Wei Zhang

CV
h-index32
17papers
944citations
Novelty44%
AI Score42

17 Papers

12.6CVMar 27, 2023
Ambiguity-Resistant Semi-Supervised Learning for Dense Object Detection

Chang Liu, Weiming Zhang, Xiangru Lin et al.

With basic Semi-Supervised Object Detection (SSOD) techniques, one-stage detectors generally obtain limited promotions compared with two-stage clusters. We experimentally find that the root lies in two kinds of ambiguities: (1) Selection ambiguity that selected pseudo labels are less accurate, since classification scores cannot properly represent the localization quality. (2) Assignment ambiguity that samples are matched with improper labels in pseudo-label assignment, as the strategy is misguided by missed objects and inaccurate pseudo boxes. To tackle these problems, we propose a Ambiguity-Resistant Semi-supervised Learning (ARSL) for one-stage detectors. Specifically, to alleviate the selection ambiguity, Joint-Confidence Estimation (JCE) is proposed to jointly quantifies the classification and localization quality of pseudo labels. As for the assignment ambiguity, Task-Separation Assignment (TSA) is introduced to assign labels based on pixel-level predictions rather than unreliable pseudo boxes. It employs a "divide-and-conquer" strategy and separately exploits positives for the classification and localization task, which is more robust to the assignment ambiguity. Comprehensive experiments demonstrate that ARSL effectively mitigates the ambiguities and achieves state-of-the-art SSOD performance on MS COCO and PASCAL VOC. Codes can be found at https://github.com/PaddlePaddle/PaddleDetection.

6.6LGNov 5, 2023
Ego-Network Transformer for Subsequence Classification in Time Series Data

Chin-Chia Michael Yeh, Huiyuan Chen, Yujie Fan et al.

Time series classification is a widely studied problem in the field of time series data mining. Previous research has predominantly focused on scenarios where relevant or foreground subsequences have already been extracted, with each subsequence corresponding to a single label. However, real-world time series data often contain foreground subsequences that are intertwined with background subsequences. Successfully classifying these relevant subsequences requires not only distinguishing between different classes but also accurately identifying the foreground subsequences amidst the background. To address this challenge, we propose a novel subsequence classification method that represents each subsequence as an ego-network, providing crucial nearest neighbor information to the model. The ego-networks of all subsequences collectively form a time series subsequence graph, and we introduce an algorithm to efficiently construct this graph. Furthermore, we have demonstrated the significance of enforcing temporal consistency in the prediction of adjacent subsequences for the subsequence classification problem. To evaluate the effectiveness of our approach, we conducted experiments using 128 univariate and 30 multivariate time series datasets. The experimental results demonstrate the superior performance of our method compared to alternative approaches. Specifically, our method outperforms the baseline on 104 out of 158 datasets.

19.5AIJun 30, 2025Code
MMReason: An Open-Ended Multi-Modal Multi-Step Reasoning Benchmark for MLLMs Toward AGI

Huanjin Yao, Jiaxing Huang, Yawen Qiu et al.

Reasoning plays a crucial role in advancing Multimodal Large Language Models (MLLMs) toward Artificial General Intelligence. However, existing MLLM benchmarks often fall short in precisely and comprehensively evaluating long-chain reasoning abilities from three key aspects: (1) lack of difficulty and diversity, (2) susceptibility to guessability and memorization, (3) inadequate assessment of intermediate reasoning steps. To fill this gap, we introduce MMReason, a new benchmark designed to precisely and comprehensively evaluate MLLM long-chain reasoning capability with diverse, open-ended, challenging questions. First, we curate challenging questions requiring multi-step reasoning from various fields (i.e., 6 disciplines) and multiple difficulty levels (i.e., from pre-university to university, and from foundational to competition tiers). Second, these questions are reformulated into an open-ended format and filtered using a multi-model voting technique to eliminate shortcut cases related to guessing and memorization, ensuring robust reasoning evaluations. Third, we annotate the questions with detailed step-by-step solutions, and design a reference-based ternary scoring mechanism to reliably assess intermediate reasoning steps. With MMReason, we benchmark popular leading MLLMs and provide an in-depth analysis of their reasoning capabilities. We hope MMReason will serve as a valuable resource for advancing MLLM reasoning research. Code will be available at https://github.com/HJYao00/MMReason.

27.0CVApr 2, 2021Code
UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehicles

Tianjiao Li, Jun Liu, Wei Zhang et al.

