AIDec 17, 2025
LADY: Linear Attention for Autonomous Driving Efficiency without TransformersJihao Huang, Xi Xia, Zhiyuan Li et al.
End-to-end paradigms have demonstrated great potential for autonomous driving. Additionally, most existing methods are built upon Transformer architectures. However, transformers incur a quadratic attention cost, limiting their ability to model long spatial and temporal sequences-particularly on resource-constrained edge platforms. As autonomous driving inherently demands efficient temporal modeling, this challenge severely limits their deployment and real-time performance. Recently, linear attention mechanisms have gained increasing attention due to their superior spatiotemporal complexity. However, existing linear attention architectures are limited to self-attention, lacking support for cross-modal and cross-temporal interactions-both crucial for autonomous driving. In this work, we propose LADY, the first fully linear attention-based generative model for end-to-end autonomous driving. LADY enables fusion of long-range temporal context at inference with constant computational and memory costs, regardless of the history length of camera and LiDAR features. Additionally, we introduce a lightweight linear cross-attention mechanism that enables effective cross-modal information exchange. Experiments on the NAVSIM and Bench2Drive benchmarks demonstrate that LADY achieves state-of-the-art performance with constant-time and memory complexity, offering improved planning performance and significantly reduced computational cost. Additionally, the model has been deployed and validated on edge devices, demonstrating its practicality in resource-limited scenarios.
CVApr 24, 2024Code
Learning Long-form Video Prior via Generative Pre-TrainingJinheng Xie, Jiajun Feng, Zhaoxu Tian et al.
Concepts involved in long-form videos such as people, objects, and their interactions, can be viewed as following an implicit prior. They are notably complex and continue to pose challenges to be comprehensively learned. In recent years, generative pre-training (GPT) has exhibited versatile capacities in modeling any kind of text content even visual locations. Can this manner work for learning long-form video prior? Instead of operating on pixel space, it is efficient to employ visual locations like bounding boxes and keypoints to represent key information in videos, which can be simply discretized and then tokenized for consumption by GPT. Due to the scarcity of suitable data, we create a new dataset called \textbf{Storyboard20K} from movies to serve as a representative. It includes synopses, shot-by-shot keyframes, and fine-grained annotations of film sets and characters with consistent IDs, bounding boxes, and whole body keypoints. In this way, long-form videos can be represented by a set of tokens and be learned via generative pre-training. Experimental results validate that our approach has great potential for learning long-form video prior. Code and data will be released at \url{https://github.com/showlab/Long-form-Video-Prior}.
SEJun 23, 2015Code
How do OSS projects change in number and size? A large-scale analysis to test a model of project growthFrank Schweitzer, Vahan Nanumyan, Claudio J. Tessone et al.
Established Open Source Software (OSS) projects can grow in size if new developers join, but also the number of OSS projects can grow if developers choose to found new projects. We discuss to what extent an established model for firm growth can be applied to the dynamics of OSS projects. Our analysis is based on a large-scale data set from SourceForge (SF) consisting of monthly data for 10 years, for up to 360'000 OSS projects and up to 340'000 developers. Over this time period, we find an exponential growth both in the number of projects and developers, with a remarkable increase of single-developer projects after 2009. We analyze the monthly entry and exit rates for both projects and developers, the growth rate of established projects and the monthly project size distribution. To derive a prediction for the latter, we use modeling assumptions of how newly entering developers choose to either found a new project or to join existing ones. Our model applies only to collaborative projects that are deemed to grow in size by attracting new developers. We verify, by a thorough statistical analysis, that the Yule-Simon distribution is a valid candidate for the size distribution of collaborative projects except for certain time periods where the modeling assumptions no longer hold. We detect and empirically test the reason for this limitation, i.e., the fact that an increasing number of established developers found additional new projects after 2009.
CVNov 22, 2024
MovieBench: A Hierarchical Movie Level Dataset for Long Video GenerationWeijia Wu, Mingyu Liu, Zeyu Zhu et al.
Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent narratives, and consistent characters. Furthermore, there is no publicly available dataset tailored for the analysis, evaluation, and training of long video generation models. In this paper, we present MovieBench: A Hierarchical Movie-Level Dataset for Long Video Generation, which addresses these challenges by providing unique contributions: (1) movie-length videos featuring rich, coherent storylines and multi-scene narratives, (2) consistency of character appearance and audio across scenes, and (3) hierarchical data structure contains high-level movie information and detailed shot-level descriptions. Experiments demonstrate that MovieBench brings some new insights and challenges, such as maintaining character ID consistency across multiple scenes for various characters. The dataset will be public and continuously maintained, aiming to advance the field of long video generation. Data can be found at: https://weijiawu.github.io/MovieBench/.
GRMay 20, 2018
Object-Aware Guidance for Autonomous Scene ReconstructionLigang Liu, Xi Xia, Han Sun et al.
To carry out autonomous 3D scanning and online reconstruction of unknown indoor scenes, one has to find a balance between global exploration of the entire scene and local scanning of the objects within it. In this work, we propose a novel approach, which provides object-aware guidance for autoscanning, for exploring, reconstructing, and understanding an unknown scene within one navigation pass. Our approach interleaves between object analysis to identify the next best object (NBO) for global exploration, and object-aware information gain analysis to plan the next best view (NBV) for local scanning. First, an objectness-based segmentation method is introduced to extract semantic objects from the current scene surface via a multi-class graph cuts minimization. Then, an object of interest (OOI) is identified as the NBO which the robot aims to visit and scan. The robot then conducts fine scanning on the OOI with views determined by the NBV strategy. When the OOI is recognized as a full object, it can be replaced by its most similar 3D model in a shape database. The algorithm iterates until all of the objects are recognized and reconstructed in the scene. Various experiments and comparisons have shown the feasibility of our proposed approach.