Accurate and Interactive Visual-Inertial Sensor Calibration with Next-Best-View and Next-Best-Trajectory SuggestionChristopher L. Choi, Binbin Xu, Stefan Leutenegger
Visual-Inertial (VI) sensors are popular in robotics, self-driving vehicles, and augmented and virtual reality applications. In order to use them for any computer vision or state-estimation task, a good calibration is essential. However, collecting informative calibration data in order to render the calibration parameters observable is not trivial for a non-expert. In this work, we introduce a novel VI calibration pipeline that guides a non-expert with the use of a graphical user interface and information theory in collecting informative calibration data with Next-Best-View and Next-Best-Trajectory suggestions to calibrate the intrinsics, extrinsics, and temporal misalignment of a VI sensor. We show through experiments that our method is faster, more accurate, and more consistent than state-of-the-art alternatives. Specifically, we show how calibrations with our proposed method achieve higher accuracy estimation results when used by state-of-the-art VI Odometry as well as VI-SLAM approaches. The source code of our software can be found on: https://github.com/chutsu/yac.
Towards a Data-Driven Requirements Engineering Approach: Automatic Analysis of User ReviewsJialiang Wei, Anne-Lise Courbis, Thomas Lambolais et al.
We are concerned by Data Driven Requirements Engineering, and in particular the consideration of user's reviews. These online reviews are a rich source of information for extracting new needs and improvement requests. In this work, we provide an automated analysis using CamemBERT, which is a state-of-the-art language model in French. We created a multi-label classification dataset of 6000 user reviews from three applications in the Health & Fitness field. The results are encouraging and suggest that it's possible to identify automatically the reviews concerning requests for new features. Dataset is available at: https://github.com/Jl-wei/APIA2022-French-user-reviews-classification-dataset.
Zero-shot Bilingual App Reviews Mining with Large Language ModelsJialiang Wei, Anne-Lise Courbis, Thomas Lambolais et al.
App reviews from app stores are crucial for improving software requirements. A large number of valuable reviews are continually being posted, describing software problems and expected features. Effectively utilizing user reviews necessitates the extraction of relevant information, as well as their subsequent summarization. Due to the substantial volume of user reviews, manual analysis is arduous. Various approaches based on natural language processing (NLP) have been proposed for automatic user review mining. However, the majority of them requires a manually crafted dataset to train their models, which limits their usage in real-world scenarios. In this work, we propose Mini-BAR, a tool that integrates large language models (LLMs) to perform zero-shot mining of user reviews in both English and French. Specifically, Mini-BAR is designed to (i) classify the user reviews, (ii) cluster similar reviews together, (iii) generate an abstractive summary for each cluster and (iv) rank the user review clusters. To evaluate the performance of Mini-BAR, we created a dataset containing 6,000 English and 6,000 French annotated user reviews and conducted extensive experiments. Preliminary results demonstrate the effectiveness and efficiency of Mini-BAR in requirement engineering by analyzing bilingual app reviews. (Replication package containing the code, dataset, and experiment setups on https://github.com/Jl-wei/mini-bar )
9.4CVAug 9, 2022
Learning to Complete Object Shapes for Object-level Mapping in Dynamic ScenesBinbin Xu, Andrew J. Davison, Stefan Leutenegger
In this paper, we propose a novel object-level mapping system that can simultaneously segment, track, and reconstruct objects in dynamic scenes. It can further predict and complete their full geometries by conditioning on reconstructions from depth inputs and a category-level shape prior with the aim that completed object geometry leads to better object reconstruction and tracking accuracy. For each incoming RGB-D frame, we perform instance segmentation to detect objects and build data associations between the detection and the existing object maps. A new object map will be created for each unmatched detection. For each matched object, we jointly optimise its pose and latent geometry representations using geometric residual and differential rendering residual towards its shape prior and completed geometry. Our approach shows better tracking and reconstruction performance compared to methods using traditional volumetric mapping or learned shape prior approaches. We evaluate its effectiveness by quantitatively and qualitatively testing it in both synthetic and real-world sequences.
Visual-Inertial Multi-Instance Dynamic SLAM with Object-level RelocalisationYifei Ren, Binbin Xu, Christopher L. Choi et al.