Human behavior understanding with unmanned aerial vehicles (UAVs) is of great significance for a wide range of applications, which simultaneously brings an urgent demand of large, challenging, and comprehensive benchmarks for the development and evaluation of UAV-based models. However, existing benchmarks have limitations in terms of the amount of captured data, types of data modalities, categories of provided tasks, and diversities of subjects and environments. Here we propose a new benchmark - UAVHuman - for human behavior understanding with UAVs, which contains 67,428 multi-modal video sequences and 119 subjects for action recognition, 22,476 frames for pose estimation, 41,290 frames and 1,144 identities for person re-identification, and 22,263 frames for attribute recognition. Our dataset was collected by a flying UAV in multiple urban and rural districts in both daytime and nighttime over three months, hence covering extensive diversities w.r.t subjects, backgrounds, illuminations, weathers, occlusions, camera motions, and UAV flying attitudes. Such a comprehensive and challenging benchmark shall be able to promote the research of UAV-based human behavior understanding, including action recognition, pose estimation, re-identification, and attribute recognition. Furthermore, we propose a fisheye-based action recognition method that mitigates the distortions in fisheye videos via learning unbounded transformations guided by flat RGB videos. Experiments show the efficacy of our method on the UAV-Human dataset. The project page: https://github.com/SUTDCV/UAV-Human

13.5CVFeb 22, 2024
Reading Relevant Feature from Global Representation Memory for Visual Object Tracking

Xinyu Zhou, Pinxue Guo, Lingyi Hong et al.

Reference features from a template or historical frames are crucial for visual object tracking. Prior works utilize all features from a fixed template or memory for visual object tracking. However, due to the dynamic nature of videos, the required reference historical information for different search regions at different time steps is also inconsistent. Therefore, using all features in the template and memory can lead to redundancy and impair tracking performance. To alleviate this issue, we propose a novel tracking paradigm, consisting of a relevance attention mechanism and a global representation memory, which can adaptively assist the search region in selecting the most relevant historical information from reference features. Specifically, the proposed relevance attention mechanism in this work differs from previous approaches in that it can dynamically choose and build the optimal global representation memory for the current frame by accessing cross-frame information globally. Moreover, it can flexibly read the relevant historical information from the constructed memory to reduce redundancy and counteract the negative effects of harmful information. Extensive experiments validate the effectiveness of the proposed method, achieving competitive performance on five challenging datasets with 71 FPS.

7.9LGJan 13, 2024
Contrastive Learning with Negative Sampling Correction

Lu Wang, Chao Du, Pu Zhao et al.

As one of the most effective self-supervised representation learning methods, contrastive learning (CL) relies on multiple negative pairs to contrast against each positive pair. In the standard practice of contrastive learning, data augmentation methods are utilized to generate both positive and negative pairs. While existing works have been focusing on improving the positive sampling, the negative sampling process is often overlooked. In fact, the generated negative samples are often polluted by positive samples, which leads to a biased loss and performance degradation. To correct the negative sampling bias, we propose a novel contrastive learning method named Positive-Unlabeled Contrastive Learning (PUCL). PUCL treats the generated negative samples as unlabeled samples and uses information from positive samples to correct bias in contrastive loss. We prove that the corrected loss used in PUCL only incurs a negligible bias compared to the unbiased contrastive loss. PUCL can be applied to general contrastive learning problems and outperforms state-of-the-art methods on various image and graph classification tasks. The code of PUCL is in the supplementary file.

7.1LGOct 7, 2025
BLISS: A Lightweight Bilevel Influence Scoring Method for Data Selection in Language Model Pretraining

Jie Hao, Rui Yu, Wei Zhang et al.

Effective data selection is essential for pretraining large language models (LLMs), enhancing efficiency and improving generalization to downstream tasks. However, existing approaches often require leveraging external pretrained models, making it difficult to disentangle the effects of data selection from those of the external pretrained models. In addition, they often overlook the long-term impact of selected data if the model is trained to convergence, primarily due to the prohibitive cost of full-scale LLM pretraining. In this paper, we introduce BLISS (\textbf{B}ileve\textbf{L} \textbf{I}nfluence \textbf{S}coring method for data \textbf{S}election): a lightweight data selection method that operates entirely \emph{from scratch}, without relying on any external pretrained oracle models, while explicitly accounting for the long-term impact of selected data. BLISS leverages a small proxy model as a surrogate for the LLM and employs a score model to estimate the long-term influence of training samples if the proxy model is trained to convergence. We formulate data selection as a bilevel optimization problem, where the upper-level objective optimizes the score model to assign importance weights to training samples, ensuring that minimizing the lower-level objective (i.e., training the proxy model over the weighted training loss until convergence) leads to best validation performance. Once optimized, the trained score model predicts influence scores for the dataset, enabling efficient selection of high-quality samples for LLM pretraining. We validate BLISS by pretraining 410M/1B/2.8B Pythia and LLaMA-0.5B models on selected subsets of the C4 dataset. Notably, under the 1B model setting, BLISS achieves $1.7\times$ speedup in reaching the same performance as the state-of-the-art method, demonstrating superior performance across multiple downstream tasks.

