4.9CLNov 16, 2025
SGuard-v1: Safety Guardrail for Large Language ModelsJoonHo Lee, HyeonMin Cho, Jaewoong Yun et al.
We present SGuard-v1, a lightweight safety guardrail for Large Language Models (LLMs), which comprises two specialized models to detect harmful content and screen adversarial prompts in human-AI conversational settings. The first component, ContentFilter, is trained to identify safety risks in LLM prompts and responses in accordance with the MLCommons hazard taxonomy, a comprehensive framework for trust and safety assessment of AI. The second component, JailbreakFilter, is trained with a carefully designed curriculum over integrated datasets and findings from prior work on adversarial prompting, covering 60 major attack types while mitigating false-unsafe classification. SGuard-v1 is built on the 2B-parameter Granite-3.3-2B-Instruct model that supports 12 languages. We curate approximately 1.4 million training instances from both collected and synthesized data and perform instruction tuning on the base model, distributing the curated data across the two component according to their designated functions. Through extensive evaluation on public and proprietary safety benchmarks, SGuard-v1 achieves state-of-the-art safety performance while remaining lightweight, thereby reducing deployment overhead. SGuard-v1 also improves interpretability for downstream use by providing multi-class safety predictions and their binary confidence scores. We release the SGuard-v1 under the Apache-2.0 License to enable further research and practical deployment in AI safety.
2.4CLJan 27, 2021
KoreALBERT: Pretraining a Lite BERT Model for Korean Language UnderstandingHyunjae Lee, Jaewoong Yoon, Bonggyu Hwang et al.
A Lite BERT (ALBERT) has been introduced to scale up deep bidirectional representation learning for natural languages. Due to the lack of pretrained ALBERT models for Korean language, the best available practice is the multilingual model or resorting back to the any other BERT-based model. In this paper, we develop and pretrain KoreALBERT, a monolingual ALBERT model specifically for Korean language understanding. We introduce a new training objective, namely Word Order Prediction (WOP), and use alongside the existing MLM and SOP criteria to the same architecture and model parameters. Despite having significantly fewer model parameters (thus, quicker to train), our pretrained KoreALBERT outperforms its BERT counterpart on 6 different NLU tasks. Consistent with the empirical results in English by Lan et al., KoreALBERT seems to improve downstream task performance involving multi-sentence encoding for Korean language. The pretrained KoreALBERT is publicly available to encourage research and application development for Korean NLP.
3.1AINov 30, 2018
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersHyungu Kahng, Yonghyun Jeong, Yoon Sang Cho et al.
StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making. In this study, we address an eminent problem concerning macro-level decision making, known as the 'fog-of-war', which rises naturally from the fact that information regarding the opponent's state is always provided in the incomplete form. For intelligent agents to play like human players, it is obvious that making accurate predictions of the opponent's status under incomplete information will increase its chance of winning. To reflect this fact, we propose a convolutional encoder-decoder architecture that predicts potential counts and locations of the opponent's units based on only partially visible and noisy information. To evaluate the performance of our proposed method, we train an additional classifier on the encoder-decoder output to predict the game outcome (win or lose). Finally, we designed an agent incorporating the proposed method and conducted simulation games against rule-based agents to demonstrate both effectiveness and practicality. All experiments were conducted on actual game replay data acquired from professional players.