CVAug 18, 2023
Improving 3D Pose Estimation for Sign LanguageMaksym Ivashechkin, Oscar Mendez, Richard Bowden
This work addresses 3D human pose reconstruction in single images. We present a method that combines Forward Kinematics (FK) with neural networks to ensure a fast and valid prediction of 3D pose. Pose is represented as a hierarchical tree/graph with nodes corresponding to human joints that model their physical limits. Given a 2D detection of keypoints in the image, we lift the skeleton to 3D using neural networks to predict both the joint rotations and bone lengths. These predictions are then combined with skeletal constraints using an FK layer implemented as a network layer in PyTorch. The result is a fast and accurate approach to the estimation of 3D skeletal pose. Through quantitative and qualitative evaluation, we demonstrate the method is significantly more accurate than MediaPipe in terms of both per joint positional error and visual appearance. Furthermore, we demonstrate generalization over different datasets. The implementation in PyTorch runs at between 100-200 milliseconds per image (including CNN detection) using CPU only.
CVJul 18, 2023
Learning Adaptive Neighborhoods for Graph Neural NetworksAvishkar Saha, Oscar Mendez, Chris Russell et al.
Graph convolutional networks (GCNs) enable end-to-end learning on graph structured data. However, many works assume a given graph structure. When the input graph is noisy or unavailable, one approach is to construct or learn a latent graph structure. These methods typically fix the choice of node degree for the entire graph, which is suboptimal. Instead, we propose a novel end-to-end differentiable graph generator which builds graph topologies where each node selects both its neighborhood and its size. Our module can be readily integrated into existing pipelines involving graph convolution operations, replacing the predetermined or existing adjacency matrix with one that is learned, and optimized, as part of the general objective. As such it is applicable to any GCN. We integrate our module into trajectory prediction, point cloud classification and node classification pipelines resulting in improved accuracy over other structure-learning methods across a wide range of datasets and GCN backbones.
CVAug 18, 2023
Denoising Diffusion for 3D Hand Pose Estimation from ImagesMaksym Ivashechkin, Oscar Mendez, Richard Bowden
Hand pose estimation from a single image has many applications. However, approaches to full 3D body pose estimation are typically trained on day-to-day activities or actions. As such, detailed hand-to-hand interactions are poorly represented, especially during motion. We see this in the failure cases of techniques such as OpenPose or MediaPipe. However, accurate hand pose estimation is crucial for many applications where the global body motion is less important than accurate hand pose estimation. This paper addresses the problem of 3D hand pose estimation from monocular images or sequences. We present a novel end-to-end framework for 3D hand regression that employs diffusion models that have shown excellent ability to capture the distribution of data for generative purposes. Moreover, we enforce kinematic constraints to ensure realistic poses are generated by incorporating an explicit forward kinematic layer as part of the network. The proposed model provides state-of-the-art performance when lifting a 2D single-hand image to 3D. However, when sequence data is available, we add a Transformer module over a temporal window of consecutive frames to refine the results, overcoming jittering and further increasing accuracy. The method is quantitatively and qualitatively evaluated showing state-of-the-art robustness, generalization, and accuracy on several different datasets.
CVApr 6, 2022
"The Pedestrian next to the Lamppost" Adaptive Object Graphs for Better Instantaneous MappingAvishkar Saha, Oscar Mendez, Chris Russell et al.
Estimating a semantically segmented bird's-eye-view (BEV) map from a single image has become a popular technique for autonomous control and navigation. However, they show an increase in localization error with distance from the camera. While such an increase in error is entirely expected - localization is harder at distance - much of the drop in performance can be attributed to the cues used by current texture-based models, in particular, they make heavy use of object-ground intersections (such as shadows), which become increasingly sparse and uncertain for distant objects. In this work, we address these shortcomings in BEV-mapping by learning the spatial relationship between objects in a scene. We propose a graph neural network which predicts BEV objects from a monocular image by spatially reasoning about an object within the context of other objects. Our approach sets a new state-of-the-art in BEV estimation from monocular images across three large-scale datasets, including a 50% relative improvement for objects on nuScenes.
