Fei Hou

CV
h-index21
8papers
66citations
Novelty53%
AI Score39

8 Papers

9.1CVMar 27, 2023
2S-UDF: A Novel Two-stage UDF Learning Method for Robust Non-watertight Model Reconstruction from Multi-view Images

Junkai Deng, Fei Hou, Xuhui Chen et al.

Recently, building on the foundation of neural radiance field, various techniques have emerged to learn unsigned distance fields (UDF) to reconstruct 3D non-watertight models from multi-view images. Yet, a central challenge in UDF-based volume rendering is formulating a proper way to convert unsigned distance values into volume density, ensuring that the resulting weight function remains unbiased and sensitive to occlusions. Falling short on these requirements often results in incorrect topology or large reconstruction errors in resulting models. This paper addresses this challenge by presenting a novel two-stage algorithm, 2S-UDF, for learning a high-quality UDF from multi-view images. Initially, the method applies an easily trainable density function that, while slightly biased and transparent, aids in coarse reconstruction. The subsequent stage then refines the geometry and appearance of the object to achieve a high-quality reconstruction by directly adjusting the weight function used in volume rendering to ensure that it is unbiased and occlusion-aware. Decoupling density and weight in two stages makes our training stable and robust, distinguishing our technique from existing UDF learning approaches. Evaluations on the DeepFashion3D, DTU, and BlendedMVS datasets validate the robustness and effectiveness of our proposed approach. In both quantitative metrics and visual quality, the results indicate our superior performance over other UDF learning techniques in reconstructing 3D non-watertight models from multi-view images. Our code is available at https://bitbucket.org/jkdeng/2sudf/.

16.4CVOct 5, 2023Code
Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering

Fei Hou, Xuhui Chen, Wencheng Wang et al.

In this paper, we propose a new method, called DoubleCoverUDF, for extracting the zero level-set from unsigned distance fields (UDFs). DoubleCoverUDF takes a learned UDF and a user-specified parameter $r$ (a small positive real number) as input and extracts an iso-surface with an iso-value $r$ using the conventional marching cubes algorithm. We show that the computed iso-surface is the boundary of the $r$-offset volume of the target zero level-set $S$, which is an orientable manifold, regardless of the topology of $S$. Next, the algorithm computes a covering map to project the boundary mesh onto $S$, preserving the mesh's topology and avoiding folding. If $S$ is an orientable manifold surface, our algorithm separates the double-layered mesh into a single layer using a robust minimum-cut post-processing step. Otherwise, it keeps the double-layered mesh as the output. We validate our algorithm by reconstructing 3D surfaces of open models and demonstrate its efficacy and effectiveness on synthetic models and benchmark datasets. Our experimental results confirm that our method is robust and produces meshes with better quality in terms of both visual evaluation and quantitative measures than existing UDF-based methods. The source code is available at https://github.com/jjjkkyz/DCUDF.

5.9CVOct 9, 2023
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering

Baixin Xu, Jiangbei Hu, Fei Hou et al.

The advancements in neural rendering have increased the need for techniques that enable intuitive editing of 3D objects represented as neural implicit surfaces. This paper introduces a novel neural algorithm for parameterizing neural implicit surfaces to simple parametric domains like spheres and polycubes. Our method allows users to specify the number of cubes in the parametric domain, learning a configuration that closely resembles the target 3D object's geometry. It computes bi-directional deformation between the object and the domain using a forward mapping from the object's zero level set and an inverse deformation for backward mapping. We ensure nearly bijective mapping with a cycle loss and optimize deformation smoothness. The parameterization quality, assessed by angle and area distortions, is guaranteed using a Laplacian regularizer and an optimized learned parametric domain. Our framework integrates with existing neural rendering pipelines, using multi-view images of a single object or multiple objects of similar geometries to reconstruct 3D geometry and compute texture maps automatically, eliminating the need for any prior information. We demonstrate the method's effectiveness on images of human heads and man-made objects.

2.6CVApr 4, 2022
Flexible Portrait Image Editing with Fine-Grained Control

Linlin Liu, Qian Fu, Fei Hou et al.

We develop a new method for portrait image editing, which supports fine-grained editing of geometries, colors, lights and shadows using a single neural network model. We adopt a novel asymmetric conditional GAN architecture: the generators take the transformed conditional inputs, such as edge maps, color palette, sliders and masks, that can be directly edited by the user; the discriminators take the conditional inputs in the way that can guide controllable image generation more effectively. Taking color editing as an example, we feed color palettes (which can be edited easily) into the generator, and color maps (which contain positional information of colors) into the discriminator. We also design a region-weighted discriminator so that higher weights are assigned to more important regions, like eyes and skin. Using a color palette, the user can directly specify the desired colors of hair, skin, eyes, lip and background. Color sliders allow the user to blend colors in an intuitive manner. The user can also edit lights and shadows by modifying the corresponding masks. We demonstrate the effectiveness of our method by evaluating it on the CelebAMask-HQ dataset with a wide range of tasks, including geometry/color/shadow/light editing, hand-drawn sketch to image translation, and color transfer. We also present ablation studies to justify our design.

