FedGUI: Benchmarking Federated GUI Agents across Heterogeneous Platforms, Devices, and Operating SystemsWenhao Wang, Haoting Shi, Mengying Yuan et al.
Training GUI agents with traditional centralized methods faces significant cost and scalability challenges. Federated learning (FL) offers a promising solution, yet its potential is hindered by the lack of benchmarks that capture real-world, cross-platform heterogeneity. To bridge this gap, we introduce FedGUI, the first comprehensive benchmark for developing and evaluating federated GUI agents across mobile, web, and desktop platforms. FedGUI provides a suite of six curated datasets to systematically study four crucial types of heterogeneity: cross-platform, cross-device, cross-OS, and cross-source. Extensive experiments reveal several key insights: First, we show that cross-platform collaboration improves performance, extending prior mobile-only federated learning to diverse GUI environments; Second, we demonstrate the presence of distinct heterogeneity dimensions and identify platform and OS as the most influential factors. FedGUI provides a vital foundation for the community to build more scalable and privacy-preserving GUI agents for real-world deployment. Our code and data are publicly available at https://github.com/wwh0411/FedGUI..
19.3HCJun 18
MobileForge: Annotation-Free Adaptation for Mobile GUI Agents with Hierarchical Feedback-Guided Policy OptimizationGuangyi Liu, Pengxiang Zhao, Gao Wu et al.
MLLM-based mobile GUI agents have made substantial progress in UI understanding and action execution, but adapting them to real target apps remains costly because mobile apps are numerous, frequently updated, and hard to cover with human-written tasks, demonstrations, or reward labels. Existing annotation-free GUI learning reduces manual supervision, yet lacks a unified substrate connecting target-app exploration, curriculum mining, rollout execution, and feedback, while policy optimization often relies on isolated rollouts and coarse rewards that are hard to convert into reliable improvement signals. We present MobileForge, an annotation-free adaptation system for mobile GUI agents. MobileForge consists of MobileGym, which grounds task generation and rollout evaluation in real mobile app interaction, and Hierarchical Feedback-Guided Policy Optimization (HiFPO), which turns trajectory outcomes, step-level process feedback, and corrective hints into hint-contextualized step-level GRPO updates. Using only automatically generated annotation-free adaptation data, MobileForge adapts Qwen3-VL-8B to 67.2% Pass@3 on AndroidWorld, close to the closed-data GUI-specialized GUI-Owl-1.5-8B base model at 69.0%. The MobileForge-adapted ForgeOwl-8B further reaches 77.6% Pass@3 on AndroidWorld and 41.0% success on the out-of-domain MobileWorld GUI-only split, establishing the strongest open-data mobile GUI agent in our evaluation. Code, data, and trained models will be released at https://mobile-forge.github.io/.
14.7AISep 8, 2025
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI AgentsPengxiang Zhao, Guangyi Liu, Yaozhen Liang et al.
To enhance the efficiency of GUI agents on various platforms like smartphones and computers, a hybrid paradigm that combines flexible GUI operations with efficient shortcuts (e.g., API, deep links) is emerging as a promising direction. However, a framework for systematically benchmarking these hybrid agents is still underexplored. To take the first step in bridging this gap, we introduce MAS-Bench, a benchmark that pioneers the evaluation of GUI-shortcut hybrid agents with a specific focus on the mobile domain. Beyond merely using predefined shortcuts, MAS-Bench assesses an agent's capability to autonomously generate shortcuts by discovering and creating reusable, low-cost workflows. It features 139 complex tasks across 11 real-world applications, a knowledge base of 88 predefined shortcuts (APIs, deep-links, RPA scripts), and 7 evaluation metrics. The tasks are designed to be solvable via GUI-only operations, but can be significantly accelerated by intelligently embedding shortcuts. Experiments show that hybrid agents achieve significantly higher success rates and efficiency than their GUI-only counterparts. This result also demonstrates the effectiveness of our method for evaluating an agent's shortcut generation capabilities. MAS-Bench fills a critical evaluation gap, providing a foundational platform for future advancements in creating more efficient and robust intelligent agents.
14.4LGJan 22, 2025
GANQ: GPU-Adaptive Non-Uniform Quantization for Large Language ModelsPengxiang Zhao, Xiaoming Yuan
Large Language Models (LLMs) face significant deployment challenges due to their substantial resource requirements. While low-bit quantized weights can reduce memory usage and improve inference efficiency, current hardware lacks native support for mixed-precision General Matrix Multiplication (mpGEMM), resulting in inefficient dequantization-based implementations. Moreover, uniform quantization methods often fail to capture weight distributions adequately, leading to performance degradation. We propose GANQ (GPU-Adaptive Non-Uniform Quantization), a layer-wise post-training non-uniform quantization framework optimized for hardware-efficient lookup table-based mpGEMM. GANQ achieves superior quantization performance by utilizing a training-free, GPU-adaptive optimization algorithm to efficiently reduce layer-wise quantization errors. Extensive experiments demonstrate GANQ's ability to reduce the perplexity gap from the FP16 baseline compared to state-of-the-art methods for both 3-bit and 4-bit quantization. Furthermore, when deployed on a single NVIDIA RTX 4090 GPU, GANQ's quantized models achieve up to 2.57$\times$ speedup over the baseline, advancing memory and inference efficiency in LLM deployment.