CVJun 26, 2022
AFT-VO: Asynchronous Fusion Transformers for Multi-View Visual Odometry EstimationNimet Kaygusuz, Oscar Mendez, Richard Bowden
Motion estimation approaches typically employ sensor fusion techniques, such as the Kalman Filter, to handle individual sensor failures. More recently, deep learning-based fusion approaches have been proposed, increasing the performance and requiring less model-specific implementations. However, current deep fusion approaches often assume that sensors are synchronised, which is not always practical, especially for low-cost hardware. To address this limitation, in this work, we propose AFT-VO, a novel transformer-based sensor fusion architecture to estimate VO from multiple sensors. Our framework combines predictions from asynchronous multi-view cameras and accounts for the time discrepancies of measurements coming from different sources. Our approach first employs a Mixture Density Network (MDN) to estimate the probability distributions of the 6-DoF poses for every camera in the system. Then a novel transformer-based fusion module, AFT-VO, is introduced, which combines these asynchronous pose estimations, along with their confidences. More specifically, we introduce Discretiser and Source Encoding techniques which enable the fusion of multi-source asynchronous signals. We evaluate our approach on the popular nuScenes and KITTI datasets. Our experiments demonstrate that multi-view fusion for VO estimation provides robust and accurate trajectories, outperforming the state of the art in both challenging weather and lighting conditions.
LGMay 6, 2022
SKILL-IL: Disentangling Skill and Knowledge in Multitask Imitation LearningBian Xihan, Oscar Mendez, Simon Hadfield
In this work, we introduce a new perspective for learning transferable content in multi-task imitation learning. Humans are able to transfer skills and knowledge. If we can cycle to work and drive to the store, we can also cycle to the store and drive to work. We take inspiration from this and hypothesize the latent memory of a policy network can be disentangled into two partitions. These contain either the knowledge of the environmental context for the task or the generalizable skill needed to solve the task. This allows improved training efficiency and better generalization over previously unseen combinations of skills in the same environment, and the same task in unseen environments. We used the proposed approach to train a disentangled agent for two different multi-task IL environments. In both cases we out-performed the SOTA by 30% in task success rate. We also demonstrated this for navigation on a real robot.
CVApr 20
Multi-Domain Learning with Global Expert MappingPourya Shamsolmoali, Masoumeh Zareapoor, Huiyu Zhou et al.
Human perception generalizes well across different domains, but most vision models struggle beyond their training data. This gap motivates multi-dataset learning, where a single model is trained on diverse datasets to improve robustness under domain shifts. However, unified training remains challenging due to inconsistencies in data distributions and label semantics. Mixture-of-Experts (MoE) models provide a scalable solution by routing inputs to specialized subnetworks (experts). Yet, existing MoEs often fail to specialize effectively, as their load-balancing mechanisms enforce uniform input distribution across experts. This fairness conflicts with domain-aware routing, causing experts to learn redundant representations, and reducing performance especially on rare or out-of-distribution domains. We propose GEM (Global Expert Mapping), a planner-compiler framework that replaces the learned router with a global scheduler. Our planner, based on linear programming relaxation, computes a fractional assignment of datasets to experts, while the compiler applies hierarchical rounding to convert this soft plan into a deterministic, capacity-aware mapping. Unlike prior MoEs, GEM avoids balancing loss, resolves the conflict between fairness and specialization, and produces interpretable routing. Experiments show that GEM-DINO achieves state-of-the-art performance on the UODB benchmark, with notable gains on underrepresented datasets and solves task interference in few-shot adaptation scenarios.
