Xiao Sun

CV
h-index41
91papers
5,801citations
Novelty52%
AI Score62

91 Papers

CVMar 8, 2022Code
A Simple Multi-Modality Transfer Learning Baseline for Sign Language Translation

Yutong Chen, Fangyun Wei, Xiao Sun et al. · tsinghua

This paper proposes a simple transfer learning baseline for sign language translation. Existing sign language datasets (e.g. PHOENIX-2014T, CSL-Daily) contain only about 10K-20K pairs of sign videos, gloss annotations and texts, which are an order of magnitude smaller than typical parallel data for training spoken language translation models. Data is thus a bottleneck for training effective sign language translation models. To mitigate this problem, we propose to progressively pretrain the model from general-domain datasets that include a large amount of external supervision to within-domain datasets. Concretely, we pretrain the sign-to-gloss visual network on the general domain of human actions and the within-domain of a sign-to-gloss dataset, and pretrain the gloss-to-text translation network on the general domain of a multilingual corpus and the within-domain of a gloss-to-text corpus. The joint model is fine-tuned with an additional module named the visual-language mapper that connects the two networks. This simple baseline surpasses the previous state-of-the-art results on two sign language translation benchmarks, demonstrating the effectiveness of transfer learning. With its simplicity and strong performance, this approach can serve as a solid baseline for future research. Code and models are available at: https://github.com/FangyunWei/SLRT.

CVJul 20, 2022Code
Animation from Blur: Multi-modal Blur Decomposition with Motion Guidance

Zhihang Zhong, Xiao Sun, Zhirong Wu et al.

We study the challenging problem of recovering detailed motion from a single motion-blurred image. Existing solutions to this problem estimate a single image sequence without considering the motion ambiguity for each region. Therefore, the results tend to converge to the mean of the multi-modal possibilities. In this paper, we explicitly account for such motion ambiguity, allowing us to generate multiple plausible solutions all in sharp detail. The key idea is to introduce a motion guidance representation, which is a compact quantization of 2D optical flow with only four discrete motion directions. Conditioned on the motion guidance, the blur decomposition is led to a specific, unambiguous solution by using a novel two-stage decomposition network. We propose a unified framework for blur decomposition, which supports various interfaces for generating our motion guidance, including human input, motion information from adjacent video frames, and learning from a video dataset. Extensive experiments on synthesized datasets and real-world data show that the proposed framework is qualitatively and quantitatively superior to previous methods, and also offers the merit of producing physically plausible and diverse solutions. Code is available at https://github.com/zzh-tech/Animation-from-Blur.

CVMar 12, 2022Code
Bringing Rolling Shutter Images Alive with Dual Reversed Distortion

Zhihang Zhong, Mingdeng Cao, Xiao Sun et al.

Rolling shutter (RS) distortion can be interpreted as the result of picking a row of pixels from instant global shutter (GS) frames over time during the exposure of the RS camera. This means that the information of each instant GS frame is partially, yet sequentially, embedded into the row-dependent distortion. Inspired by this fact, we address the challenging task of reversing this process, i.e., extracting undistorted GS frames from images suffering from RS distortion. However, since RS distortion is coupled with other factors such as readout settings and the relative velocity of scene elements to the camera, models that only exploit the geometric correlation between temporally adjacent images suffer from poor generality in processing data with different readout settings and dynamic scenes with both camera motion and object motion. In this paper, instead of two consecutive frames, we propose to exploit a pair of images captured by dual RS cameras with reversed RS directions for this highly challenging task. Grounded on the symmetric and complementary nature of dual reversed distortion, we develop a novel end-to-end model, IFED, to generate dual optical flow sequence through iterative learning of the velocity field during the RS time. Extensive experimental results demonstrate that IFED is superior to naive cascade schemes, as well as the state-of-the-art which utilizes adjacent RS images. Most importantly, although it is trained on a synthetic dataset, IFED is shown to be effective at retrieving GS frame sequences from real-world RS distorted images of dynamic scenes. Code is available at https://github.com/zzh-tech/Dual-Reversed-RS.

CVDec 19, 2022Code
Randomized Quantization: A Generic Augmentation for Data Agnostic Self-supervised Learning

Huimin Wu, Chenyang Lei, Xiao Sun et al.

Self-supervised representation learning follows a paradigm of withholding some part of the data and tasking the network to predict it from the remaining part. Among many techniques, data augmentation lies at the core for creating the information gap. Towards this end, masking has emerged as a generic and powerful tool where content is withheld along the sequential dimension, e.g., spatial in images, temporal in audio, and syntactic in language. In this paper, we explore the orthogonal channel dimension for generic data augmentation by exploiting precision redundancy. The data for each channel is quantized through a non-uniform quantizer, with the quantized value sampled randomly within randomly sampled quantization bins. From another perspective, quantization is analogous to channel-wise masking, as it removes the information within each bin, but preserves the information across bins. Our approach significantly surpasses existing generic data augmentation methods, while showing on par performance against modality-specific augmentations. We comprehensively evaluate our approach on vision, audio, 3D point clouds, as well as the DABS benchmark which is comprised of various data modalities. The code is available at https: //github.com/microsoft/random_quantize.

CVApr 19, 2022
Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representations

Atsuhiro Noguchi, Xiao Sun, Stephen Lin et al.

We propose an unsupervised method for 3D geometry-aware representation learning of articulated objects, in which no image-pose pairs or foreground masks are used for training. Though photorealistic images of articulated objects can be rendered with explicit pose control through existing 3D neural representations, these methods require ground truth 3D pose and foreground masks for training, which are expensive to obtain. We obviate this need by learning the representations with GAN training. The generator is trained to produce realistic images of articulated objects from random poses and latent vectors by adversarial training. To avoid a high computational cost for GAN training, we propose an efficient neural representation for articulated objects based on tri-planes and then present a GAN-based framework for its unsupervised training. Experiments demonstrate the efficiency of our method and show that GAN-based training enables the learning of controllable 3D representations without paired supervision.

CVAug 29, 2024Code
GRPose: Learning Graph Relations for Human Image Generation with Pose Priors

Xiangchen Yin, Donglin Di, Lei Fan et al.

Recent methods using diffusion models have made significant progress in human image generation with various control signals such as pose priors. However, existing efforts are still struggling to generate high-quality images with consistent pose alignment, resulting in unsatisfactory output. In this paper, we propose a framework that delves into the graph relations of pose priors to provide control information for human image generation. The main idea is to establish a graph topological structure between the pose priors and latent representation of diffusion models to capture the intrinsic associations between different pose parts. A Progressive Graph Integrator (PGI) is designed to learn the spatial relationships of the pose priors with the graph structure, adopting a hierarchical strategy within an Adapter to gradually propagate information across different pose parts. Besides, a pose perception loss is introduced based on a pretrained pose estimation network to minimize the pose differences. Extensive qualitative and quantitative experiments conducted on the Human-Art and LAION-Human datasets clearly demonstrate that our model can achieve significant performance improvement over the latest benchmark models. The code is available at \url{https://xiangchenyin.github.io/GRPose/}.

IVNov 7, 2022
Power Efficient Video Super-Resolution on Mobile NPUs with Deep Learning, Mobile AI & AIM 2022 challenge: Report

Andrey Ignatov, Radu Timofte, Cheng-Ming Chiang et al.

