Junqi Wang

AI
h-index42
4papers
50citations
Novelty43%
AI Score32

4 Papers

10.7AIMay 20, 2024Code
Evaluating and Modeling Social Intelligence: A Comparative Study of Human and AI Capabilities

Junqi Wang, Chunhui Zhang, Jiapeng Li et al.

Facing the current debate on whether Large Language Models (LLMs) attain near-human intelligence levels (Mitchell & Krakauer, 2023; Bubeck et al., 2023; Kosinski, 2023; Shiffrin & Mitchell, 2023; Ullman, 2023), the current study introduces a benchmark for evaluating social intelligence, one of the most distinctive aspects of human cognition. We developed a comprehensive theoretical framework for social dynamics and introduced two evaluation tasks: Inverse Reasoning (IR) and Inverse Inverse Planning (IIP). Our approach also encompassed a computational model based on recursive Bayesian inference, adept at elucidating diverse human behavioral patterns. Extensive experiments and detailed analyses revealed that humans surpassed the latest GPT models in overall performance, zero-shot learning, one-shot generalization, and adaptability to multi-modalities. Notably, GPT models demonstrated social intelligence only at the most basic order (order = 0), in stark contrast to human social intelligence (order >= 2). Further examination indicated a propensity of LLMs to rely on pattern recognition for shortcuts, casting doubt on their possession of authentic human-level social intelligence. Our codes, dataset, appendix and human data are released at https://github.com/bigai-ai/Evaluate-n-Model-Social-Intelligence.

22.7AIJan 19, 2024Code
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents

Siyuan Qi, Shuo Chen, Yexin Li et al.

The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.

2.2OCFeb 16, 2021
Efficient Discretizations of Optimal Transport

Junqi Wang, Pei Wang, Patrick Shafto

Obtaining solutions to Optimal Transportation (OT) problems is typically intractable when the marginal spaces are continuous. Recent research has focused on approximating continuous solutions with discretization methods based on i.i.d. sampling, and has proven convergence as the sample size increases. However, obtaining OT solutions with large sample sizes requires intensive computation effort, that can be prohibitive in practice. In this paper, we propose an algorithm for calculating discretizations with a given number of points for marginal distributions, by minimizing the (entropy-regularized) Wasserstein distance, and result in plans that are comparable to those obtained with much larger numbers of i.i.d. samples. Moreover, a local version of such discretizations which is parallelizable for large scale applications is proposed. We prove bounds for our approximation and demonstrate performance on a wide range of problems.

1.6LGFeb 15, 2021
Distributionally-Constrained Policy Optimization via Unbalanced Optimal Transport

Arash Givchi, Pei Wang, Junqi Wang et al.

We consider constrained policy optimization in Reinforcement Learning, where the constraints are in form of marginals on state visitations and global action executions. Given these distributions, we formulate policy optimization as unbalanced optimal transport over the space of occupancy measures. We propose a general purpose RL objective based on Bregman divergence and optimize it using Dykstra's algorithm. The approach admits an actor-critic algorithm for when the state or action space is large, and only samples from the marginals are available. We discuss applications of our approach and provide demonstrations to show the effectiveness of our algorithm.