LGMay 16, 2022
Generalizing to New Tasks via One-Shot Compositional SubgoalsXihan Bian, Oscar Mendez, Simon Hadfield
The ability to generalize to previously unseen tasks with little to no supervision is a key challenge in modern machine learning research. It is also a cornerstone of a future "General AI". Any artificially intelligent agent deployed in a real world application, must adapt on the fly to unknown environments. Researchers often rely on reinforcement and imitation learning to provide online adaptation to new tasks, through trial and error learning. However, this can be challenging for complex tasks which require many timesteps or large numbers of subtasks to complete. These "long horizon" tasks suffer from sample inefficiency and can require extremely long training times before the agent can learn to perform the necessary longterm planning. In this work, we introduce CASE which attempts to address these issues by training an Imitation Learning agent using adaptive "near future" subgoals. These subgoals are recalculated at each step using compositional arithmetic in a learned latent representation space. In addition to improving learning efficiency for standard long-term tasks, this approach also makes it possible to perform one-shot generalization to previously unseen tasks, given only a single reference trajectory for the task in a different environment. Our experiments show that the proposed approach consistently outperforms the previous state-of-the-art compositional Imitation Learning approach by 30%.
CVMay 5Code
TACO: Trajectory Aligning Cross-view OptimisationTavis Shore, Oscar Mendez, Simon Hadfield
Cross-View Geo-localisation (CVGL) matches ground imagery against satellite tiles to give absolute position fixes, an alternative to GNSS where signals are occluded, jammed, or spoofed. Recent fine-grained CVGL methods regress sub-tile metric pose, but have only been evaluated as one-shot localisers, never as the primary fix in a live pipeline. Inertial sensing provides high-rate relative motion, but accumulates unbounded drift without an absolute anchor. We propose TACO, a tightly-coupled IMU + fine-grained CVGL pipeline that consumes a single GNSS reading at start-up and thereafter operates on onboard sensing alone. A closed-form cross-track error model triggers CVGL before IMU drift exceeds the matcher's capture radius, and a forward-biased five-point multi-crop search keeps inference cost fixed at five forward passes per fix. A yaw-residual gate rejects fixes that disagree with the onboard compass, and an anisotropic body-frame noise model scales each Unscented Kalman Filter update by per-fix confidence. A factor graph with vetted loop closures provides an offline smoothed trajectory. On the KITTI raw dataset, TACO reduces median Absolute Trajectory Error (ATE) from 97.0m (IMU-only) to 16.3m, a 5.9 times reduction, at <0.1 ms per-frame fusion cost and a 5-10% camera duty cycle. Code is available: github.com/tavisshore/TACO.
CVSep 23, 2024
SpaGBOL: Spatial-Graph-Based Orientated LocalisationTavis Shore, Oscar Mendez, Simon Hadfield
Cross-View Geo-Localisation within urban regions is challenging in part due to the lack of geo-spatial structuring within current datasets and techniques. We propose utilising graph representations to model sequences of local observations and the connectivity of the target location. Modelling as a graph enables generating previously unseen sequences by sampling with new parameter configurations. To leverage this newly available information, we propose a GNN-based architecture, producing spatially strong embeddings and improving discriminability over isolated image embeddings. We outline SpaGBOL, introducing three novel contributions. 1) The first graph-structured dataset for Cross-View Geo-Localisation, containing multiple streetview images per node to improve generalisation. 2) Introducing GNNs to the problem, we develop the first system that exploits the correlation between node proximity and feature similarity. 3) Leveraging the unique properties of the graph representation - we demonstrate a novel retrieval filtering approach based on neighbourhood bearings. SpaGBOL achieves state-of-the-art accuracies on the unseen test graph - with relative Top-1 retrieval improvements on previous techniques of 11%, and 50% when filtering with Bearing Vector Matching on the SpaGBOL dataset.
CVJan 9
FeatureSLAM: Feature-enriched 3D gaussian splatting SLAM in real timeChristopher Thirgood, Oscar Mendez, Erin Ling et al.
We present a real-time tracking SLAM system that unifies efficient camera tracking with photorealistic feature-enriched mapping using 3D Gaussian Splatting (3DGS). Our main contribution is integrating dense feature rasterization into the novel-view synthesis, aligned with a visual foundation model. This yields strong semantics, going beyond basic RGB-D input, aiding both tracking and mapping accuracy. Unlike previous semantic SLAM approaches (which embed pre-defined class labels) FeatureSLAM enables entirely new downstream tasks via free-viewpoint, open-set segmentation. Across standard benchmarks, our method achieves real-time tracking, on par with state-of-the-art systems while improving tracking stability and map fidelity without prohibitive compute. Quantitatively, we obtain 9\% lower pose error and 8\% higher mapping accuracy compared to recent fixed-set SLAM baselines. Our results confirm that real-time feature-embedded SLAM, is not only valuable for enabling new downstream applications. It also improves the performance of the underlying tracking and mapping subsystems, providing semantic and language masking results that are on-par with offline 3DGS models, alongside state-of-the-art tracking, depth and RGB rendering.
