Yu‐Cheng Chen

h-index35
2papers
4,851citations

2 Papers

4.1LGMar 4, 2025Code
Frankenstein Optimizer: Harnessing the Potential by Revisiting Optimization Tricks

Chia-Wei Hsu, Nien-Ti Tsou, Yu-Cheng Chen et al.

Gradient-based optimization drives the unprecedented performance of modern deep neural network models across diverse applications. Adaptive algorithms have accelerated neural network training due to their rapid convergence rates; however, they struggle to find ``flat minima" reliably, resulting in suboptimal generalization compared to stochastic gradient descent (SGD). By revisiting various adaptive algorithms' mechanisms, we propose the Frankenstein optimizer, which combines their advantages. The proposed Frankenstein dynamically adjusts first- and second-momentum coefficients according to the optimizer's current state to directly maintain consistent learning dynamics and immediately reflect sudden gradient changes. Extensive experiments across several research domains such as computer vision, natural language processing, few-shot learning, and scientific simulations show that Frankenstein surpasses existing adaptive algorithms and SGD empirically regarding convergence speed and generalization performance. Furthermore, this research deepens our understanding of adaptive algorithms through centered kernel alignment analysis and loss landscape visualization during the learning process. Code is available at https://github.com/acctouhou/Frankenstein_optimizer

2.3AIAug 30, 2024Code
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo et al.

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations in multiplayer online battle arena (MOBA) games or decks in card games-is essential for enhancing gameplay and achieving balance. We have developed two advanced measures that extend beyond the simplistic win rate to quantify balance in zero-sum competitive scenarios. These measures are derived from win value estimations, which employ strength rating approximations via the Bradley-Terry model and counter relationship approximations via vector quantization, significantly reducing the computational complexity associated with traditional win value estimations. Throughout the learning process of these models, we identify useful categories of compositions and pinpoint their counter relationships, aligning with the experiences of human players without requiring specific game knowledge. Our methodology hinges on a simple technique to enhance codebook utilization in discrete representation with a deterministic vector quantization process for an extremely small state space. Our framework has been validated in popular online games, including Age of Empires II, Hearthstone, Brawl Stars, and League of Legends. The accuracy of the observed strength relations in these games is comparable to traditional pairwise win value predictions, while also offering a more manageable complexity for analysis. Ultimately, our findings contribute to a deeper understanding of PvP game dynamics and present a methodology that significantly improves game balance evaluation and design.