Shiming Wang

h-index18
2papers
951citations

2 Papers

4.2CRJan 14, 2024Code
Crafter: Facial Feature Crafting against Inversion-based Identity Theft on Deep Models

Shiming Wang, Zhe Ji, Liyao Xiang et al.

With the increased capabilities at the edge (e.g., mobile device) and more stringent privacy requirement, it becomes a recent trend for deep learning-enabled applications to pre-process sensitive raw data at the edge and transmit the features to the backend cloud for further processing. A typical application is to run machine learning (ML) services on facial images collected from different individuals. To prevent identity theft, conventional methods commonly rely on an adversarial game-based approach to shed the identity information from the feature. However, such methods can not defend against adaptive attacks, in which an attacker takes a countermove against a known defence strategy. We propose Crafter, a feature crafting mechanism deployed at the edge, to protect the identity information from adaptive model inversion attacks while ensuring the ML tasks are properly carried out in the cloud. The key defence strategy is to mislead the attacker to a non-private prior from which the attacker gains little about the private identity. In this case, the crafted features act like poison training samples for attackers with adaptive model updates. Experimental results indicate that Crafter successfully defends both basic and possible adaptive attacks, which can not be achieved by state-of-the-art adversarial game-based methods.

31.7SDFeb 17, 2022
ADD 2022: the First Audio Deep Synthesis Detection Challenge

Jiangyan Yi, Ruibo Fu, Jianhua Tao et al.

Audio deepfake detection is an emerging topic, which was included in the ASVspoof 2021. However, the recent shared tasks have not covered many real-life and challenging scenarios. The first Audio Deep synthesis Detection challenge (ADD) was motivated to fill in the gap. The ADD 2022 includes three tracks: low-quality fake audio detection (LF), partially fake audio detection (PF) and audio fake game (FG). The LF track focuses on dealing with bona fide and fully fake utterances with various real-world noises etc. The PF track aims to distinguish the partially fake audio from the real. The FG track is a rivalry game, which includes two tasks: an audio generation task and an audio fake detection task. In this paper, we describe the datasets, evaluation metrics, and protocols. We also report major findings that reflect the recent advances in audio deepfake detection tasks.