Video super-resolution is one of the most popular tasks on mobile devices, being widely used for an automatic improvement of low-bitrate and low-resolution video streams. While numerous solutions have been proposed for this problem, they are usually quite computationally demanding, demonstrating low FPS rates and power efficiency on mobile devices. In this Mobile AI challenge, we address this problem and propose the participants to design an end-to-end real-time video super-resolution solution for mobile NPUs optimized for low energy consumption. The participants were provided with the REDS training dataset containing video sequences for a 4X video upscaling task. The runtime and power efficiency of all models was evaluated on the powerful MediaTek Dimensity 9000 platform with a dedicated AI processing unit capable of accelerating floating-point and quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 500 FPS rate and 0.2 [Watt / 30 FPS] power consumption. A detailed description of all models developed in the challenge is provided in this paper.

CVAug 7, 2024Code
FacialPulse: An Efficient RNN-based Depression Detection via Temporal Facial Landmarks

Ruiqi Wang, Jinyang Huang, Jie Zhang et al.

Depression is a prevalent mental health disorder that significantly impacts individuals' lives and well-being. Early detection and intervention are crucial for effective treatment and management of depression. Recently, there are many end-to-end deep learning methods leveraging the facial expression features for automatic depression detection. However, most current methods overlook the temporal dynamics of facial expressions. Although very recent 3DCNN methods remedy this gap, they introduce more computational cost due to the selection of CNN-based backbones and redundant facial features. To address the above limitations, by considering the timing correlation of facial expressions, we propose a novel framework called FacialPulse, which recognizes depression with high accuracy and speed. By harnessing the bidirectional nature and proficiently addressing long-term dependencies, the Facial Motion Modeling Module (FMMM) is designed in FacialPulse to fully capture temporal features. Since the proposed FMMM has parallel processing capabilities and has the gate mechanism to mitigate gradient vanishing, this module can also significantly boost the training speed. Besides, to effectively use facial landmarks to replace original images to decrease information redundancy, a Facial Landmark Calibration Module (FLCM) is designed to eliminate facial landmark errors to further improve recognition accuracy. Extensive experiments on the AVEC2014 dataset and MMDA dataset (a depression dataset) demonstrate the superiority of FacialPulse on recognition accuracy and speed, with the average MAE (Mean Absolute Error) decreased by 21% compared to baselines, and the recognition speed increased by 100% compared to state-of-the-art methods. Codes are released at https://github.com/volatileee/FacialPulse.

CLAug 13, 2024Code
PEARL: Parallel Speculative Decoding with Adaptive Draft Length

Tianyu Liu, Yun Li, Qitan Lv et al.

Speculative decoding (SD), where an extra draft model is employed to provide multiple draft tokens first, and then the original target model verifies these tokens in parallel, has shown great power for LLM inference acceleration. However, existing SD methods suffer from the mutual waiting problem, i.e., the target model gets stuck when the draft model is guessing tokens, and vice versa. This problem is directly incurred by the asynchronous execution of the draft model and the target model and is exacerbated due to the fixed draft length in speculative decoding. To address these challenges, we propose a conceptually simple, flexible, and general framework to boost speculative decoding, namely Parallel spEculative decoding with Adaptive dRaft Length (PEARL). Specifically, PEARL proposes pre-verify to verify the first draft token in advance during the drafting phase, and post-verify to generate more draft tokens during the verification phase. PEARL parallels the drafting phase and the verification phase via applying the two strategies, and achieves adaptive draft length for different scenarios, which effectively alleviates the mutual waiting problem. Experiments on various text generation benchmarks demonstrate the effectiveness of our PEARL, leading to a superior speed up performance up to 4.43$\times$ and 1.50$\times$, compared to auto-regressive decoding and vanilla speculative decoding, respectively. Our code is available at https://github.com/smart-lty/ParallelSpeculativeDecoding.

CVAug 5, 2022
Hybrid Multimodal Feature Extraction, Mining and Fusion for Sentiment Analysis

Jia Li, Ziyang Zhang, Junjie Lang et al.

In this paper, we present our solutions for the Multimodal Sentiment Analysis Challenge (MuSe) 2022, which includes MuSe-Humor, MuSe-Reaction and MuSe-Stress Sub-challenges. The MuSe 2022 focuses on humor detection, emotional reactions and multimodal emotional stress utilizing different modalities and data sets. In our work, different kinds of multimodal features are extracted, including acoustic, visual, text and biological features. These features are fused by TEMMA and GRU with self-attention mechanism frameworks. In this paper, 1) several new audio features, facial expression features and paragraph-level text embeddings are extracted for accuracy improvement. 2) we substantially improve the accuracy and reliability of multimodal sentiment prediction by mining and blending the multimodal features. 3) effective data augmentation strategies are applied in model training to alleviate the problem of sample imbalance and prevent the model from learning biased subject characters. For the MuSe-Humor sub-challenge, our model obtains the AUC score of 0.8932. For the MuSe-Reaction sub-challenge, the Pearson's Correlations Coefficient of our approach on the test set is 0.3879, which outperforms all other participants. For the MuSe-Stress sub-challenge, our approach outperforms the baseline in both arousal and valence on the test dataset, reaching a final combined result of 0.5151.

CVMar 10, 2023
Aleth-NeRF: Low-light Condition View Synthesis with Concealing Fields

Ziteng Cui, Lin Gu, Xiao Sun et al.

Common capture low-light scenes are challenging for most computer vision techniques, including Neural Radiance Fields (NeRF). Vanilla NeRF is viewer-centred simplifies the rendering process only as light emission from 3D locations in the viewing direction, thus failing to model the low-illumination induced darkness. Inspired by the emission theory of ancient Greeks that visual perception is accomplished by rays casting from eyes, we make slight modifications on vanilla NeRF to train on multiple views of low-light scenes, we can thus render out the well-lit scene in an unsupervised manner. We introduce a surrogate concept, Concealing Fields, that reduces the transport of light during the volume rendering stage. Specifically, our proposed method, Aleth-NeRF, directly learns from the dark image to understand volumetric object representation and concealing field under priors. By simply eliminating Concealing Fields, we can render a single or multi-view well-lit image(s) and gain superior performance over other 2D low-light enhancement methods. Additionally, we collect the first paired LOw-light and normal-light Multi-view (LOM) datasets for future research. This version is invalid, please refer to our new AAAI version: arXiv:2312.09093

CVMar 16, 2023
Facial Affect Recognition based on Transformer Encoder and Audiovisual Fusion for the ABAW5 Challenge

Ziyang Zhang, Liuwei An, Zishun Cui et al.

In this paper, we present our solutions for the 5th Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW), which includes four sub-challenges of Valence-Arousal (VA) Estimation, Expression (Expr) Classification, Action Unit (AU) Detection and Emotional Reaction Intensity (ERI) Estimation. The 5th ABAW competition focuses on facial affect recognition utilizing different modalities and datasets. In our work, we extract powerful audio and visual features using a large number of sota models. These features are fused by Transformer Encoder and TEMMA. Besides, to avoid the possible impact of large dimensional differences between various features, we design an Affine Module to align different features to the same dimension. Extensive experiments demonstrate that the superiority of the proposed method. For the VA Estimation sub-challenge, our method obtains the mean Concordance Correlation Coefficient (CCC) of 0.6066. For the Expression Classification sub-challenge, the average F1 Score is 0.4055. For the AU Detection sub-challenge, the average F1 Score is 0.5296. For the Emotional Reaction Intensity Estimation sub-challenge, the average pearson's correlations coefficient on the validation set is 0.3968. All of the results of four sub-challenges outperform the baseline with a large margin.