13.2LGDec 24, 2020
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II

Xiangjun Wang, Junxiao Song, Penghui Qi et al.

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.

15.0CVAug 24, 2020
Products-10K: A Large-scale Product Recognition Dataset

Yalong Bai, Yuxiang Chen, Wei Yu et al.

With the rapid development of electronic commerce, the way of shopping has experienced a revolutionary evolution. To fully meet customers' massive and diverse online shopping needs with quick response, the retailing AI system needs to automatically recognize products from images and videos at the stock-keeping unit (SKU) level with high accuracy. However, product recognition is still a challenging task, since many of SKU-level products are fine-grained and visually similar by a rough glimpse. Although there are already some products benchmarks available, these datasets are either too small (limited number of products) or noisy-labeled (lack of human labeling). In this paper, we construct a human-labeled product image dataset named "Products-10K", which contains 10,000 fine-grained SKU-level products frequently bought by online customers in JD.com. Based on our new database, we also introduced several useful tips and tricks for fine-grained product recognition. The products-10K dataset is available via https://products-10k.github.io/.

4.3STJul 25, 2020
Multi-stream RNN for Merchant Transaction Prediction

Zhongfang Zhuang, Chin-Chia Michael Yeh, Liang Wang et al.

Recently, digital payment systems have significantly changed people's lifestyles. New challenges have surfaced in monitoring and guaranteeing the integrity of payment processing systems. One important task is to predict the future transaction statistics of each merchant. These predictions can thus be used to steer other tasks, ranging from fraud detection to recommendation. This problem is challenging as we need to predict not only multivariate time series but also multi-steps into the future. In this work, we propose a multi-stream RNN model for multi-step merchant transaction predictions tailored to these requirements. The proposed multi-stream RNN summarizes transaction data in different granularity and makes predictions for multiple steps in the future. Our extensive experimental results have demonstrated that the proposed model is capable of outperforming existing state-of-the-art methods.

7.1CVDec 12, 2019
Zooming into Face Forensics: A Pixel-level Analysis

Jia Li, Tong Shen, Wei Zhang et al.

The stunning progress in face manipulation methods has made it possible to synthesize realistic fake face images, which poses potential threats to our society. It is urgent to have face forensics techniques to distinguish those tampered images. A large scale dataset "FaceForensics++" has provided enormous training data generated from prominent face manipulation methods to facilitate anti-fake research. However, previous works focus more on casting it as a classification problem by only considering a global prediction. Through investigation to the problem, we find that training a classification network often fails to capture high quality features, which might lead to sub-optimal solutions. In this paper, we zoom in on the problem by conducting a pixel-level analysis, i.e. formulating it as a pixel-level segmentation task. By evaluating multiple architectures on both segmentation and classification tasks, We show the superiority of viewing the problem from a segmentation perspective. Different ablation studies are also performed to investigate what makes an effective and efficient anti-fake model. Strong baselines are also established, which, we hope, could shed some light on the field of face forensics.

4.1CVNov 21, 2019
Furnishing Your Room by What You See: An End-to-End Furniture Set Retrieval Framework with Rich Annotated Benchmark Dataset

Bingyuan Liu, Jiantao Zhang, Xiaoting Zhang et al.

Understanding interior scenes has attracted enormous interest in computer vision community. However, few works focus on the understanding of furniture within the scenes and a large-scale dataset is also lacked to advance the field. In this paper, we first fill the gap by presenting DeepFurniture, a richly annotated large indoor scene dataset, including 24k indoor images, 170k furniture instances and 20k unique furniture identities. On the dataset, we introduce a new benchmark, named furniture set retrieval. Given an indoor photo as input, the task requires to detect all the furniture instances and search a matched set of furniture identities. To address this challenging task, we propose a feature and context embedding based framework. It contains 3 major contributions: (1) An improved Mask-RCNN model with an additional mask-based classifier is introduced for better utilizing the mask information to relieve the occlusion problems in furniture detection context. (2) A multi-task style Siamese network is proposed to train the feature embedding model for retrieval, which is composed of a classification subnet supervised by self-clustered pseudo attributes and a verification subnet to estimate whether the input pair is matched. (3) In order to model the relationship of the furniture entities in an interior design, a context embedding model is employed to re-rank the retrieval results. Extensive experiments demonstrate the effectiveness of each module and the overall system.

4.1CVSep 2, 2019
Relationship-Aware Spatial Perception Fusion for Realistic Scene Layout Generation

Hongdong Zheng, Yalong Bai, Wei Zhang et al.