1.4CVMay 24, 2022
Hierarchical Vectorization for Portrait Images

Qian Fu, Linlin Liu, Fei Hou et al.

Aiming at developing intuitive and easy-to-use portrait editing tools, we propose a novel vectorization method that can automatically convert raster images into a 3-tier hierarchical representation. The base layer consists of a set of sparse diffusion curves (DC) which characterize salient geometric features and low-frequency colors and provide means for semantic color transfer and facial expression editing. The middle level encodes specular highlights and shadows to large and editable Poisson regions (PR) and allows the user to directly adjust illumination via tuning the strength and/or changing shape of PR. The top level contains two types of pixel-sized PRs for high-frequency residuals and fine details such as pimples and pigmentation. We also train a deep generative model that can produce high-frequency residuals automatically. Thanks to the meaningful organization of vector primitives, editing portraits becomes easy and intuitive. In particular, our method supports color transfer, facial expression editing, highlight and shadow editing and automatic retouching. Thanks to the linearity of the Laplace operator, we introduce alpha blending, linear dodge and linear burn to vector editing and show that they are effective in editing highlights and shadows. To quantitatively evaluate the results, we extend the commonly used FLIP metric (which measures differences between two images) by considering illumination. The new metric, called illumination-sensitive FLIP or IS-FLIP, can effectively capture the salient changes in color transfer results, and is more consistent with human perception than FLIP and other quality measures on portrait images. We evaluate our method on the FFHQR dataset and show that our method is effective for common portrait editing tasks, such as retouching, light editing, color transfer and expression editing. We will make the code and trained models publicly available.

6.2CVJun 3, 2025Code
MIND: Material Interface Generation from UDFs for Non-Manifold Surface Reconstruction

Xuhui Chen, Fei Hou, Wencheng Wang et al.

Unsigned distance fields (UDFs) are widely used in 3D deep learning due to their ability to represent shapes with arbitrary topology. While prior work has largely focused on learning UDFs from point clouds or multi-view images, extracting meshes from UDFs remains challenging, as the learned fields rarely attain exact zero distances. A common workaround is to reconstruct signed distance fields (SDFs) locally from UDFs to enable surface extraction via Marching Cubes. However, this often introduces topological artifacts such as holes or spurious components. Moreover, local SDFs are inherently incapable of representing non-manifold geometry, leading to complete failure in such cases. To address this gap, we propose MIND (Material Interface from Non-manifold Distance fields), a novel algorithm for generating material interfaces directly from UDFs, enabling non-manifold mesh extraction from a global perspective. The core of our method lies in deriving a meaningful spatial partitioning from the UDF, where the target surface emerges as the interface between distinct regions. We begin by computing a two-signed local field to distinguish the two sides of manifold patches, and then extend this to a multi-labeled global field capable of separating all sides of a non-manifold structure. By combining this multi-labeled field with the input UDF, we construct material interfaces that support non-manifold mesh extraction via a multi-labeled Marching Cubes algorithm. Extensive experiments on UDFs generated from diverse data sources, including point cloud reconstruction, multi-view reconstruction, and medial axis transforms, demonstrate that our approach robustly handles complex non-manifold surfaces and significantly outperforms existing methods. The source code is available at https://github.com/jjjkkyz/MIND.

12.8CVJan 31, 2024
Topology-Aware Latent Diffusion for 3D Shape Generation

Jiangbei Hu, Ben Fei, Baixin Xu et al.

We introduce a new generative model that combines latent diffusion with persistent homology to create 3D shapes with high diversity, with a special emphasis on their topological characteristics. Our method involves representing 3D shapes as implicit fields, then employing persistent homology to extract topological features, including Betti numbers and persistence diagrams. The shape generation process consists of two steps. Initially, we employ a transformer-based autoencoding module to embed the implicit representation of each 3D shape into a set of latent vectors. Subsequently, we navigate through the learned latent space via a diffusion model. By strategically incorporating topological features into the diffusion process, our generative module is able to produce a richer variety of 3D shapes with different topological structures. Furthermore, our framework is flexible, supporting generation tasks constrained by a variety of inputs, including sparse and partial point clouds, as well as sketches. By modifying the persistence diagrams, we can alter the topology of the shapes generated from these input modalities.

8.4CVOct 14, 2025
Voronoi-Assisted Diffusion for Computing Unsigned Distance Fields from Unoriented Points

Jiayi Kong, Chen Zong, Junkai Deng et al.

Unsigned Distance Fields (UDFs) provide a flexible representation for 3D shapes with arbitrary topology, including open and closed surfaces, orientable and non-orientable geometries, and non-manifold structures. While recent neural approaches have shown promise in learning UDFs, they often suffer from numerical instability, high computational cost, and limited controllability. We present a lightweight, network-free method, Voronoi-Assisted Diffusion (VAD), for computing UDFs directly from unoriented point clouds. Our approach begins by assigning bi-directional normals to input points, guided by two Voronoi-based geometric criteria encoded in an energy function for optimal alignment. The aligned normals are then diffused to form an approximate UDF gradient field, which is subsequently integrated to recover the final UDF. Experiments demonstrate that VAD robustly handles watertight and open surfaces, as well as complex non-manifold and non-orientable geometries, while remaining computationally efficient and stable.