CVMar 18, 2023Code
Mutilmodal Feature Extraction and Attention-based Fusion for Emotion Estimation in Videos

Tao Shu, Xinke Wang, Ruotong Wang et al.

The continuous improvement of human-computer interaction technology makes it possible to compute emotions. In this paper, we introduce our submission to the CVPR 2023 Competition on Affective Behavior Analysis in-the-wild (ABAW). Sentiment analysis in human-computer interaction should, as far as possible Start with multiple dimensions, fill in the single imperfect emotion channel, and finally determine the emotion tendency by fitting multiple results. Therefore, We exploited multimodal features extracted from video of different lengths from the competition dataset, including audio, pose and images. Well-informed emotion representations drive us to propose a Attention-based multimodal framework for emotion estimation. Our system achieves the performance of 0.361 on the validation dataset. The code is available at [https://github.com/xkwangcn/ABAW-5th-RT-IAI].

CVOct 9, 2023Code
ASM: Adaptive Sample Mining for In-The-Wild Facial Expression Recognition

Ziyang Zhang, Xiao Sun, Liuwei An et al.

Given the similarity between facial expression categories, the presence of compound facial expressions, and the subjectivity of annotators, facial expression recognition (FER) datasets often suffer from ambiguity and noisy labels. Ambiguous expressions are challenging to differentiate from expressions with noisy labels, which hurt the robustness of FER models. Furthermore, the difficulty of recognition varies across different expression categories, rendering a uniform approach unfair for all expressions. In this paper, we introduce a novel approach called Adaptive Sample Mining (ASM) to dynamically address ambiguity and noise within each expression category. First, the Adaptive Threshold Learning module generates two thresholds, namely the clean and noisy thresholds, for each category. These thresholds are based on the mean class probabilities at each training epoch. Next, the Sample Mining module partitions the dataset into three subsets: clean, ambiguity, and noise, by comparing the sample confidence with the clean and noisy thresholds. Finally, the Tri-Regularization module employs a mutual learning strategy for the ambiguity subset to enhance discrimination ability, and an unsupervised learning strategy for the noise subset to mitigate the impact of noisy labels. Extensive experiments prove that our method can effectively mine both ambiguity and noise, and outperform SOTA methods on both synthetic noisy and original datasets. The supplement material is available at https://github.com/zzzzzzyang/ASM.

CVAug 19, 2024Code
OccMamba: Semantic Occupancy Prediction with State Space Models

Heng Li, Yuenan Hou, Xiaohan Xing et al.

Training deep learning models for semantic occupancy prediction is challenging due to factors such as a large number of occupancy cells, severe occlusion, limited visual cues, complicated driving scenarios, etc. Recent methods often adopt transformer-based architectures given their strong capability in learning input-conditioned weights and long-range relationships. However, transformer-based networks are notorious for their quadratic computation complexity, seriously undermining their efficacy and deployment in semantic occupancy prediction. Inspired by the global modeling and linear computation complexity of the Mamba architecture, we present the first Mamba-based network for semantic occupancy prediction, termed OccMamba. Specifically, we first design the hierarchical Mamba module and local context processor to better aggregate global and local contextual information, respectively. Besides, to relieve the inherent domain gap between the linguistic and 3D domains, we present a simple yet effective 3D-to-1D reordering scheme, i.e., height-prioritized 2D Hilbert expansion. It can maximally retain the spatial structure of 3D voxels as well as facilitate the processing of Mamba blocks. Endowed with the aforementioned designs, our OccMamba is capable of directly and efficiently processing large volumes of dense scene grids, achieving state-of-the-art performance across three prevalent occupancy prediction benchmarks, including OpenOccupancy, SemanticKITTI, and SemanticPOSS. Notably, on OpenOccupancy, our OccMamba outperforms the previous state-of-the-art Co-Occ by 5.1% IoU and 4.3% mIoU, respectively. Our implementation is open-sourced and available at: https://github.com/USTCLH/OccMamba.

CLJul 8, 2024
PsycoLLM: Enhancing LLM for Psychological Understanding and Evaluation

Jinpeng Hu, Tengteng Dong, Luo Gang et al.

Mental health has attracted substantial attention in recent years and LLM can be an effective technology for alleviating this problem owing to its capability in text understanding and dialogue. However, existing research in this domain often suffers from limitations, such as training on datasets lacking crucial prior knowledge and evidence, and the absence of comprehensive evaluation methods. In this paper, we propose a specialized psychological large language model (LLM), named PsycoLLM, trained on a proposed high-quality psychological dataset, including single-turn QA, multi-turn dialogues and knowledge-based QA. Specifically, we construct multi-turn dialogues through a three-step pipeline comprising multi-turn QA generation, evidence judgment, and dialogue refinement. We augment this process with real-world psychological case backgrounds extracted from online platforms, enhancing the relevance and applicability of the generated data. Additionally, to compare the performance of PsycoLLM with other LLMs, we develop a comprehensive psychological benchmark based on authoritative psychological counseling examinations in China, which includes assessments of professional ethics, theoretical proficiency, and case analysis. The experimental results on the benchmark illustrate the effectiveness of PsycoLLM, which demonstrates superior performance compared to other LLMs.

AISep 27, 2024Code
UniEmoX: Cross-modal Semantic-Guided Large-Scale Pretraining for Universal Scene Emotion Perception

Chuang Chen, Xiao Sun, Zhi Liu

Visual emotion analysis holds significant research value in both computer vision and psychology. However, existing methods for visual emotion analysis suffer from limited generalizability due to the ambiguity of emotion perception and the diversity of data scenarios. To tackle this issue, we introduce UniEmoX, a cross-modal semantic-guided large-scale pretraining framework. Inspired by psychological research emphasizing the inseparability of the emotional exploration process from the interaction between individuals and their environment, UniEmoX integrates scene-centric and person-centric low-level image spatial structural information, aiming to derive more nuanced and discriminative emotional representations. By exploiting the similarity between paired and unpaired image-text samples, UniEmoX distills rich semantic knowledge from the CLIP model to enhance emotional embedding representations more effectively. To the best of our knowledge, this is the first large-scale pretraining framework that integrates psychological theories with contemporary contrastive learning and masked image modeling techniques for emotion analysis across diverse scenarios. Additionally, we develop a visual emotional dataset titled Emo8. Emo8 samples cover a range of domains, including cartoon, natural, realistic, science fiction and advertising cover styles, covering nearly all common emotional scenes. Comprehensive experiments conducted on six benchmark datasets across two downstream tasks validate the effectiveness of UniEmoX. The source code is available at https://github.com/chincharles/u-emo.

CVJun 9, 2022
Extreme Masking for Learning Instance and Distributed Visual Representations

Zhirong Wu, Zihang Lai, Xiao Sun et al.

The paper presents a scalable approach for learning spatially distributed visual representations over individual tokens and a holistic instance representation simultaneously. We use self-attention blocks to represent spatially distributed tokens, followed by cross-attention blocks to aggregate the holistic image instance. The core of the approach is the use of extremely large token masking (75\%-90\%) as the data augmentation for supervision. Our model, named ExtreMA, follows the plain BYOL approach where the instance representation from the unmasked subset is trained to predict that from the intact input. Instead of encouraging invariance across inputs, the model is required to capture informative variations in an image. The paper makes three contributions: 1) It presents random masking as a strong and computationally efficient data augmentation for siamese representation learning. 2) With multiple sampling per instance, extreme masking greatly speeds up learning and improves performance with more data. 3) ExtreMA obtains stronger linear probing performance than masked modeling methods, and better transfer performance than prior contrastive models.