CVJul 5, 2025Code
VICI: VLM-Instructed Cross-view Image-localisationXiaohan Zhang, Tavis Shore, Chen Chen et al.
In this paper, we present a high-performing solution to the UAVM 2025 Challenge, which focuses on matching narrow FOV street-level images to corresponding satellite imagery using the University-1652 dataset. As panoramic Cross-View Geo-Localisation nears peak performance, it becomes increasingly important to explore more practical problem formulations. Real-world scenarios rarely offer panoramic street-level queries; instead, queries typically consist of limited-FOV images captured with unknown camera parameters. Our work prioritises discovering the highest achievable performance under these constraints, pushing the limits of existing architectures. Our method begins by retrieving candidate satellite image embeddings for a given query, followed by a re-ranking stage that selectively enhances retrieval accuracy within the top candidates. This two-stage approach enables more precise matching, even under the significant viewpoint and scale variations inherent in the task. Through experimentation, we demonstrate that our approach achieves competitive results -specifically attaining R@1 and R@10 retrieval rates of \topone\% and \topten\% respectively. This underscores the potential of optimised retrieval and re-ranking strategies in advancing practical geo-localisation performance. Code is available at https://github.com/tavisshore/VICI.
CVDec 17, 2024
HyperGS: Hyperspectral 3D Gaussian SplattingChristopher Thirgood, Oscar Mendez, Erin Chao Ling et al.
We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material properties from multi-view 3D hyperspectral datasets. HyperGS reconstructs high-fidelity views from arbitrary perspectives with improved accuracy and speed, outperforming currently existing methods. To address the challenges of high-dimensional data, we perform view synthesis in a learned latent space, incorporating a pixel-wise adaptive density function and a pruning technique for increased training stability and efficiency. Additionally, we introduce the first HNVS benchmark, implementing a number of new baselines based on recent SOTA RGB-NVS techniques, alongside the small number of prior works on HNVS. We demonstrate HyperGS's robustness through extensive evaluation of real and simulated hyperspectral scenes with a 14db accuracy improvement upon previously published models.
CVNov 24, 2024
PEnG: Pose-Enhanced Geo-LocalisationTavis Shore, Oscar Mendez, Simon Hadfield
Cross-view Geo-localisation is typically performed at a coarse granularity, because densely sampled satellite image patches overlap heavily. This heavy overlap would make disambiguating patches very challenging. However, by opting for sparsely sampled patches, prior work has placed an artificial upper bound on the localisation accuracy that is possible. Even a perfect oracle system cannot achieve accuracy greater than the average separation of the tiles. To solve this limitation, we propose combining cross-view geo-localisation and relative pose estimation to increase precision to a level practical for real-world application. We develop PEnG, a 2-stage system which first predicts the most likely edges from a city-scale graph representation upon which a query image lies. It then performs relative pose estimation within these edges to determine a precise position. PEnG presents the first technique to utilise both viewpoints available within cross-view geo-localisation datasets to enhance precision to a sub-metre level, with some examples achieving centimetre level accuracy. Our proposed ensemble achieves state-of-the-art precision - with relative Top-5m retrieval improvements on previous works of 213%. Decreasing the median euclidean distance error by 96.90% from the previous best of 734m down to 22.77m, when evaluating with 90 degree horizontal FOV images. Code will be made available: tavisshore.co.uk/PEnG
CVMay 4, 2025
SignSplat: Rendering Sign Language via Gaussian SplattingMaksym Ivashechkin, Oscar Mendez, Richard Bowden
State-of-the-art approaches for conditional human body rendering via Gaussian splatting typically focus on simple body motions captured from many views. This is often in the context of dancing or walking. However, for more complex use cases, such as sign language, we care less about large body motion and more about subtle and complex motions of the hands and face. The problems of building high fidelity models are compounded by the complexity of capturing multi-view data of sign. The solution is to make better use of sequence data, ensuring that we can overcome the limited information from only a few views by exploiting temporal variability. Nevertheless, learning from sequence-level data requires extremely accurate and consistent model fitting to ensure that appearance is consistent across complex motions. We focus on how to achieve this, constraining mesh parameters to build an accurate Gaussian splatting framework from few views capable of modelling subtle human motion. We leverage regularization techniques on the Gaussian parameters to mitigate overfitting and rendering artifacts. Additionally, we propose a new adaptive control method to densify Gaussians and prune splat points on the mesh surface. To demonstrate the accuracy of our approach, we render novel sequences of sign language video, building on neural machine translation approaches to sign stitching. On benchmark datasets, our approach achieves state-of-the-art performance; and on highly articulated and complex sign language motion, we significantly outperform competing approaches.
