5.8LGDec 30, 2022
Cost-Driven Representation Learning for Linear Quadratic Gaussian Control: Part IYi Tian, Kaiqing Zhang, Russ Tedrake et al. · mit
We study the task of learning state representations from potentially high-dimensional observations, with the goal of controlling an unknown partially observable system. We pursue a cost-driven approach, where a dynamic model in some latent state space is learned by predicting the costs without predicting the observations or actions. In particular, we focus on an intuitive cost-driven state representation learning method for solving Linear Quadratic Gaussian (LQG) control, one of the most fundamental partially observable control problems. As our main results, we establish finite-sample guarantees of finding a near-optimal state representation function and a near-optimal controller using the directly learned latent model, for finite-horizon time-varying LQG control problems. To the best of our knowledge, despite various empirical successes, finite-sample guarantees of such a cost-driven approach remain elusive. Our result underscores the value of predicting multi-step costs, an idea that is key to our theory, and notably also an idea that is known to be empirically valuable for learning state representations. A second part of this work, that is to appear as Part II, addresses the infinite-horizon linear time-invariant setting; it also extends the results to an approach that implicitly learns the latent dynamics, inspired by the recent empirical breakthrough of MuZero in model-based reinforcement learning.
26.0OCJun 2, 2023
Convex and Non-convex Optimization Under Generalized SmoothnessHaochuan Li, Jian Qian, Yi Tian et al.
Classical analysis of convex and non-convex optimization methods often requires the Lipshitzness of the gradient, which limits the analysis to functions bounded by quadratics. Recent work relaxed this requirement to a non-uniform smoothness condition with the Hessian norm bounded by an affine function of the gradient norm, and proved convergence in the non-convex setting via gradient clipping, assuming bounded noise. In this paper, we further generalize this non-uniform smoothness condition and develop a simple, yet powerful analysis technique that bounds the gradients along the trajectory, thereby leading to stronger results for both convex and non-convex optimization problems. In particular, we obtain the classical convergence rates for (stochastic) gradient descent and Nesterov's accelerated gradient method in the convex and/or non-convex setting under this general smoothness condition. The new analysis approach does not require gradient clipping and allows heavy-tailed noise with bounded variance in the stochastic setting.
10.4LGApr 3, 2022
Byzantine-Robust Federated Linear BanditsAli Jadbabaie, Haochuan Li, Jian Qian et al.
In this paper, we study a linear bandit optimization problem in a federated setting where a large collection of distributed agents collaboratively learn a common linear bandit model. Standard federated learning algorithms applied to this setting are vulnerable to Byzantine attacks on even a small fraction of agents. We propose a novel algorithm with a robust aggregation oracle that utilizes the geometric median. We prove that our proposed algorithm is robust to Byzantine attacks on fewer than half of agents and achieves a sublinear $\tilde{\mathcal{O}}({T^{3/4}})$ regret with $\mathcal{O}(\sqrt{T})$ steps of communication in $T$ steps. Moreover, we make our algorithm differentially private via a tree-based mechanism. Finally, if the level of corruption is known to be small, we show that using the geometric median of mean oracle for robust aggregation further improves the regret bound.
SDformerFlow: Spatiotemporal swin spikeformer for event-based optical flow estimationYi Tian, Juan Andrade-Cetto
Event cameras generate asynchronous and sparse event streams capturing changes in light intensity. They offer significant advantages over conventional frame-based cameras, such as a higher dynamic range and an extremely faster data rate, making them particularly useful in scenarios involving fast motion or challenging lighting conditions. Spiking neural networks (SNNs) share similar asynchronous and sparse characteristics and are well-suited for processing data from event cameras. Inspired by the potential of transformers and spike-driven transformers (spikeformers) in other computer vision tasks, we propose two solutions for fast and robust optical flow estimation for event cameras: STTFlowNet and SDformerFlow. STTFlowNet adopts a U-shaped artificial neural network (ANN) architecture with spatiotemporal shifted window self-attention (swin) transformer encoders, while SDformerFlow presents its fully spiking counterpart, incorporating swin spikeformer encoders. Furthermore, we present two variants of the spiking version with different neuron models. Our work is the first to make use of spikeformers for dense optical flow estimation. We conduct end-to-end training for all models using supervised learning. Our results yield state-of-the-art performance among SNN-based event optical flow methods on both the DSEC and MVSEC datasets, and show significant reduction in power consumption compared to the equivalent ANNs.