CVSep 13, 2023
DEFormer: DCT-driven Enhancement Transformer for Low-light Image and Dark Vision

Xiangchen Yin, Zhenda Yu, Xin Gao et al.

Low-light image enhancement restores the colors and details of a single image and improves high-level visual tasks. However, restoring the lost details in the dark area is still a challenge relying only on the RGB domain. In this paper, we delve into frequency as a new clue into the model and propose a DCT-driven enhancement transformer (DEFormer) framework. First, we propose a learnable frequency branch (LFB) for frequency enhancement contains DCT processing and curvature-based frequency enhancement (CFE) to represent frequency features. Additionally, we propose a cross domain fusion (CDF) to reduce the differences between the RGB domain and the frequency domain. Our DEFormer has achieved superior results on the LOL and MIT-Adobe FiveK datasets, improving the dark detection performance.

AIJan 12Code
Beyond Static Tools: Test-Time Tool Evolution for Scientific Reasoning

Jiaxuan Lu, Ziyu Kong, Yemin Wang et al.

The central challenge of AI for Science is not reasoning alone, but the ability to create computational methods in an open-ended scientific world. Existing LLM-based agents rely on static, pre-defined tool libraries, a paradigm that fundamentally fails in scientific domains where tools are sparse, heterogeneous, and intrinsically incomplete. In this paper, we propose Test-Time Tool Evolution (TTE), a new paradigm that enables agents to synthesize, verify, and evolve executable tools during inference. By transforming tools from fixed resources into problem-driven artifacts, TTE overcomes the rigidity and long-tail limitations of static tool libraries. To facilitate rigorous evaluation, we introduce SciEvo, a benchmark comprising 1,590 scientific reasoning tasks supported by 925 automatically evolved tools. Extensive experiments show that TTE achieves state-of-the-art performance in both accuracy and tool efficiency, while enabling effective cross-domain adaptation of computational tools. The code and benchmark have been released at https://github.com/lujiaxuan0520/Test-Time-Tool-Evol.

CVMar 10Code
Stepping VLMs onto the Court: Benchmarking Spatial Intelligence in Sports

Yuchen Yang, Yuqing Shao, Duxiu Huang et al.

Sports have long attracted broad attention as they push the limits of human physical and cognitive capabilities. Amid growing interest in spatial intelligence for vision-language models (VLMs), sports provide a natural testbed for understanding high-intensity human motion and dynamic object interactions. To this end, we present CourtSI, the first large-scale spatial intelligence dataset tailored to sports scenarios. CourtSI contains over 1M QA pairs, organized under a holistic taxonomy that systematically covers spatial counting, distance measurement, localization, and relational reasoning, across representative net sports including badminton, tennis, and table tennis. Leveraging well-defined court geometry as metric anchors, we develop a semi-automatic data engine to reconstruct sports scenes, enabling scalable curation of CourtSI. In addition, we introduce CourtSI-Bench, a high-quality evaluation benchmark comprising 3,686 QA pairs with rigorous human verification. We evaluate 25 proprietary and open-source VLMs on CourtSI-Bench, revealing a remaining human-AI performance gap and limited generalization from existing spatial intelligence benchmarks. These findings indicate that sports scenarios expose limitations in spatial intelligence capabilities captured by existing benchmarks. Further, fine-tuning Qwen3-VL-8B on CourtSI improves accuracy on CourtSI-Bench by 23.5 percentage points. The adapted model also generalizes effectively to CourtSI-Ext, an evaluation set built on a similar but unseen sport, and demonstrates enhanced spatial-aware commentary generation. Together, these findings demonstrate that CourtSI provides a scalable pathway toward advancing spatial intelligence of VLMs in sports.

CLAug 23, 2023
PREFER: Prompt Ensemble Learning via Feedback-Reflect-Refine

Chenrui Zhang, Lin Liu, Jinpeng Wang et al.

As an effective tool for eliciting the power of Large Language Models (LLMs), prompting has recently demonstrated unprecedented abilities across a variety of complex tasks. To further improve the performance, prompt ensemble has attracted substantial interest for tackling the hallucination and instability of LLMs. However, existing methods usually adopt a two-stage paradigm, which requires a pre-prepared set of prompts with substantial manual effort, and is unable to perform directed optimization for different weak learners. In this paper, we propose a simple, universal, and automatic method named PREFER (Pompt Ensemble learning via Feedback-Reflect-Refine) to address the stated limitations. Specifically, given the fact that weak learners are supposed to focus on hard examples during boosting, PREFER builds a feedback mechanism for reflecting on the inadequacies of existing weak learners. Based on this, the LLM is required to automatically synthesize new prompts for iterative refinement. Moreover, to enhance stability of the prompt effect evaluation, we propose a novel prompt bagging method involving forward and backward thinking, which is superior to majority voting and is beneficial for both feedback and weight calculation in boosting. Extensive experiments demonstrate that our PREFER achieves state-of-the-art performance in multiple types of tasks by a significant margin. We have made our code publicly available.

SOC-PHMay 16
CARDIO-Affect: A Hamiltonian-Variability Framework for Spatio-Temporal Emotional Pattern Recognition with Manifold-Based Individual and Group Profiling

Xiao Sun

We present CARDIO-Affect, a complex-systems theoretical framework for long-term emotional dynamics in bounded social groups, with explicit uncertainty quantification at every layer. Long-period naturalistic emotion in stable small groups exhibits hallmarks of complex systems -- multi-stable attractors, weak chaos, long-range memory, and sparse heterogeneous coupling -- invisible to conventional short-clip facial-emotion analysis. CARDIO-Affect treats individual emotion as a multi-stable nonlinear stochastic dynamical system and group emotion as a sparsely-coupled network with emergent macrostates, formalised through six propositions and four pillars: (i) statistical mechanics with neural-parameterised Hamiltonian SDE over asymmetric potentials; (ii) information geometry on a 45-dimensional Fisher-Rao manifold; (iii) topological data analysis for invariant trajectory signatures; (iv) HRV-inspired Emotional Variability Analytics (EVA) decomposing each person-day into multi-scale time/frequency/nonlinear measures. We validate on the first 30.1-month longitudinal in-the-wild facial-emotion corpus (companion: arXiv:2510.15221) by discovering three falsifiable paradoxes: Sparse-Contagion (R_0=0.36, density 2.7%, 8 BH-FDR edges), Asymmetric-Persistence (negative dwell 5.85x positive, 1.77D potential gap), and Crisis-Inversion (Shanghai 2022 lockdown naive d=-0.40 collapses to permutation-p=0.94 under BSTS + synthetic-control). On synthetic benchmarks, CARDIO-EBM v2 matches asymptotically optimal Granger on linear VAR data (Class A AUROC 0.984+/-0.012 vs Granger 0.997+/-0.001, 5 seeds) but fails on tanh-coupled nonlinear data (Class B AUROC 0.490 vs Granger 0.796), a documented limitation of the linear mask-self estimator. We release framework code and the full reproduction pipeline.

LGSep 24, 2022
Hybrid Multimodal Fusion for Humor Detection

Haojie Xu, Weifeng Liu, Jingwei Liu et al.