CVApr 8, 2024
Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy NetworksMaksym Ivashechkin, Oscar Mendez, Richard Bowden
3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-hand interaction where self-occlusions and finger articulation pose a significant problem to estimation. Little work has applied physical constraints that minimize the hand intersections that occur as a result of noisy estimation. This work addresses the intersection of hands by exploiting an occupancy network that represents the hand's volume as a continuous manifold. This allows us to model the probability distribution of points being inside a hand. We designed an intersection loss function to minimize the likelihood of hand-to-point intersections. Moreover, we propose a new hand mesh parameterization that is superior to the commonly used MANO model in many respects including lower mesh complexity, underlying 3D skeleton extraction, watertightness, etc. On the benchmark InterHand2.6M dataset, the models trained using our intersection loss achieve better results than the state-of-the-art by significantly decreasing the number of hand intersections while lowering the mean per-joint positional error. Additionally, we demonstrate superior performance for 3D hand uplift on Re:InterHand and SMILE datasets and show reduced hand-to-hand intersections for complex domains such as sign-language pose estimation.
CVOct 18, 2025
HYDRA: HYbrid knowledge Distillation and spectral Reconstruction Algorithm for high channel hyperspectral camera applicationsChristopher Thirgood, Oscar Mendez, Erin Ling et al.
Hyperspectral images (HSI) promise to support a range of new applications in computer vision. Recent research has explored the feasibility of generalizable Spectral Reconstruction (SR), the problem of recovering a HSI from a natural three-channel color image in unseen scenarios. However, previous Multi-Scale Attention (MSA) works have only demonstrated sufficient generalizable results for very sparse spectra, while modern HSI sensors contain hundreds of channels. This paper introduces a novel approach to spectral reconstruction via our HYbrid knowledge Distillation and spectral Reconstruction Architecture (HYDRA). Using a Teacher model that encapsulates latent hyperspectral image data and a Student model that learns mappings from natural images to the Teacher's encoded domain, alongside a novel training method, we achieve high-quality spectral reconstruction. This addresses key limitations of prior SR models, providing SOTA performance across all metrics, including an 18\% boost in accuracy, and faster inference times than current SOTA models at various channel depths.
CVJun 4, 2025
HuGeDiff: 3D Human Generation via Diffusion with Gaussian SplattingMaksym Ivashechkin, Oscar Mendez, Richard Bowden
3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian Splatting, controlling the generation of accurate 3D humans from text prompts remains an open challenge. Current methods struggle with fine detail, accurate rendering of hands and faces, human realism, and controlability over appearance. The lack of diversity, realism, and annotation in human image data also remains a challenge, hindering the development of a foundational 3D human model. We present a weakly supervised pipeline that tries to address these challenges. In the first step, we generate a photorealistic human image dataset with controllable attributes such as appearance, race, gender, etc using a state-of-the-art image diffusion model. Next, we propose an efficient mapping approach from image features to 3D point clouds using a transformer-based architecture. Finally, we close the loop by training a point-cloud diffusion model that is conditioned on the same text prompts used to generate the original samples. We demonstrate orders-of-magnitude speed-ups in 3D human generation compared to the state-of-the-art approaches, along with significantly improved text-prompt alignment, realism, and rendering quality. We will make the code and dataset available.
