Junseok Lee

CV
h-index34
5papers
79citations
Novelty39%
AI Score40

5 Papers

19.8LGJul 31, 2024Code
MART: MultiscAle Relational Transformer Networks for Multi-agent Trajectory Prediction

Seongju Lee, Junseok Lee, Yeonguk Yu et al.

Multi-agent trajectory prediction is crucial to autonomous driving and understanding the surrounding environment. Learning-based approaches for multi-agent trajectory prediction, such as primarily relying on graph neural networks, graph transformers, and hypergraph neural networks, have demonstrated outstanding performance on real-world datasets in recent years. However, the hypergraph transformer-based method for trajectory prediction is yet to be explored. Therefore, we present a MultiscAle Relational Transformer (MART) network for multi-agent trajectory prediction. MART is a hypergraph transformer architecture to consider individual and group behaviors in transformer machinery. The core module of MART is the encoder, which comprises a Pair-wise Relational Transformer (PRT) and a Hyper Relational Transformer (HRT). The encoder extends the capabilities of a relational transformer by introducing HRT, which integrates hyperedge features into the transformer mechanism, promoting attention weights to focus on group-wise relations. In addition, we propose an Adaptive Group Estimator (AGE) designed to infer complex group relations in real-world environments. Extensive experiments on three real-world datasets (NBA, SDD, and ETH-UCY) demonstrate that our method achieves state-of-the-art performance, enhancing ADE/FDE by 3.9%/11.8% on the NBA dataset. Code is available at https://github.com/gist-ailab/MART.

11.3CVSep 16, 2024Code
SoccerNet 2024 Challenges Results

Anthony Cioppa, Silvio Giancola, Vladimir Somers et al.

The SoccerNet 2024 challenges represent the fourth annual video understanding challenges organized by the SoccerNet team. These challenges aim to advance research across multiple themes in football, including broadcast video understanding, field understanding, and player understanding. This year, the challenges encompass four vision-based tasks. (1) Ball Action Spotting, focusing on precisely localizing when and which soccer actions related to the ball occur, (2) Dense Video Captioning, focusing on describing the broadcast with natural language and anchored timestamps, (3) Multi-View Foul Recognition, a novel task focusing on analyzing multiple viewpoints of a potential foul incident to classify whether a foul occurred and assess its severity, (4) Game State Reconstruction, another novel task focusing on reconstructing the game state from broadcast videos onto a 2D top-view map of the field. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

4.1LGAug 2, 2025Code
Oldie but Goodie: Re-illuminating Label Propagation on Graphs with Partially Observed Features

Sukwon Yun, Xin Liu, Yunhak Oh et al.

In real-world graphs, we often encounter missing feature situations where a few or the majority of node features, e.g., sensitive information, are missed. In such scenarios, directly utilizing Graph Neural Networks (GNNs) would yield sub-optimal results in downstream tasks such as node classification. Despite the emergence of a few GNN-based methods attempting to mitigate its missing situation, when only a few features are available, they rather perform worse than traditional structure-based models. To this end, we propose a novel framework that further illuminates the potential of classical Label Propagation (Oldie), taking advantage of Feature Propagation, especially when only a partial feature is available. Now called by GOODIE, it takes a hybrid approach to obtain embeddings from the Label Propagation branch and Feature Propagation branch. To do so, we first design a GNN-based decoder that enables the Label Propagation branch to output hidden embeddings that align with those of the FP branch. Then, GOODIE automatically captures the significance of structure and feature information thanks to the newly designed Structure-Feature Attention. Followed by a novel Pseudo-Label contrastive learning that differentiates the contribution of each positive pair within pseudo-labels originating from the LP branch, GOODIE outputs the final prediction for the unlabeled nodes. Through extensive experiments, we demonstrate that our proposed model, GOODIE, outperforms the existing state-of-the-art methods not only when only a few features are available but also in abundantly available situations. Source code of GOODIE is available at: https://github.com/SukwonYun/GOODIE.

1.4CVOct 22, 2021
Automatic Detection of Injection and Press Mold Parts on 2D Drawing Using Deep Neural Network

Junseok Lee, Jongwon Kim, Jumi Park et al.

This paper proposes a method to automatically detect the key feature parts in a CAD of commercial TV and monitor using a deep neural network. We developed a deep learning pipeline that can detect the injection parts such as hook, boss, undercut and press parts such as DPS, Embo-Screwless, Embo-Burring, and EMBO in the 2D CAD drawing images. We first cropped the drawing to a specific size for the training efficiency of a deep neural network. Then, we use Cascade R-CNN to find the position of injection and press parts and use Resnet-50 to predict the orientation of the parts. Finally, we convert the position of the parts found through the cropped image to the position of the original image. As a result, we obtained detection accuracy of injection and press parts with 84.1% in AP (Average Precision), 91.2% in AR(Average Recall), 72.0% in AP, 87.0% in AR, and orientation accuracy of injection and press parts with 94.4% and 92.0%, which can facilitate the faster design in industrial product design.

2.2ROAug 4, 2020
Development and Analysis of Digging and Soil Removing Mechanisms for Mole-Bot: Bio-Inspired Mole-Like Drilling Robot

Junseok Lee, Christian Tirtawardhana, Hyun Myung

Interests in exploration of new energy resources are increasing due to the exhaustion of existing resources. To explore new energy sources, various studies have been conducted to improve the drilling performance of drilling equipment for deep and strong ground. However, with better performance, the modern drilling equipment is bulky and, furthermore, has become inconvenient in both installation and operation, for it takes complex procedures for complex terrains. Moreover, environmental issues are also a concern because of the excessive use of mud and slurry to remove excavated soil. To overcome these limitations, a mechanism that combines an expandable drill bit and link structure to simulate the function of the teeth and forelimbs of a mole is proposed. In this paper, the proposed expandable drill bit simplifies the complexity and high number of degrees of freedom of the animal head. In addition, a debris removal mechanism mimicking a shoulder structure and forefoot movement is proposed. For efficient debris removal, the proposed mechanism enables the simultaneous rotation and expanding/folding motions of the drill bit by using a single actuator. The performance of the proposed system is evaluated by dynamic simulations and experiments.