In this paper, we present our solution to the MuSe-Humor sub-challenge of the Multimodal Emotional Challenge (MuSe) 2022. The goal of the MuSe-Humor sub-challenge is to detect humor and calculate AUC from audiovisual recordings of German football Bundesliga press conferences. It is annotated for humor displayed by the coaches. For this sub-challenge, we first build a discriminant model using the transformer module and BiLSTM module, and then propose a hybrid fusion strategy to use the prediction results of each modality to improve the performance of the model. Our experiments demonstrate the effectiveness of our proposed model and hybrid fusion strategy on multimodal fusion, and the AUC of our proposed model on the test set is 0.8972.

LGJun 6, 2023
Revisiting Neural Retrieval on Accelerators

Jiaqi Zhai, Zhaojie Gong, Yueming Wang et al.

Retrieval finds a small number of relevant candidates from a large corpus for information retrieval and recommendation applications. A key component of retrieval is to model (user, item) similarity, which is commonly represented as the dot product of two learned embeddings. This formulation permits efficient inference, commonly known as Maximum Inner Product Search (MIPS). Despite its popularity, dot products cannot capture complex user-item interactions, which are multifaceted and likely high rank. We hence examine non-dot-product retrieval settings on accelerators, and propose \textit{mixture of logits} (MoL), which models (user, item) similarity as an adaptive composition of elementary similarity functions. This new formulation is expressive, capable of modeling high rank (user, item) interactions, and further generalizes to the long tail. When combined with a hierarchical retrieval strategy, \textit{h-indexer}, we are able to scale up MoL to 100M corpus on a single GPU with latency comparable to MIPS baselines. On public datasets, our approach leads to uplifts of up to 77.3\% in hit rate (HR). Experiments on a large recommendation surface at Meta showed strong metric gains and reduced popularity bias, validating the proposed approach's performance and improved generalization.

CVDec 14, 2023Code
Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption

Ziteng Cui, Lin Gu, Xiao Sun et al.

The standard Neural Radiance Fields (NeRF) paradigm employs a viewer-centered methodology, entangling the aspects of illumination and material reflectance into emission solely from 3D points. This simplified rendering approach presents challenges in accurately modeling images captured under adverse lighting conditions, such as low light or over-exposure. Motivated by the ancient Greek emission theory that posits visual perception as a result of rays emanating from the eyes, we slightly refine the conventional NeRF framework to train NeRF under challenging light conditions and generate normal-light condition novel views unsupervised. We introduce the concept of a "Concealing Field," which assigns transmittance values to the surrounding air to account for illumination effects. In dark scenarios, we assume that object emissions maintain a standard lighting level but are attenuated as they traverse the air during the rendering process. Concealing Field thus compel NeRF to learn reasonable density and colour estimations for objects even in dimly lit situations. Similarly, the Concealing Field can mitigate over-exposed emissions during the rendering stage. Furthermore, we present a comprehensive multi-view dataset captured under challenging illumination conditions for evaluation. Our code and dataset available at https://github.com/cuiziteng/Aleth-NeRF

CVDec 2, 2025Code
From Detection to Association: Learning Discriminative Object Embeddings for Multi-Object Tracking

Yuqing Shao, Yuchen Yang, Rui Yu et al.

End-to-end multi-object tracking (MOT) methods have recently achieved remarkable progress by unifying detection and association within a single framework. Despite their strong detection performance, these methods suffer from relatively low association accuracy. Through detailed analysis, we observe that object embeddings produced by the shared DETR architecture display excessively high inter-object similarity, as it emphasizes only category-level discrimination within single frames. In contrast, tracking requires instance-level distinction across frames with spatial and temporal continuity, for which current end-to-end approaches insufficiently optimize object embeddings. To address this, we introduce FDTA (From Detection to Association), an explicit feature refinement framework that enhances object discriminativeness across three complementary perspectives. Specifically, we introduce a Spatial Adapter (SA) to integrate depth-aware cues for spatial continuity, a Temporal Adapter (TA) to aggregate historical information for temporal dependencies, and an Identity Adapter (IA) to leverage quality-aware contrastive learning for instance-level separability. Extensive experiments demonstrate that FDTA achieves state-of-the-art performance on multiple challenging MOT benchmarks, including DanceTrack, SportsMOT, and BFT, highlighting the effectiveness of our proposed discriminative embedding enhancement strategy. The code is available at https://github.com/Spongebobbbbbbbb/FDTA.

CLAug 6, 2024
Empathy Level Alignment via Reinforcement Learning for Empathetic Response Generation

Hui Ma, Bo Zhang, Bo Xu et al.

Empathetic response generation, aiming to understand the user's situation and feelings and respond empathically, is crucial in building human-like dialogue systems. Traditional approaches typically employ maximum likelihood estimation as the optimization objective during training, yet fail to align the empathy levels between generated and target responses. To this end, we propose an empathetic response generation framework using reinforcement learning (EmpRL). The framework develops an effective empathy reward function and generates empathetic responses by maximizing the expected reward through reinforcement learning. EmpRL utilizes the pre-trained T5 model as the generator and further fine-tunes it to initialize the policy. To align the empathy levels between generated and target responses within a given context, an empathy reward function containing three empathy communication mechanisms -- emotional reaction, interpretation, and exploration -- is constructed using pre-designed and pre-trained empathy identifiers. During reinforcement learning training, the proximal policy optimization algorithm is used to fine-tune the policy, enabling the generation of empathetic responses. Both automatic and human evaluations demonstrate that the proposed EmpRL framework significantly improves the quality of generated responses, enhances the similarity in empathy levels between generated and target responses, and produces empathetic responses covering both affective and cognitive aspects.

CVDec 29, 2024Code
MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks

Yifei Liu, Zhihang Zhong, Yifan Zhan et al.

While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue, improvements have been made by pruning unnecessary Gaussians, either through a hand-crafted criterion or by using learned masks. However, these methods deterministically remove Gaussians based on a snapshot of the pruning moment, leading to sub-optimized reconstruction performance from a long-term perspective. To address this issue, we introduce MaskGaussian, which models Gaussians as probabilistic entities rather than permanently removing them, and utilize them according to their probability of existence. To achieve this, we propose a masked-rasterization technique that enables unused yet probabilistically existing Gaussians to receive gradients, allowing for dynamic assessment of their contribution to the evolving scene and adjustment of their probability of existence. Hence, the importance of Gaussians iteratively changes and the pruned Gaussians are selected diversely. Extensive experiments demonstrate the superiority of the proposed method in achieving better rendering quality with fewer Gaussians than previous pruning methods, pruning over 60% of Gaussians on average with only a 0.02 PSNR decline. Our code can be found at: https://github.com/kaikai23/MaskGaussian

CVNov 14, 2023
Velocity Disambiguation for Video Frame Interpolation

Zhihang Zhong, Yiming Zhang, Wei Wang et al.

Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. Moreover, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames, due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing without requiring extra computation. Furthermore, we demonstrate that if additional latency is acceptable, a continuous map estimator can be employed to compute a pixel-wise dense distance indexing using multiple nearby frames. Combined with efficient multi-frame refinement, this extension can further disambiguate complex motion, thus enhancing performance both qualitatively and quantitatively. Additionally, the ability to manually specify distance indexing allows for independent temporal manipulation of each object, providing a novel tool for video editing tasks such as re-timing.

