12.3LGOct 23, 2023
Mind the Model, Not the Agent: The Primacy Bias in Model-based RLZhongjian Qiao, Jiafei Lyu, Xiu Li
The primacy bias in model-free reinforcement learning (MFRL), which refers to the agent's tendency to overfit early data and lose the ability to learn from new data, can significantly decrease the performance of MFRL algorithms. Previous studies have shown that employing simple techniques, such as resetting the agent's parameters, can substantially alleviate the primacy bias in MFRL. However, the primacy bias in model-based reinforcement learning (MBRL) remains unexplored. In this work, we focus on investigating the primacy bias in MBRL. We begin by observing that resetting the agent's parameters harms its performance in the context of MBRL. We further find that the primacy bias in MBRL is more closely related to the primacy bias of the world model instead of the primacy bias of the agent. Based on this finding, we propose \textit{world model resetting}, a simple yet effective technique to alleviate the primacy bias in MBRL. We apply our method to two different MBRL algorithms, MBPO and DreamerV2. We validate the effectiveness of our method on multiple continuous control tasks on MuJoCo and DeepMind Control Suite, as well as discrete control tasks on Atari 100k benchmark. The experimental results show that \textit{world model resetting} can significantly alleviate the primacy bias in the model-based setting and improve the algorithm's performance. We also give a guide on how to perform \textit{world model resetting} effectively.
28.6CVFeb 17, 2025
MagicArticulate: Make Your 3D Models Articulation-ReadyChaoyue Song, Jianfeng Zhang, Xiu Li et al.
With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.
21.1CVJul 14, 2025
SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human GenerationYouliang Zhang, Zhaoyang Li, Duomin Wang et al.
The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the next major challenge: audio-visual dyadic interactive virtual human. To facilitate research in this emerging area, we present SpeakerVid-5M dataset, the first large-scale, high-quality dataset designed for audio-visual dyadic interactive virtual human generation. Totaling over 8,743 hours, SpeakerVid-5M contains more than 5.2 million video clips of human portraits. It covers diverse scales and interaction types, including monadic talking, listening, and dyadic conversations. Crucially, the dataset is structured along two key dimensions: interaction type and data quality. First, it is categorized into four types (dialogue branch, single branch, listening branch and multi-turn branch) based on the interaction scenario. Second, it is stratified into a large-scale pre-training subset and a curated, high-quality subset for Supervised Fine-Tuning (SFT). This dual structure accommodates a wide array of 2D virtual human tasks. In addition, we provide an autoregressive (AR)-based video chat baseline trained on this data, accompanied by a dedicated set of metrics and test data to serve as a benchmark VidChatBench for future work. Both the dataset and the corresponding data processing code will be publicly released. Project page: https://dorniwang.github.io/SpeakerVid-5M/