Zhiheng Li

CV
h-index6
4papers
54citations
Novelty40%
AI Score30

4 Papers

13.6CVSep 12, 2023Code
SoccerNet 2023 Challenges Results

Anthony Cioppa, Silvio Giancola, Vladimir Somers et al. · pku

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.

6.5CVJul 2, 2024
FlowTrack: Point-level Flow Network for 3D Single Object Tracking

Shuo Li, Yubo Cui, Zhiheng Li et al.

3D single object tracking (SOT) is a crucial task in fields of mobile robotics and autonomous driving. Traditional motion-based approaches achieve target tracking by estimating the relative movement of target between two consecutive frames. However, they usually overlook local motion information of the target and fail to exploit historical frame information effectively. To overcome the above limitations, we propose a point-level flow method with multi-frame information for 3D SOT task, called FlowTrack. Specifically, by estimating the flow for each point in the target, our method could capture the local motion details of target, thereby improving the tracking performance. At the same time, to handle scenes with sparse points, we present a learnable target feature as the bridge to efficiently integrate target information from past frames. Moreover, we design a novel Instance Flow Head to transform dense point-level flow into instance-level motion, effectively aggregating local motion information to obtain global target motion. Finally, our method achieves competitive performance with improvements of 5.9% on the KITTI dataset and 2.9% on NuScenes. The code will be made publicly available soon.

8.4CVJan 6, 2025Code
4D-CS: Exploiting Cluster Prior for 4D Spatio-Temporal LiDAR Semantic Segmentation

Jiexi Zhong, Zhiheng Li, Yubo Cui et al.

Semantic segmentation of LiDAR points has significant value for autonomous driving and mobile robot systems. Most approaches explore spatio-temporal information of multi-scan to identify the semantic classes and motion states for each point. However, these methods often overlook the segmentation consistency in space and time, which may result in point clouds within the same object being predicted as different categories. To handle this issue, our core idea is to generate cluster labels across multiple frames that can reflect the complete spatial structure and temporal information of objects. These labels serve as explicit guidance for our dual-branch network, 4D-CS, which integrates point-based and cluster-based branches to enable more consistent segmentation. Specifically, in the point-based branch, we leverage historical knowledge to enrich the current feature through temporal fusion on multiple views. In the cluster-based branch, we propose a new strategy to produce cluster labels of foreground objects and apply them to gather point-wise information to derive cluster features. We then merge neighboring clusters across multiple scans to restore missing features due to occlusion. Finally, in the point-cluster fusion stage, we adaptively fuse the information from the two branches to optimize segmentation results. Extensive experiments confirm the effectiveness of the proposed method, and we achieve state-of-the-art results on the multi-scan semantic and moving object segmentation on SemanticKITTI and nuScenes datasets. The code will be available at https://github.com/NEU-REAL/4D-CS.git.

12.1CVMay 17, 2024
ART3D: 3D Gaussian Splatting for Text-Guided Artistic Scenes Generation

Pengzhi Li, Chengshuai Tang, Qinxuan Huang et al.

In this paper, we explore the existing challenges in 3D artistic scene generation by introducing ART3D, a novel framework that combines diffusion models and 3D Gaussian splatting techniques. Our method effectively bridges the gap between artistic and realistic images through an innovative image semantic transfer algorithm. By leveraging depth information and an initial artistic image, we generate a point cloud map, addressing domain differences. Additionally, we propose a depth consistency module to enhance 3D scene consistency. Finally, the 3D scene serves as initial points for optimizing Gaussian splats. Experimental results demonstrate ART3D's superior performance in both content and structural consistency metrics when compared to existing methods. ART3D significantly advances the field of AI in art creation by providing an innovative solution for generating high-quality 3D artistic scenes.