CVDec 9, 2025
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Yuning Gong, Yifei Liu, Yifan Zhan et al.

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.

IVFeb 7, 2025Code
Multi-Class Segmentation of Aortic Branches and Zones in Computed Tomography Angiography: The AortaSeg24 Challenge

Muhammad Imran, Jonathan R. Krebs, Vishal Balaji Sivaraman et al.

Multi-class segmentation of the aorta in computed tomography angiography (CTA) scans is essential for diagnosing and planning complex endovascular treatments for patients with aortic dissections. However, existing methods reduce aortic segmentation to a binary problem, limiting their ability to measure diameters across different branches and zones. Furthermore, no open-source dataset is currently available to support the development of multi-class aortic segmentation methods. To address this gap, we organized the AortaSeg24 MICCAI Challenge, introducing the first dataset of 100 CTA volumes annotated for 23 clinically relevant aortic branches and zones. This dataset was designed to facilitate both model development and validation. The challenge attracted 121 teams worldwide, with participants leveraging state-of-the-art frameworks such as nnU-Net and exploring novel techniques, including cascaded models, data augmentation strategies, and custom loss functions. We evaluated the submitted algorithms using the Dice Similarity Coefficient (DSC) and Normalized Surface Distance (NSD), highlighting the approaches adopted by the top five performing teams. This paper presents the challenge design, dataset details, evaluation metrics, and an in-depth analysis of the top-performing algorithms. The annotated dataset, evaluation code, and implementations of the leading methods are publicly available to support further research. All resources can be accessed at https://aortaseg24.grand-challenge.org.

LGMay 15
FLUIDSPLAT: Reconstructing Physical Fields from Sparse Sensors via Gaussian Primitives

Huaxi Huang, Meng Li, Zhengqing Gao et al.

Reconstructing continuous flow fields from sparse surface-mounted sensors is central to aerodynamic design, flow control, and digital-twin instrumentation. Existing neural methods for this task typically encode sensor readings into implicit latent codes with little spatial interpretability and limited formal guidance on how representational capacity should scale with observation count. Inspired by 3D Gaussian Splatting, we introduce FLUIDSPLAT, a sensor-conditioned model that predicts K anisotropic Gaussian primitives forming a partition-of-unity scaffold, a spatially explicit and interpretable intermediate representation of the flow. For an idealized Gaussian primitive estimator, we prove an $O(K^{-s/d})$ approximation rate for fields with Sobolev smoothness $s$; incorporating $N$ noisy observations yields a squared-risk decomposition with bias $O(K^{-2s/d})$ and variance $O(σ^{2}K/N)$.Balancing the two yields $K^{*}\!\sim\!(N/σ^{2})^{d/(2s+d)}$: primitive count cannot grow freely under sparse sensing, revealing a variance bottleneck that motivates complementing the scaffold with a state-conditioned residual decoder. On a standard cylinder-flow benchmark, FLUIDSPLAT achieves the best mean error across all surface-sensor layouts; on AirfRANS with 8 surface-pressure sensors, it reduces error by 11-23% over the strongest baseline across three standard splits.

CVDec 12, 2023Code
Mask as Supervision: Leveraging Unified Mask Information for Unsupervised 3D Pose Estimation

Yuchen Yang, Yu Qiao, Xiao Sun

Automatic estimation of 3D human pose from monocular RGB images is a challenging and unsolved problem in computer vision. In a supervised manner, approaches heavily rely on laborious annotations and present hampered generalization ability due to the limited diversity of 3D pose datasets. To address these challenges, we propose a unified framework that leverages mask as supervision for unsupervised 3D pose estimation. With general unsupervised segmentation algorithms, the proposed model employs skeleton and physique representations that exploit accurate pose information from coarse to fine. Compared with previous unsupervised approaches, we organize the human skeleton in a fully unsupervised way which enables the processing of annotation-free data and provides ready-to-use estimation results. Comprehensive experiments demonstrate our state-of-the-art pose estimation performance on Human3.6M and MPI-INF-3DHP datasets. Further experiments on in-the-wild datasets also illustrate the capability to access more data to boost our model. Code will be available at https://github.com/Charrrrrlie/Mask-as-Supervision.

CVMar 19, 2023
Spatial-temporal Transformer for Affective Behavior Analysis

Peng Zou, Rui Wang, Kehua Wen et al.

The in-the-wild affective behavior analysis has been an important study. In this paper, we submit our solutions for the 5th Workshop and Competition on Affective Behavior Analysis in-the-wild (ABAW), which includes V-A Estimation, Facial Expression Classification and AU Detection Sub-challenges. We propose a Transformer Encoder with Multi-Head Attention framework to learn the distribution of both the spatial and temporal features. Besides, there are virious effective data augmentation strategies employed to alleviate the problems of sample imbalance during model training. The results fully demonstrate the effectiveness of our proposed model based on the Aff-Wild2 dataset.

AIApr 7Code
COSMO-Agent: Tool-Augmented Agent for Closed-loop Optimization,Simulation,and Modeling Orchestration

Liyuan Deng, Shujian Deng, Yongkang Chen et al.

Iterative industrial design-simulation optimization is bottlenecked by the CAD-CAE semantic gap: translating simulation feedback into valid geometric edits under diverse, coupled constraints. To fill this gap, we propose COSMO-Agent (Closed-loop Optimization, Simulation, and Modeling Orchestration), a tool-augmented reinforcement learning (RL) framework that teaches LLMs to complete the closed-loop CAD-CAE process. Specifically, we cast CAD generation, CAE solving, result parsing, and geometry revision as an interactive RL environment, where an LLM learns to orchestrate external tools and revise parametric geometries until constraints are satisfied. To make this learning stable and industrially usable, we design a multi-constraint reward that jointly encourages feasibility, toolchain robustness, and structured output validity. In addition, we contribute an industry-aligned dataset that covers 25 component categories with executable CAD-CAE tasks to support realistic training and evaluation. Experiments show that COSMO-Agent training substantially improves small open-source LLMs for constraint-driven design, exceeding large open-source and strong closed-source models in feasibility, efficiency, and stability.

AIApr 1Code
Tool-Augmented Agent for Closed-loop Optimization,Simulation,and Modeling Orchestration

Liyuan Deng, Shujian Deng, Yongkang Chen et al.

Iterative industrial design-simulation optimization is bottlenecked by the CAD-CAE semantic gap: translating simulation feedback into valid geometric edits under diverse, coupled constraints. To fill this gap, we propose COSMO-Agent (Closed-loop Optimization, Simulation, and Modeling Orchestration), a tool-augmented reinforcement learning (RL) framework that teaches LLMs to complete the closed-loop CAD-CAE process. Specifically, we cast CAD generation, CAE solving, result parsing, and geometry revision as an interactive RL environment, where an LLM learns to orchestrate external tools and revise parametric geometries until constraints are satisfied. To make this learning stable and industrially usable, we design a multi-constraint reward that jointly encourages feasibility, toolchain robustness, and structured output validity. In addition, we contribute an industry-aligned dataset that covers 25 component categories with executable CAD-CAE tasks to support realistic training and evaluation. Experiments show that COSMO-Agent training substantially improves small open-source LLMs for constraint-driven design, exceeding large open-source and strong closed-source models in feasibility, efficiency, and stability.

CVSep 22, 2024
Prior Knowledge Distillation Network for Face Super-Resolution

Qiu Yang, Xiao Sun, Xin-yu Li et al.

