Yulan Liu

LG
h-index22
3papers
84citations
Novelty53%
AI Score28

3 Papers

2.0LGJun 24, 2023
Kernel Support Vector Machine Classifiers with the $\ell_0$-Norm Hinge Loss

Rongrong Lin, Yingjia Yao, Yulan Liu

Support Vector Machine (SVM) has been one of the most successful machine learning techniques for binary classification problems. The key idea is to maximize the margin from the data to the hyperplane subject to correct classification on training samples. The commonly used hinge loss and its variations are sensitive to label noise, and unstable for resampling due to its unboundedness. This paper is concentrated on the kernel SVM with the $\ell_0$-norm hinge loss (referred as $\ell_0$-KSVM), which is a composite function of hinge loss and $\ell_0$-norm and then could overcome the difficulties mentioned above. In consideration of the nonconvexity and nonsmoothness of $\ell_0$-norm hinge loss, we first characterize the limiting subdifferential of the $\ell_0$-norm hinge loss and then derive the equivalent relationship among the proximal stationary point, the Karush-Kuhn-Tucker point, and the local optimal solution of $\ell_0$-KSVM. Secondly, we develop an ADMM algorithm for $\ell_0$-KSVM, and obtain that any limit point of the sequence generated by the proposed algorithm is a locally optimal solution. Lastly, some experiments on the synthetic and real datasets are illuminated to show that $\ell_0$-KSVM can achieve comparable accuracy compared with the standard KSVM while the former generally enjoys fewer support vectors.

31.1ROMar 13, 2024
Scaling Instructable Agents Across Many Simulated Worlds

SIMA Team, Maria Abi Raad, Arun Ahuja et al. · deepmind, stanford

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.

1.9MLApr 30, 2018
Equivalent Lipschitz surrogates for zero-norm and rank optimization problems

Yulan Liu, Shujun Bi, Shaohua Pan

This paper proposes a mechanism to produce equivalent Lipschitz surrogates for zero-norm and rank optimization problems by means of the global exact penalty for their equivalent mathematical programs with an equilibrium constraint (MPECs). Specifically, we reformulate these combinatorial problems as equivalent MPECs by the variational characterization of the zero-norm and rank function, show that their penalized problems, yielded by moving the equilibrium constraint into the objective, are the global exact penalization, and obtain the equivalent Lipschitz surrogates by eliminating the dual variable in the global exact penalty. These surrogates, including the popular SCAD function in statistics, are also difference of two convex functions (D.C.) if the function and constraint set involved in zero-norm and rank optimization problems are convex. We illustrate an application by designing a multi-stage convex relaxation approach to the rank plus zero-norm regularized minimization problem.