CVMay 4, 2025
HandOcc: NeRF-based Hand Rendering with Occupancy NetworksMaksym Ivashechkin, Oscar Mendez, Richard Bowden
We propose HandOcc, a novel framework for hand rendering based upon occupancy. Popular rendering methods such as NeRF are often combined with parametric meshes to provide deformable hand models. However, in doing so, such approaches present a trade-off between the fidelity of the mesh and the complexity and dimensionality of the parametric model. The simplicity of parametric mesh structures is appealing, but the underlying issue is that it binds methods to mesh initialization, making it unable to generalize to objects where a parametric model does not exist. It also means that estimation is tied to mesh resolution and the accuracy of mesh fitting. This paper presents a pipeline for meshless 3D rendering, which we apply to the hands. By providing only a 3D skeleton, the desired appearance is extracted via a convolutional model. We do this by exploiting a NeRF renderer conditioned upon an occupancy-based representation. The approach uses the hand occupancy to resolve hand-to-hand interactions further improving results, allowing fast rendering, and excellent hand appearance transfer. On the benchmark InterHand2.6M dataset, we achieved state-of-the-art results.
CVDec 23, 2023
BEV-CV: Birds-Eye-View Transform for Cross-View Geo-LocalisationTavis Shore, Simon Hadfield, Oscar Mendez
Cross-view image matching for geo-localisation is a challenging problem due to the significant visual difference between aerial and ground-level viewpoints. The method provides localisation capabilities from geo-referenced images, eliminating the need for external devices or costly equipment. This enhances the capacity of agents to autonomously determine their position, navigate, and operate effectively in GNSS-denied environments. Current research employs a variety of techniques to reduce the domain gap such as applying polar transforms to aerial images or synthesising between perspectives. However, these approaches generally rely on having a 360° field of view, limiting real-world feasibility. We propose BEV-CV, an approach introducing two key novelties with a focus on improving the real-world viability of cross-view geo-localisation. Firstly bringing ground-level images into a semantic Birds-Eye-View before matching embeddings, allowing for direct comparison with aerial image representations. Secondly, we adapt datasets into application realistic format - limited Field-of-View images aligned to vehicle direction. BEV-CV achieves state-of-the-art recall accuracies, improving Top-1 rates of 70° crops of CVUSA and CVACT by 23% and 24% respectively. Also decreasing computational requirements by reducing floating point operations to below previous works, and decreasing embedding dimensionality by 33% - together allowing for faster localisation capabilities.
CVDec 23, 2021
Multi-Camera Sensor Fusion for Visual Odometry using Deep Uncertainty EstimationNimet Kaygusuz, Oscar Mendez, Richard Bowden
Visual Odometry (VO) estimation is an important source of information for vehicle state estimation and autonomous driving. Recently, deep learning based approaches have begun to appear in the literature. However, in the context of driving, single sensor based approaches are often prone to failure because of degraded image quality due to environmental factors, camera placement, etc. To address this issue, we propose a deep sensor fusion framework which estimates vehicle motion using both pose and uncertainty estimations from multiple on-board cameras. We extract spatio-temporal feature representations from a set of consecutive images using a hybrid CNN - RNN model. We then utilise a Mixture Density Network (MDN) to estimate the 6-DoF pose as a mixture of distributions and a fusion module to estimate the final pose using MDN outputs from multi-cameras. We evaluate our approach on the publicly available, large scale autonomous vehicle dataset, nuScenes. The results show that the proposed fusion approach surpasses the state-of-the-art, and provides robust estimates and accurate trajectories compared to individual camera-based estimations.