The purpose of face super-resolution (FSR) is to reconstruct high-resolution (HR) face images from low-resolution (LR) inputs. With the continuous advancement of deep learning technologies, contemporary prior-guided FSR methods initially estimate facial priors and then use this information to assist in the super-resolution reconstruction process. However, ensuring the accuracy of prior estimation remains challenging, and straightforward cascading and convolutional operations often fail to fully leverage prior knowledge. Inaccurate or insufficiently utilized prior information inevitably degrades FSR performance. To address this issue, we propose a prior knowledge distillation network (PKDN) for FSR, which involves transferring prior information from the teacher network to the student network. This approach enables the network to learn priors during the training stage while relying solely on low-resolution facial images during the testing stage, thus mitigating the adverse effects of prior estimation inaccuracies. Additionally, we incorporate robust attention mechanisms to design a parsing map fusion block that effectively utilizes prior information. To prevent feature loss, we retain multi-scale features during the feature extraction stage and employ them in the subsequent super-resolution reconstruction process. Experimental results on benchmark datasets demonstrate that our PKDN approach surpasses existing FSR methods in generating high-quality face images.

CVJul 17, 2024
Compound Expression Recognition via Multi Model Ensemble for the ABAW7 Challenge

Xuxiong Liu, Kang Shen, Jun Yao et al.

Compound Expression Recognition (CER) is vital for effective interpersonal interactions. Human emotional expressions are inherently complex due to the presence of compound expressions, requiring the consideration of both local and global facial cues for accurate judgment. In this paper, we propose an ensemble learning-based solution to address this complexity. Our approach involves training three distinct expression classification models using convolutional networks, Vision Transformers, and multiscale local attention networks. By employing late fusion for model ensemble, we combine the outputs of these models to predict the final results. Our method demonstrates high accuracy on the RAF-DB datasets and is capable of recognizing expressions in certain portions of the C-EXPR-DB through zero-shot learning.

CLJan 12
TALON: Confidence-Aware Speculative Decoding with Adaptive Token Trees

Tianyu Liu, Qitan Lv, Yuhao Shen et al.

Speculative decoding (SD) has become a standard technique for accelerating LLM inference without sacrificing output quality. Recent advances in speculative decoding have shifted from sequential chain-based drafting to tree-structured generation, where the draft model constructs a tree of candidate tokens to explore multiple possible drafts in parallel. However, existing tree-based SD methods typically build a fixed-width, fixed-depth draft tree, which fails to adapt to the varying difficulty of tokens and contexts. As a result, the draft model cannot dynamically adjust the tree structure to early stop on difficult tokens and extend generation for simple ones. To address these challenges, we introduce TALON, a training-free, budget-driven adaptive tree expansion framework that can be plugged into existing tree-based methods. Unlike static methods, TALON constructs the draft tree iteratively until a fixed token budget is met, using a hybrid expansion strategy that adaptively allocates the node budget to each layer of the draft tree. This framework naturally shapes the draft tree into a "deep-and-narrow" form for deterministic contexts and a "shallow-and-wide" form for uncertain branches, effectively optimizing the trade-off between exploration width and generation depth under a given budget. Extensive experiments across 5 models and 6 datasets demonstrate that TALON consistently outperforms state-of-the-art EAGLE-3, achieving up to 5.16x end-to-end speedup over auto-regressive decoding.

CVNov 21, 2025Code
RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis

Linfeng Dong, Yuchen Yang, Hao Wu et al.

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket pose alongside traditional ball positions, enabling research into complex human-object interactions. It is designed to tackle three interconnected tasks: fine-grained ball tracking, articulated racket pose estimation, and predictive ball trajectory forecasting. Our evaluation of established baselines reveals a critical insight for multi-modal fusion: while naively concatenating racket pose features degrades performance, a CrossAttention mechanism is essential to unlock their value, leading to trajectory prediction results that surpass strong unimodal baselines. RacketVision provides a versatile resource and a strong starting point for future research in dynamic object tracking, conditional motion forecasting, and multimodal analysis in sports. Project page at https://github.com/OrcustD/RacketVision

CVSep 29, 2025Code
ExGS: Extreme 3D Gaussian Compression with Diffusion Priors

Jiaqi Chen, Xinhao Ji, Yuanyuan Gao et al.

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression methods either rely on costly optimization, which is slow and scene-specific, or adopt training-free pruning and quantization, which degrade rendering quality under high compression ratios. In contrast, recent data-driven approaches provide a promising direction to overcome this trade-off, enabling efficient compression while preserving high rendering quality. We introduce ExGS, a novel feed-forward framework that unifies Universal Gaussian Compression (UGC) with GaussPainter for Extreme 3DGS compression. UGC performs re-optimization-free pruning to aggressively reduce Gaussian primitives while retaining only essential information, whereas GaussPainter leverages powerful diffusion priors with mask-guided refinement to restore high-quality renderings from heavily pruned Gaussian scenes. Unlike conventional inpainting, GaussPainter not only fills in missing regions but also enhances visible pixels, yielding substantial improvements in degraded renderings. To ensure practicality, it adopts a lightweight VAE and a one-step diffusion design, enabling real-time restoration. Our framework can even achieve over 100X compression (reducing a typical 354.77 MB model to about 3.31 MB) while preserving fidelity and significantly improving image quality under challenging conditions. These results highlight the central role of diffusion priors in bridging the gap between extreme compression and high-quality neural rendering. Our code repository will be released at: https://github.com/chenttt2001/ExGS

CVAug 19, 2025Code
Learnable SMPLify: A Neural Solution for Optimization-Free Human Pose Inverse Kinematics

Yuchen Yang, Linfeng Dong, Wei Wang et al.

In 3D human pose and shape estimation, SMPLify remains a robust baseline that solves inverse kinematics (IK) through iterative optimization. However, its high computational cost limits its practicality. Recent advances across domains have shown that replacing iterative optimization with data-driven neural networks can achieve significant runtime improvements without sacrificing accuracy. Motivated by this trend, we propose Learnable SMPLify, a neural framework that replaces the iterative fitting process in SMPLify with a single-pass regression model. The design of our framework targets two core challenges in neural IK: data construction and generalization. To enable effective training, we propose a temporal sampling strategy that constructs initialization-target pairs from sequential frames. To improve generalization across diverse motions and unseen poses, we propose a human-centric normalization scheme and residual learning to narrow the solution space. Learnable SMPLify supports both sequential inference and plug-in post-processing to refine existing image-based estimators. Extensive experiments demonstrate that our method establishes itself as a practical and simple baseline: it achieves nearly 200x faster runtime compared to SMPLify, generalizes well to unseen 3DPW and RICH, and operates in a model-agnostic manner when used as a plug-in tool on LucidAction. The code is available at https://github.com/Charrrrrlie/Learnable-SMPLify.

CLJul 2, 2025Code
LogitSpec: Accelerating Retrieval-based Speculative Decoding via Next Next Token Speculation

Tianyu Liu, Qitan Lv, Hao Li et al.

