13.0SDJul 18, 2024
Spontaneous Style Text-to-Speech Synthesis with Controllable Spontaneous Behaviors Based on Language ModelsWeiqin Li, Peiji Yang, Yicheng Zhong et al.
Spontaneous style speech synthesis, which aims to generate human-like speech, often encounters challenges due to the scarcity of high-quality data and limitations in model capabilities. Recent language model-based TTS systems can be trained on large, diverse, and low-quality speech datasets, resulting in highly natural synthesized speech. However, they are limited by the difficulty of simulating various spontaneous behaviors and capturing prosody variations in spontaneous speech. In this paper, we propose a novel spontaneous speech synthesis system based on language models. We systematically categorize and uniformly model diverse spontaneous behaviors. Moreover, fine-grained prosody modeling is introduced to enhance the model's ability to capture subtle prosody variations in spontaneous speech.Experimental results show that our proposed method significantly outperforms the baseline methods in terms of prosody naturalness and spontaneous behavior naturalness.
9.8CVAug 28, 2023
ExpCLIP: Bridging Text and Facial Expressions via Semantic AlignmentYicheng Zhong, Huawei Wei, Peiji Yang et al.
The objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may limit the necessary flexibility for accurately conveying user intent. In this research, we introduce a technique that enables the control of arbitrary styles by leveraging natural language as emotion prompts. This technique presents benefits in terms of both flexibility and user-friendliness. To realize this objective, we initially construct a Text-Expression Alignment Dataset (TEAD), wherein each facial expression is paired with several prompt-like descriptions.We propose an innovative automatic annotation method, supported by Large Language Models (LLMs), to expedite the dataset construction, thereby eliminating the substantial expense of manual annotation. Following this, we utilize TEAD to train a CLIP-based model, termed ExpCLIP, which encodes text and facial expressions into semantically aligned style embeddings. The embeddings are subsequently integrated into the facial animation generator to yield expressive and controllable facial animations. Given the limited diversity of facial emotions in existing speech-driven facial animation training data, we further introduce an effective Expression Prompt Augmentation (EPA) mechanism to enable the animation generator to support unprecedented richness in style control. Comprehensive experiments illustrate that our method accomplishes expressive facial animation generation and offers enhanced flexibility in effectively conveying the desired style.
3D Visibility-aware Generalizable Neural Radiance Fields for Interacting HandsXuan Huang, Hanhui Li, Zejun Yang et al.
Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, which limits their real-life applications. Moreover, current methods focus on single-subject cases, leaving scenes of interacting hands that involve severe inter-hand occlusions and challenging view variations remain unsolved. To tackle these issues, this paper proposes a generalizable visibility-aware NeRF (VA-NeRF) framework for interacting hands. Specifically, given an image of interacting hands as input, our VA-NeRF first obtains a mesh-based representation of hands and extracts their corresponding geometric and textural features. Subsequently, a feature fusion module that exploits the visibility of query points and mesh vertices is introduced to adaptively merge features of both hands, enabling the recovery of features in unseen areas. Additionally, our VA-NeRF is optimized together with a novel discriminator within an adversarial learning paradigm. In contrast to conventional discriminators that predict a single real/fake label for the synthesized image, the proposed discriminator generates a pixel-wise visibility map, providing fine-grained supervision for unseen areas and encouraging the VA-NeRF to improve the visual quality of synthesized images. Experiments on the Interhand2.6M dataset demonstrate that our proposed VA-NeRF outperforms conventional NeRFs significantly. Project Page: \url{https://github.com/XuanHuang0/VANeRF}.
Monocular 3D Hand Mesh Recovery via Dual Noise EstimationHanhui Li, Xiaojian Lin, Xuan Huang et al.
Current parametric models have made notable progress in 3D hand pose and shape estimation. However, due to the fixed hand topology and complex hand poses, current models are hard to generate meshes that are aligned with the image well. To tackle this issue, we introduce a dual noise estimation method in this paper. Given a single-view image as input, we first adopt a baseline parametric regressor to obtain the coarse hand meshes. We assume the mesh vertices and their image-plane projections are noisy, and can be associated in a unified probabilistic model. We then learn the distributions of noise to refine mesh vertices and their projections. The refined vertices are further utilized to refine camera parameters in a closed-form manner. Consequently, our method obtains well-aligned and high-quality 3D hand meshes. Extensive experiments on the large-scale Interhand2.6M dataset demonstrate that the proposed method not only improves the performance of its baseline by more than 10$\%$ but also achieves state-of-the-art performance. Project page: \url{https://github.com/hanhuili/DNE4Hand}.
11.2SDNov 26, 2025
Multi-Reward GRPO for Stable and Prosodic Single-Codebook TTS LLMs at ScaleYicheng Zhong, Peiji Yang, Zhisheng Wang
Recent advances in Large Language Models (LLMs) have transformed text-to-speech (TTS) synthesis, inspiring autoregressive frameworks that represent speech as sequences of discrete codec tokens. Among them, single-codebook TTS LLMs have emerged as compact and streamable architectures that jointly model semantic and acoustic integration. However, despite their efficiency, these models often exhibit unstable prosody, speaker drift, and degraded naturalness. To address these issues, we propose a multi-reward Group Relative Policy Optimization (GRPO) framework that directly optimizes the token generation policy of single-codebook TTS LLMs. Beyond standard intelligibility and speaker similarity objectives, our design integrates three rule-based rewards: a length penalty for duration consistency, an entropy regularization reward for decoding stability, and an LLM-annotated prosody alignment reward that explicitly supervises rhythm. In this prosody reward, an external reasoning LLM predicts multiple plausible pause structures via in-context learning, providing a human-preference-aligned supervisory signal for GRPO training. To assess universality, we further attach a flow-matching (FM) decoder on top of the GRPO-optimized AR backbone and observe consistent additional gains, indicating that our reinforcement optimization enhances the intrinsic AR policy. We further conduct a scalability analysis across data sizes and model scales, revealing that the proposed method consistently enhances prosodic stability, speaker similarity, and overall speech naturalness in single-codebook TTS LLMs.