CVDec 23, 2021
MDN-VO: Estimating Visual Odometry with ConfidenceNimet Kaygusuz, Oscar Mendez, Richard Bowden
Visual Odometry (VO) is used in many applications including robotics and autonomous systems. However, traditional approaches based on feature matching are computationally expensive and do not directly address failure cases, instead relying on heuristic methods to detect failure. In this work, we propose a deep learning-based VO model to efficiently estimate 6-DoF poses, as well as a confidence model for these estimates. We utilise a CNN - RNN hybrid model to learn feature representations from image sequences. We then employ a Mixture Density Network (MDN) which estimates camera motion as a mixture of Gaussians, based on the extracted spatio-temporal representations. Our model uses pose labels as a source of supervision, but derives uncertainties in an unsupervised manner. We evaluate the proposed model on the KITTI and nuScenes datasets and report extensive quantitative and qualitative results to analyse the performance of both pose and uncertainty estimation. Our experiments show that the proposed model exceeds state-of-the-art performance in addition to detecting failure cases using the predicted pose uncertainty.
ROJul 25, 2021
Improving Robot Localisation by Ignoring Visual DistractionOscar Mendez, Matthew Vowels, Richard Bowden
Attention is an important component of modern deep learning. However, less emphasis has been put on its inverse: ignoring distraction. Our daily lives require us to explicitly avoid giving attention to salient visual features that confound the task we are trying to accomplish. This visual prioritisation allows us to concentrate on important tasks while ignoring visual distractors. In this work, we introduce Neural Blindness, which gives an agent the ability to completely ignore objects or classes that are deemed distractors. More explicitly, we aim to render a neural network completely incapable of representing specific chosen classes in its latent space. In a very real sense, this makes the network "blind" to certain classes, allowing and agent to focus on what is important for a given task, and demonstrates how this can be used to improve localisation.
ROJun 2, 2021
Robot in a China Shop: Using Reinforcement Learning for Location-Specific Navigation BehaviourXihan Bian, Oscar Mendez, Simon Hadfield
Robots need to be able to work in multiple different environments. Even when performing similar tasks, different behaviour should be deployed to best fit the current environment. In this paper, We propose a new approach to navigation, where it is treated as a multi-task learning problem. This enables the robot to learn to behave differently in visual navigation tasks for different environments while also learning shared expertise across environments. We evaluated our approach in both simulated environments as well as real-world data. Our method allows our system to converge with a 26% reduction in training time, while also increasing accuracy.
ROJun 1, 2021
Markov Localisation using Heatmap Regression and Deep Convolutional OdometryOscar Mendez, Simon Hadfield, Richard Bowden
In the context of self-driving vehicles there is strong competition between approaches based on visual localisation and LiDAR. While LiDAR provides important depth information, it is sparse in resolution and expensive. On the other hand, cameras are low-cost and recent developments in deep learning mean they can provide high localisation performance. However, several fundamental problems remain, particularly in the domain of uncertainty, where learning based approaches can be notoriously over-confident. Markov, or grid-based, localisation was an early solution to the localisation problem but fell out of favour due to its computational complexity. Representing the likelihood field as a grid (or volume) means there is a trade off between accuracy and memory size. Furthermore, it is necessary to perform expensive convolutions across the entire likelihood volume. Despite the benefit of simultaneously maintaining a likelihood for all possible locations, grid based approaches were superseded by more efficient particle filters and Monte Carlo Localisation (MCL). However, MCL introduces its own problems e.g. particle deprivation. Recent advances in deep learning hardware allow large likelihood volumes to be stored directly on the GPU, along with the hardware necessary to efficiently perform GPU-bound 3D convolutions and this obviates many of the disadvantages of grid based methods. In this work, we present a novel CNN-based localisation approach that can leverage modern deep learning hardware. By implementing a grid-based Markov localisation approach directly on the GPU, we create a hybrid CNN that can perform image-based localisation and odometry-based likelihood propagation within a single neural network. The resulting approach is capable of outperforming direct pose regression methods as well as state-of-the-art localisation systems.
CVMar 19, 2021
There and Back Again: Self-supervised Multispectral Correspondence EstimationCelyn Walters, Oscar Mendez, Mark Johnson et al.