In this paper, we present a tightly-coupled visual-inertial object-level multi-instance dynamic SLAM system. Even in extremely dynamic scenes, it can robustly optimise for the camera pose, velocity, IMU biases and build a dense 3D reconstruction object-level map of the environment. Our system can robustly track and reconstruct the geometries of arbitrary objects, their semantics and motion by incrementally fusing associated colour, depth, semantic, and foreground object probabilities into each object model thanks to its robust sensor and object tracking. In addition, when an object is lost or moved outside the camera field of view, our system can reliably recover its pose upon re-observation. We demonstrate the robustness and accuracy of our method by quantitatively and qualitatively testing it in real-world data sequences.
12.5SEJun 9, 2023
Boosting GUI Prototyping with Diffusion ModelsJialiang Wei, Anne-Lise Courbis, Thomas Lambolais et al.
GUI (graphical user interface) prototyping is a widely-used technique in requirements engineering for gathering and refining requirements, reducing development risks and increasing stakeholder engagement. However, GUI prototyping can be a time-consuming and costly process. In recent years, deep learning models such as Stable Diffusion have emerged as a powerful text-to-image tool capable of generating detailed images based on text prompts. In this paper, we propose UI-Diffuser, an approach that leverages Stable Diffusion to generate mobile UIs through simple textual descriptions and UI components. Preliminary results show that UI-Diffuser provides an efficient and cost-effective way to generate mobile GUI designs while reducing the need for extensive prototyping efforts. This approach has the potential to significantly improve the speed and efficiency of GUI prototyping in requirements engineering.
3.7CVSep 21, 2024
MOSE: Monocular Semantic Reconstruction Using NeRF-Lifted Noisy PriorsZhenhua Du, Binbin Xu, Haoyu Zhang et al.
Accurately reconstructing dense and semantically annotated 3D meshes from monocular images remains a challenging task due to the lack of geometry guidance and imperfect view-dependent 2D priors. Though we have witnessed recent advancements in implicit neural scene representations enabling precise 2D rendering simply from multi-view images, there have been few works addressing 3D scene understanding with monocular priors alone. In this paper, we propose MOSE, a neural field semantic reconstruction approach to lift inferred image-level noisy priors to 3D, producing accurate semantics and geometry in both 3D and 2D space. The key motivation for our method is to leverage generic class-agnostic segment masks as guidance to promote local consistency of rendered semantics during training. With the help of semantics, we further apply a smoothness regularization to texture-less regions for better geometric quality, thus achieving mutual benefits of geometry and semantics. Experiments on the ScanNet dataset show that our MOSE outperforms relevant baselines across all metrics on tasks of 3D semantic segmentation, 2D semantic segmentation and 3D surface reconstruction.
9.1CVDec 20, 2023
NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance FieldsJens Naumann, Binbin Xu, Stefan Leutenegger et al.
We introduce a novel monocular visual odometry (VO) system, NeRF-VO, that integrates learning-based sparse visual odometry for low-latency camera tracking and a neural radiance scene representation for fine-detailed dense reconstruction and novel view synthesis. Our system initializes camera poses using sparse visual odometry and obtains view-dependent dense geometry priors from a monocular prediction network. We harmonize the scale of poses and dense geometry, treating them as supervisory cues to train a neural implicit scene representation. NeRF-VO demonstrates exceptional performance in both photometric and geometric fidelity of the scene representation by jointly optimizing a sliding window of keyframed poses and the underlying dense geometry, which is accomplished through training the radiance field with volume rendering. We surpass SOTA methods in pose estimation accuracy, novel view synthesis fidelity, and dense reconstruction quality across a variety of synthetic and real-world datasets while achieving a higher camera tracking frequency and consuming less GPU memory.
GUing: A Mobile GUI Search Engine using a Vision-Language ModelJialiang Wei, Anne-Lise Courbis, Thomas Lambolais et al.