20.7OCApr 18, 2021
Complexity Lower Bounds for Nonconvex-Strongly-Concave Min-Max OptimizationHaochuan Li, Yi Tian, Jingzhao Zhang et al.
We provide a first-order oracle complexity lower bound for finding stationary points of min-max optimization problems where the objective function is smooth, nonconvex in the minimization variable, and strongly concave in the maximization variable. We establish a lower bound of $Ω\left(\sqrtκε^{-2}\right)$ for deterministic oracles, where $ε$ defines the level of approximate stationarity and $κ$ is the condition number. Our analysis shows that the upper bound achieved in (Lin et al., 2020b) is optimal in the $ε$ and $κ$ dependence up to logarithmic factors. For stochastic oracles, we provide a lower bound of $Ω\left(\sqrtκε^{-2} + κ^{1/3}ε^{-4}\right)$. It suggests that there is a significant gap between the upper bound $\mathcal{O}(κ^3 ε^{-4})$ in (Lin et al., 2020a) and our lower bound in the condition number dependence.
16.0LGFeb 5, 2021
Provably Efficient Algorithms for Multi-Objective Competitive RLTiancheng Yu, Yi Tian, Jingzhao Zhang et al.
We study multi-objective reinforcement learning (RL) where an agent's reward is represented as a vector. In settings where an agent competes against opponents, its performance is measured by the distance of its average return vector to a target set. We develop statistically and computationally efficient algorithms to approach the associated target set. Our results extend Blackwell's approachability theorem (Blackwell, 1956) to tabular RL, where strategic exploration becomes essential. The algorithms presented are adaptive; their guarantees hold even without Blackwell's approachability condition. If the opponents use fixed policies, we give an improved rate of approaching the target set while also tackling the more ambitious goal of simultaneously minimizing a scalar cost function. We discuss our analysis for this special case by relating our results to previous works on constrained RL. To our knowledge, this work provides the first provably efficient algorithms for vector-valued Markov games and our theoretical guarantees are near-optimal.
19.5LGOct 28, 2020
Online Learning in Unknown Markov GamesYi Tian, Yuanhao Wang, Tiancheng Yu et al.
We study online learning in unknown Markov games, a problem that arises in episodic multi-agent reinforcement learning where the actions of the opponents are unobservable. We show that in this challenging setting, achieving sublinear regret against the best response in hindsight is statistically hard. We then consider a weaker notion of regret by competing with the \emph{minimax value} of the game, and present an algorithm that achieves a sublinear $\tilde{\mathcal{O}}(K^{2/3})$ regret after $K$ episodes. This is the first sublinear regret bound (to our knowledge) for online learning in unknown Markov games. Importantly, our regret bound is independent of the size of the opponents' action spaces. As a result, even when the opponents' actions are fully observable, our regret bound improves upon existing analysis (e.g., (Xie et al., 2020)) by an exponential factor in the number of opponents.
11.5LGJun 24, 2020
Towards Minimax Optimal Reinforcement Learning in Factored Markov Decision ProcessesYi Tian, Jian Qian, Suvrit Sra
We study minimax optimal reinforcement learning in episodic factored Markov decision processes (FMDPs), which are MDPs with conditionally independent transition components. Assuming the factorization is known, we propose two model-based algorithms. The first one achieves minimax optimal regret guarantees for a rich class of factored structures, while the second one enjoys better computational complexity with a slightly worse regret. A key new ingredient of our algorithms is the design of a bonus term to guide exploration. We complement our algorithms by presenting several structure-dependent lower bounds on regret for FMDPs that reveal the difficulty hiding in the intricacy of the structures.