Across a wide range of applications, from autonomous vehicles to medical imaging, multi-spectral images provide an opportunity to extract additional information not present in color images. One of the most important steps in making this information readily available is the accurate estimation of dense correspondences between different spectra. Due to the nature of cross-spectral images, most correspondence solving techniques for the visual domain are simply not applicable. Furthermore, most cross-spectral techniques utilize spectra-specific characteristics to perform the alignment. In this work, we aim to address the dense correspondence estimation problem in a way that generalizes to more than one spectrum. We do this by introducing a novel cycle-consistency metric that allows us to self-supervise. This, combined with our spectra-agnostic loss functions, allows us to train the same network across multiple spectra. We demonstrate our approach on the challenging task of dense RGB-FIR correspondence estimation. We also show the performance of our unmodified network on the cases of RGB-NIR and RGB-RGB, where we achieve higher accuracy than similar self-supervised approaches. Our work shows that cross-spectral correspondence estimation can be solved in a common framework that learns to generalize alignment across spectra.
ROMar 17, 2021
A Robust Extrinsic Calibration Framework for Vehicles with Unscaled SensorsCelyn Walters, Oscar Mendez, Simon Hadfield et al.
Accurate extrinsic sensor calibration is essential for both autonomous vehicles and robots. Traditionally this is an involved process requiring calibration targets, known fiducial markers and is generally performed in a lab. Moreover, even a small change in the sensor layout requires recalibration. With the anticipated arrival of consumer autonomous vehicles, there is demand for a system which can do this automatically, after deployment and without specialist human expertise. To solve these limitations, we propose a flexible framework which can estimate extrinsic parameters without an explicit calibration stage, even for sensors with unknown scale. Our first contribution builds upon standard hand-eye calibration by jointly recovering scale. Our second contribution is that our system is made robust to imperfect and degenerate sensor data, by collecting independent sets of poses and automatically selecting those which are most ideal. We show that our approach's robustness is essential for the target scenario. Unlike previous approaches, ours runs in real time and constantly estimates the extrinsic transform. For both an ideal experimental setup and a real use case, comparison against these approaches shows that we outperform the state-of-the-art. Furthermore, we demonstrate that the recovered scale may be applied to the full trajectory, circumventing the need for scale estimation via sensor fusion.
CVNov 19, 2018
Localisation via Deep Imagination: learn the features not the mapJaime Spencer, Oscar Mendez, Richard Bowden et al.
How many times does a human have to drive through the same area to become familiar with it? To begin with, we might first build a mental model of our surroundings. Upon revisiting this area, we can use this model to extrapolate to new unseen locations and imagine their appearance. Based on this, we propose an approach where an agent is capable of modelling new environments after a single visitation. To this end, we introduce "Deep Imagination", a combination of classical Visual-based Monte Carlo Localisation and deep learning. By making use of a feature embedded 3D map, the system can "imagine" the view from any novel location. These "imagined" views are contrasted with the current observation in order to estimate the agent's current location. In order to build the embedded map, we train a deep Siamese Fully Convolutional U-Net to perform dense feature extraction. By training these features to be generic, no additional training or fine tuning is required to adapt to new environments. Our results demonstrate the generality and transfer capability of our learnt dense features by training and evaluating on multiple datasets. Additionally, we include several visualizations of the feature representations and resulting 3D maps, as well as their application to localisation.
ROSep 5, 2017
SeDAR - Semantic Detection and Ranging: Humans can localise without LiDAR, can robots?Oscar Mendez, Simon Hadfield, Nicolas Pugeault et al.
How does a person work out their location using a floorplan? It is probably safe to say that we do not explicitly measure depths to every visible surface and try to match them against different pose estimates in the floorplan. And yet, this is exactly how most robotic scan-matching algorithms operate. Similarly, we do not extrude the 2D geometry present in the floorplan into 3D and try to align it to the real-world. And yet, this is how most vision-based approaches localise. Humans do the exact opposite. Instead of depth, we use high level semantic cues. Instead of extruding the floorplan up into the third dimension, we collapse the 3D world into a 2D representation. Evidence of this is that many of the floorplans we use in everyday life are not accurate, opting instead for high levels of discriminative landmarks. In this work, we use this insight to present a global localisation approach that relies solely on the semantic labels present in the floorplan and extracted from RGB images. While our approach is able to use range measurements if available, we demonstrate that they are unnecessary as we can achieve results comparable to state-of-the-art without them.