The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for multiple entities with explicit interactions is still difficult to achieve due to the scene layout generation heavily suffer from the diversity object scaling and spatial locations. In this paper, we proposed a novel framework for generating realistic image layout from textual scene graphs. In our framework, a spatial constraint module is designed to fit reasonable scaling and spatial layout of object pairs with considering relationship between them. Moreover, a contextual fusion module is introduced for fusing pair-wise spatial information in terms of object dependency in scene graph. By using these two modules, our proposed framework tends to generate more commonsense layout which is helpful for realistic image generation. Experimental results including quantitative results, qualitative results and user studies on two different scene graph datasets demonstrate our proposed framework's ability to generate complex and logical layout with multiple objects from scene graph.

7.6CVFeb 2, 2019
Hierarchical Photo-Scene Encoder for Album Storytelling

Bairui Wang, Lin Ma, Wei Zhang et al.

In this paper, we propose a novel model with a hierarchical photo-scene encoder and a reconstructor for the task of album storytelling. The photo-scene encoder contains two sub-encoders, namely the photo and scene encoders, which are stacked together and behave hierarchically to fully exploit the structure information of the photos within an album. Specifically, the photo encoder generates semantic representation for each photo while exploiting temporal relationships among them. The scene encoder, relying on the obtained photo representations, is responsible for detecting the scene changes and generating scene representations. Subsequently, the decoder dynamically and attentively summarizes the encoded photo and scene representations to generate a sequence of album representations, based on which a story consisting of multiple coherent sentences is generated. In order to fully extract the useful semantic information from an album, a reconstructor is employed to reproduce the summarized album representations based on the hidden states of the decoder. The proposed model can be trained in an end-to-end manner, which results in an improved performance over the state-of-the-arts on the public visual storytelling (VIST) dataset. Ablation studies further demonstrate the effectiveness of the proposed hierarchical photo-scene encoder and reconstructor.

8.1CVJan 3, 2019
Edge-Semantic Learning Strategy for Layout Estimation in Indoor Environment

Weidong Zhang, Wei Zhang, Jason Gu

Visual cognition of the indoor environment can benefit from the spatial layout estimation, which is to represent an indoor scene with a 2D box on a monocular image. In this paper, we propose to fully exploit the edge and semantic information of a room image for layout estimation. More specifically, we present an encoder-decoder network with shared encoder and two separate decoders, which are composed of multiple deconvolution (transposed convolution) layers, to jointly learn the edge maps and semantic labels of a room image. We combine these two network predictions in a scoring function to evaluate the quality of the layouts, which are generated by ray sampling and from a predefined layout pool. Guided by the scoring function, we apply a novel refinement strategy to further optimize the layout hypotheses. Experimental results show that the proposed network can yield accurate estimates of edge maps and semantic labels. By fully utilizing the two different types of labels, the proposed method achieves state-of-the-art layout estimation performance on benchmark datasets.

28.3CVMar 30, 2018
Reconstruction Network for Video Captioning

Bairui Wang, Lin Ma, Wei Zhang et al.

In this paper, the problem of describing visual contents of a video sequence with natural language is addressed. Unlike previous video captioning work mainly exploiting the cues of video contents to make a language description, we propose a reconstruction network (RecNet) with a novel encoder-decoder-reconstructor architecture, which leverages both the forward (video to sentence) and backward (sentence to video) flows for video captioning. Specifically, the encoder-decoder makes use of the forward flow to produce the sentence description based on the encoded video semantic features. Two types of reconstructors are customized to employ the backward flow and reproduce the video features based on the hidden state sequence generated by the decoder. The generation loss yielded by the encoder-decoder and the reconstruction loss introduced by the reconstructor are jointly drawn into training the proposed RecNet in an end-to-end fashion. Experimental results on benchmark datasets demonstrate that the proposed reconstructor can boost the encoder-decoder models and leads to significant gains in video caption accuracy.

5.6CVNov 29, 2017
DeepSkeleton: Skeleton Map for 3D Human Pose Regression

Qingfu Wan, Wei Zhang, Xiangyang Xue

Despite recent success on 2D human pose estimation, 3D human pose estimation still remains an open problem. A key challenge is the ill-posed depth ambiguity nature. This paper presents a novel intermediate feature representation named skeleton map for regression. It distills structural context from irrelavant properties of RGB image e.g. illumination and texture. It is simple, clean and can be easily generated via deconvolution network. For the first time, we show that training regression network from skeleton map alone is capable of meeting the performance of state-of-theart 3D human pose estimation works. We further exploit the power of multiple 3D hypothesis generation to obtain reasonbale 3D pose in consistent with 2D pose detection. The effectiveness of our approach is validated on challenging in-the-wild dataset MPII and indoor dataset Human3.6M.