Speculative decoding (SD), where a small draft model is employed to propose draft tokens in advance and then the target model validates them in parallel, has emerged as a promising technique for LLM inference acceleration. Many endeavors to improve SD are to eliminate the need for a draft model and generate draft tokens in a retrieval-based manner in order to further alleviate the drafting overhead and significantly reduce the difficulty in deployment and applications. However, retrieval-based SD relies on a matching paradigm to retrieval the most relevant reference as the draft tokens, where these methods often fail to find matched and accurate draft tokens. To address this challenge, we propose LogitSpec to effectively expand the retrieval range and find the most relevant reference as drafts. Our LogitSpec is motivated by the observation that the logit of the last token can not only predict the next token, but also speculate the next next token. Specifically, LogitSpec generates draft tokens in two steps: (1) utilizing the last logit to speculate the next next token; (2) retrieving relevant reference for both the next token and the next next token. LogitSpec is training-free and plug-and-play, which can be easily integrated into existing LLM inference frameworks. Extensive experiments on a wide range of text generation benchmarks demonstrate that LogitSpec can achieve up to 2.61 $\times$ speedup and 3.28 mean accepted tokens per decoding step. Our code is available at https://github.com/smart-lty/LogitSpec.

CVNov 20, 2024Code
X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimation

Yuchen Yang, Xuanyi Liu, Xing Gao et al.

Recent unsupervised methods for monocular 3D pose estimation have endeavored to reduce dependence on limited annotated 3D data, but most are solely formulated in 2D space, overlooking the inherent depth ambiguity issue. Due to the information loss in 3D-to-2D projection, multiple potential depths may exist, yet only some of them are plausible in human structure. To tackle depth ambiguity, we propose a novel unsupervised framework featuring a multi-hypothesis detector and multiple tailored pretext tasks. The detector extracts multiple hypotheses from a heatmap within a local window, effectively managing the multi-solution problem. Furthermore, the pretext tasks harness 3D human priors from the SMPL model to regularize the solution space of pose estimation, aligning it with the empirical distribution of 3D human structures. This regularization is partially achieved through a GCN-based discriminator within the discriminative learning, and is further complemented with synthetic images through rendering, ensuring plausible estimations. Consequently, our approach demonstrates state-of-the-art unsupervised 3D pose estimation performance on various human datasets. Further evaluations on data scale-up and one animal dataset highlight its generalization capabilities. Code will be available at https://github.com/Charrrrrlie/X-as-Supervision.

SDMay 2, 2023Code
Long-Term Rhythmic Video Soundtracker

Jiashuo Yu, Yaohui Wang, Xinyuan Chen et al.

We consider the problem of generating musical soundtracks in sync with rhythmic visual cues. Most existing works rely on pre-defined music representations, leading to the incompetence of generative flexibility and complexity. Other methods directly generating video-conditioned waveforms suffer from limited scenarios, short lengths, and unstable generation quality. To this end, we present Long-Term Rhythmic Video Soundtracker (LORIS), a novel framework to synthesize long-term conditional waveforms. Specifically, our framework consists of a latent conditional diffusion probabilistic model to perform waveform synthesis. Furthermore, a series of context-aware conditioning encoders are proposed to take temporal information into consideration for a long-term generation. Notably, we extend our model's applicability from dances to multiple sports scenarios such as floor exercise and figure skating. To perform comprehensive evaluations, we establish a benchmark for rhythmic video soundtracks including the pre-processed dataset, improved evaluation metrics, and robust generative baselines. Extensive experiments show that our model generates long-term soundtracks with state-of-the-art musical quality and rhythmic correspondence. Codes are available at \url{https://github.com/OpenGVLab/LORIS}.

CVAug 16, 2021Code
Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation

Ailing Zeng, Xiao Sun, Lei Yang et al.

Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth ambiguity, self-occlusion, and complex or rare poses is still far from satisfactory. In this work, we target these hard poses and present a novel skeletal GNN learning solution. To be specific, we propose a hop-aware hierarchical channel-squeezing fusion layer to effectively extract relevant information from neighboring nodes while suppressing undesired noises in GNN learning. In addition, we propose a temporal-aware dynamic graph construction procedure that is robust and effective for 3D pose estimation. Experimental results on the Human3.6M dataset show that our solution achieves 10.3\% average prediction accuracy improvement and greatly improves on hard poses over state-of-the-art techniques. We further apply the proposed technique on the skeleton-based action recognition task and also achieve state-of-the-art performance. Our code is available at https://github.com/ailingzengzzz/Skeletal-GNN.

CVApr 7, 2021Code
Neural Articulated Radiance Field

Atsuhiro Noguchi, Xiao Sun, Stephen Lin et al.

We present Neural Articulated Radiance Field (NARF), a novel deformable 3D representation for articulated objects learned from images. While recent advances in 3D implicit representation have made it possible to learn models of complex objects, learning pose-controllable representations of articulated objects remains a challenge, as current methods require 3D shape supervision and are unable to render appearance. In formulating an implicit representation of 3D articulated objects, our method considers only the rigid transformation of the most relevant object part in solving for the radiance field at each 3D location. In this way, the proposed method represents pose-dependent changes without significantly increasing the computational complexity. NARF is fully differentiable and can be trained from images with pose annotations. Moreover, through the use of an autoencoder, it can learn appearance variations over multiple instances of an object class. Experiments show that the proposed method is efficient and can generalize well to novel poses. The code is available for research purposes at https://github.com/nogu-atsu/NARF

CVJul 6, 2020Code
Point-Set Anchors for Object Detection, Instance Segmentation and Pose Estimation

Fangyun Wei, Xiao Sun, Hongyang Li et al.

A recent approach for object detection and human pose estimation is to regress bounding boxes or human keypoints from a central point on the object or person. While this center-point regression is simple and efficient, we argue that the image features extracted at a central point contain limited information for predicting distant keypoints or bounding box boundaries, due to object deformation and scale/orientation variation. To facilitate inference, we propose to instead perform regression from a set of points placed at more advantageous positions. This point set is arranged to reflect a good initialization for the given task, such as modes in the training data for pose estimation, which lie closer to the ground truth than the central point and provide more informative features for regression. As the utility of a point set depends on how well its scale, aspect ratio and rotation matches the target, we adopt the anchor box technique of sampling these transformations to generate additional point-set candidates. We apply this proposed framework, called Point-Set Anchors, to object detection, instance segmentation, and human pose estimation. Our results show that this general-purpose approach can achieve performance competitive with state-of-the-art methods for each of these tasks. Code is available at \url{https://github.com/FangyunWei/PointSetAnchor}

LGApr 17, 2023
Enhancing Personalized Ranking With Differentiable Group AUC Optimization

Xiao Sun, Bo Zhang, Chenrui Zhang et al.

AUC is a common metric for evaluating the performance of a classifier. However, most classifiers are trained with cross entropy, and it does not optimize the AUC metric directly, which leaves a gap between the training and evaluation stage. In this paper, we propose the PDAOM loss, a Personalized and Differentiable AUC Optimization method with Maximum violation, which can be directly applied when training a binary classifier and optimized with gradient-based methods. Specifically, we construct the pairwise exponential loss with difficult pair of positive and negative samples within sub-batches grouped by user ID, aiming to guide the classifier to pay attention to the relation between hard-distinguished pairs of opposite samples from the perspective of independent users. Compared to the origin form of pairwise exponential loss, the proposed PDAOM loss not only improves the AUC and GAUC metrics in the offline evaluation, but also reduces the computation complexity of the training objective. Furthermore, online evaluation of the PDAOM loss on the 'Guess What You Like' feed recommendation application in Meituan manifests 1.40% increase in click count and 0.65% increase in order count compared to the baseline model, which is a significant improvement in this well-developed online life service recommendation system.