMD) to learn domain-invariant features. In addition, we leverage test-time target domain statistics to further assist domain adaptation. Experimental results show that our approach outperforms baselines in most domain adaptation settings on two public datasets, by as much as 2.93% in F1 and 2.08% in accuracy.
Latent Structure Mining with Contrastive Modality Fusion for Multimedia RecommendationJinghao Zhang, Yanqiao Zhu, Qiang Liu et al.
Recent years have witnessed growing interests in multimedia recommendation, which aims to predict whether a user will interact with an item with multimodal contents. Previous studies focus on modeling user-item interactions with multimodal features included as side information. However, this scheme is not well-designed for multimedia recommendation. Firstly, only collaborative item-item relationships are implicitly modeled through high-order item-user-item co-occurrences. We argue that the latent semantic item-item structures underlying these multimodal contents could be beneficial for learning better item representations and assist the recommender models to comprehensively discover candidate items. Secondly, previous studies disregard the fine-grained multimodal fusion. Although having access to multiple modalities might allow us to capture rich information, we argue that the simple coarse-grained fusion by linear combination or concatenation in previous work is insufficient to fully understand content information and item relationships.To this end, we propose a latent structure MIning with ContRastive mOdality fusion method (MICRO for brevity). To be specific, we devise a novel modality-aware structure learning module, which learns item-item relationships for each modality. Based on the learned modality-aware latent item relationships, we perform graph convolutions that explicitly inject item affinities to modality-aware item representations. Then, we design a novel contrastive method to fuse multimodal features. These enriched item representations can be plugged into existing collaborative filtering methods to make more accurate recommendations. Extensive experiments on real-world datasets demonstrate the superiority of our method over state-of-the-art baselines.
Dynamic Graph Neural Networks for Sequential RecommendationMengqi Zhang, Shu Wu, Xueli Yu et al.
Modeling user preference from his historical sequences is one of the core problems of sequential recommendation. Existing methods in this field are widely distributed from conventional methods to deep learning methods. However, most of them only model users' interests within their own sequences and ignore the dynamic collaborative signals among different user sequences, making it insufficient to explore users' preferences. We take inspiration from dynamic graph neural networks to cope with this challenge, modeling the user sequence and dynamic collaborative signals into one framework. We propose a new method named Dynamic Graph Neural Network for Sequential Recommendation (DGSR), which connects different user sequences through a dynamic graph structure, exploring the interactive behavior of users and items with time and order information. Furthermore, we design a Dynamic Graph Recommendation Network to extract user's preferences from the dynamic graph. Consequently, the next-item prediction task in sequential recommendation is converted into a link prediction between the user node and the item node in a dynamic graph. Extensive experiments on three public benchmarks show that DGSR outperforms several state-of-the-art methods. Further studies demonstrate the rationality and effectiveness of modeling user sequences through a dynamic graph.
Dynamic Graph Collaborative FilteringXiaohan Li, Mengqi Zhang, Shu Wu et al.
Dynamic recommendation is essential for modern recommender systems to provide real-time predictions based on sequential data. In real-world scenarios, the popularity of items and interests of users change over time. Based on this assumption, many previous works focus on interaction sequences and learn evolutionary embeddings of users and items. However, we argue that sequence-based models are not able to capture collaborative information among users and items directly. Here we propose Dynamic Graph Collaborative Filtering (DGCF), a novel framework leveraging dynamic graphs to capture collaborative and sequential relations of both items and users at the same time. We propose three update mechanisms: zero-order 'inheritance', first-order 'propagation', and second-order 'aggregation', to represent the impact on a user or item when a new interaction occurs. Based on them, we update related user and item embeddings simultaneously when interactions occur in turn, and then use the latest embeddings to make recommendations. Extensive experiments conducted on three public datasets show that DGCF significantly outperforms the state-of-the-art dynamic recommendation methods up to 30. Our approach achieves higher performance when the dataset contains less action repetition, indicating the effectiveness of integrating dynamic collaborative information.