4.6LGFeb 7, 2024
Optimistic Thompson Sampling for No-Regret Learning in Unknown GamesYingru Li, Liangqi Liu, Wenqiang Pu et al.
This work tackles the complexities of multi-player scenarios in \emph{unknown games}, where the primary challenge lies in navigating the uncertainty of the environment through bandit feedback alongside strategic decision-making. We introduce Thompson Sampling (TS)-based algorithms that exploit the information of opponents' actions and reward structures, leading to a substantial reduction in experimental budgets -- achieving over tenfold improvements compared to conventional approaches. Notably, our algorithms demonstrate that, given specific reward structures, the regret bound depends logarithmically on the total action space, significantly alleviating the curse of multi-player. Furthermore, we unveil the \emph{Optimism-then-NoRegret} (OTN) framework, a pioneering methodology that seamlessly incorporates our advancements with established algorithms, showcasing its utility in practical scenarios such as traffic routing and radar sensing in the real world.
4.7CVJul 16, 2021
Controlled AutoEncoders to Generate Faces from VoicesHao Liang, Lulan Yu, Guikang Xu et al.
Multiple studies in the past have shown that there is a strong correlation between human vocal characteristics and facial features. However, existing approaches generate faces simply from voice, without exploring the set of features that contribute to these observed correlations. A computational methodology to explore this can be devised by rephrasing the question to: "how much would a target face have to change in order to be perceived as the originator of a source voice?" With this in perspective, we propose a framework to morph a target face in response to a given voice in a way that facial features are implicitly guided by learned voice-face correlation in this paper. Our framework includes a guided autoencoder that converts one face to another, controlled by a unique model-conditioning component called a gating controller which modifies the reconstructed face based on input voice recordings. We evaluate the framework on VoxCelab and VGGFace datasets through human subjects and face retrieval. Various experiments demonstrate the effectiveness of our proposed model.