Jiayang Li

CV
h-index14
5papers
62citations
Novelty45%
AI Score48

5 Papers

20.4CVDec 25, 2025
UniPercept: Towards Unified Perceptual-Level Image Understanding across Aesthetics, Quality, Structure, and Texture

Shuo Cao, Jiayang Li, Xiaohui Li et al.

Multimodal large language models (MLLMs) have achieved remarkable progress in visual understanding tasks such as visual grounding, segmentation, and captioning. However, their ability to perceive perceptual-level image features remains limited. In this work, we present UniPercept-Bench, a unified framework for perceptual-level image understanding across three key domains: Aesthetics, Quality, Structure and Texture. We establish a hierarchical definition system and construct large-scale datasets to evaluate perceptual-level image understanding. Based on this foundation, we develop a strong baseline UniPercept trained via Domain-Adaptive Pre-Training and Task-Aligned RL, enabling robust generalization across both Visual Rating (VR) and Visual Question Answering (VQA) tasks. UniPercept outperforms existing MLLMs on perceptual-level image understanding and can serve as a plug-and-play reward model for text-to-image generation. This work defines Perceptual-Level Image Understanding in the era of MLLMs and, through the introduction of a comprehensive benchmark together with a strong baseline, provides a solid foundation for advancing perceptual-level multimodal image understanding.

2.8CVFeb 27Code
Accelerating Masked Image Generation by Learning Latent Controlled Dynamics

Kaiwen Zhu, Quansheng Zeng, Yuandong Pu et al.

Masked Image Generation Models (MIGMs) have achieved great success, yet their efficiency is hampered by the multiple steps of bi-directional attention. In fact, there exists notable redundancy in their computation: when sampling discrete tokens, the rich semantics contained in the continuous features are lost. Some existing works attempt to cache the features to approximate future features. However, they exhibit considerable approximation error under aggressive acceleration rates. We attribute this to their limited expressivity and the failure to account for sampling information. To fill this gap, we propose to learn a lightweight model that incorporates both previous features and sampled tokens, and regresses the average velocity field of feature evolution. The model has moderate complexity that suffices to capture the subtle dynamics while keeping lightweight compared to the original base model. We apply our method, MIGM-Shortcut, to two representative MIGM architectures and tasks. In particular, on the state-of-the-art Lumina-DiMOO, it achieves over 4x acceleration of text-to-image generation while maintaining quality, significantly pushing the Pareto frontier of masked image generation. The code and model weights are available at https://github.com/Kaiwen-Zhu/MIGM-Shortcut.

2.7CLJan 24, 2025Code
WanJuanSiLu: A High-Quality Open-Source Webtext Dataset for Low-Resource Languages

Jia Yu, Fei Yuan, Rui Min et al.

This paper introduces the open-source dataset WanJuanSiLu, designed to provide high-quality training corpora for low-resource languages, thereby advancing the research and development of multilingual models. To achieve this, we have developed a systematic data processing framework tailored for low-resource languages. This framework encompasses key stages such as data extraction, corpus cleaning, content deduplication, security filtering, quality evaluation, and theme classification. Through the implementation of this framework, we have significantly improved both the quality and security of the dataset, while maintaining its linguistic diversity. As of now, data for all five languages have been fully open-sourced. The dataset can be accessed at https://opendatalab.com/applyMultilingualCorpus, and GitHub repository is available at https://github.com/opendatalab/WanJuan3.0

5.5CVMar 10
Evolving Prompt Adaptation for Vision-Language Models

Enming Zhang, Jiayang Li, Yanru Wu et al.

The adaptation of large-scale vision-language models (VLMs) to downstream tasks with limited labeled data remains a significant challenge. While parameter-efficient prompt learning methods offer a promising path, they often suffer from catastrophic forgetting of pre-trained knowledge. Toward addressing this limitation, our work is grounded in the insight that governing the evolutionary path of prompts is essential for forgetting-free adaptation. To this end, we propose EvoPrompt, a novel framework designed to explicitly steer the prompt trajectory for stable, knowledge-preserving fine-tuning. Specifically, our approach employs a Modality-Shared Prompt Projector (MPP) to generate hierarchical prompts from a unified embedding space. Critically, an evolutionary training strategy decouples low-rank updates into directional and magnitude components, preserving early-learned semantic directions while only adapting their magnitude, thus enabling prompts to evolve without discarding foundational knowledge. This process is further stabilized by Feature Geometric Regularization (FGR), which enforces feature decorrelation to prevent representation collapse. Extensive experiments demonstrate that EvoPrompt achieves state-of-the-art performance in few-shot learning while robustly preserving the original zero-shot capabilities of pre-trained VLMs.

13.6LGOct 26, 2020
End-to-End Learning and Intervention in Games

Jiayang Li, Jing Yu, Yu Marco Nie et al.

In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework. To enable the backward propagation through the equilibria of games, we propose two approaches, respectively based on explicit and implicit differentiation. Specifically, we cast the equilibria as the solutions to variational inequalities (VIs). The explicit approach unrolls the projection method for solving VIs, while the implicit approach exploits the sensitivity of the solutions to VIs. At the core of both approaches is the differentiation through a projection operator. Moreover, we establish the correctness of both approaches and identify the conditions under which one approach is more desirable than the other. The analytical results are validated using several real-world problems.