Graphical User Interfaces (GUIs) are central to app development projects. App developers may use the GUIs of other apps as a means of requirements refinement and rapid prototyping or as a source of inspiration for designing and improving their own apps. Recent research has thus suggested retrieving relevant GUI designs that match a certain text query from screenshot datasets acquired through crowdsourced or automated exploration of GUIs. However, such text-to-GUI retrieval approaches only leverage the textual information of the GUI elements, neglecting visual information such as icons or background images. In addition, retrieved screenshots are not steered by app developers and lack app features that require particular input data. To overcome these limitations, this paper proposes GUing, a GUI search engine based on a vision-language model called GUIClip, which we trained specifically for the problem of designing app GUIs. For this, we first collected from Google Play app introduction images which display the most representative screenshots and are often captioned (i.e.~labelled) by app vendors. Then, we developed an automated pipeline to classify, crop, and extract the captions from these images. This resulted in a large dataset which we share with this paper: including 303k app screenshots, out of which 135k have captions. We used this dataset to train a novel vision-language model, which is, to the best of our knowledge, the first of its kind for GUI retrieval. We evaluated our approach on various datasets from related work and in a manual experiment. The results demonstrate that our model outperforms previous approaches in text-to-GUI retrieval achieving a Recall@10 of up to 0.69 and a HIT@10 of 0.91. We also explored the performance of GUIClip for other GUI tasks including GUI classification and sketch-to-GUI retrieval with encouraging results.
9.4ROFeb 8, 2024
FuncGrasp: Learning Object-Centric Neural Grasp Functions from Single Annotated Example ObjectHanzhi Chen, Binbin Xu, Stefan Leutenegger
We present FuncGrasp, a framework that can infer dense yet reliable grasp configurations for unseen objects using one annotated object and single-view RGB-D observation via categorical priors. Unlike previous works that only transfer a set of grasp poses, FuncGrasp aims to transfer infinite configurations parameterized by an object-centric continuous grasp function across varying instances. To ease the transfer process, we propose Neural Surface Grasping Fields (NSGF), an effective neural representation defined on the surface to densely encode grasp configurations. Further, we exploit function-to-function transfer using sphere primitives to establish semantically meaningful categorical correspondences, which are learned in an unsupervised fashion without any expert knowledge. We showcase the effectiveness through extensive experiments in both simulators and the real world. Remarkably, our framework significantly outperforms several strong baseline methods in terms of density and reliability for generated grasps.
3.6IRJul 3, 2025
Federated Learning for ICD Classification with Lightweight Models and Pretrained EmbeddingsBinbin Xu, Gérard Dray
This study investigates the feasibility and performance of federated learning (FL) for multi-label ICD code classification using clinical notes from the MIMIC-IV dataset. Unlike previous approaches that rely on centralized training or fine-tuned large language models, we propose a lightweight and scalable pipeline combining frozen text embeddings with simple multilayer perceptron (MLP) classifiers. This design offers a privacy-preserving and deployment-efficient alternative for clinical NLP applications, particularly suited to distributed healthcare settings. Extensive experiments across both centralized and federated configurations were conducted, testing six publicly available embedding models from Massive Text Embedding Benchmark leaderboard and three MLP classifier architectures under two medical coding (ICD-9 and ICD-10). Additionally, ablation studies over ten random stratified splits assess performance stability. Results show that embedding quality substantially outweighs classifier complexity in determining predictive performance, and that federated learning can closely match centralized results in idealized conditions. While the models are orders of magnitude smaller than state-of-the-art architectures and achieved competitive micro and macro F1 scores, limitations remain including the lack of end-to-end training and the simplified FL assumptions. Nevertheless, this work demonstrates a viable way toward scalable, privacy-conscious medical coding systems and offers a step toward for future research into federated, domain-adaptive clinical AI.
2.0CVJun 1, 2024
Adversarial 3D Virtual Patches using Integrated GradientsChengzeng You, Zhongyuan Hau, Binbin Xu et al.
LiDAR sensors are widely used in autonomous vehicles to better perceive the environment. However, prior works have shown that LiDAR signals can be spoofed to hide real objects from 3D object detectors. This study explores the feasibility of reducing the required spoofing area through a novel object-hiding strategy based on virtual patches (VPs). We first manually design VPs (MVPs) and show that VP-focused attacks can achieve similar success rates with prior work but with a fraction of the required spoofing area. Then we design a framework Saliency-LiDAR (SALL), which can identify critical regions for LiDAR objects using Integrated Gradients. VPs crafted on critical regions (CVPs) reduce object detection recall by at least 15% compared to our baseline with an approximate 50% reduction in the spoofing area for vehicles of average size.
6.8CVMay 24, 2023
Incremental Dense Reconstruction from Monocular Video with Guided Sparse Feature Volume FusionXingxing Zuo, Nan Yang, Nathaniel Merrill et al.
Incrementally recovering 3D dense structures from monocular videos is of paramount importance since it enables various robotics and AR applications. Feature volumes have recently been shown to enable efficient and accurate incremental dense reconstruction without the need to first estimate depth, but they are not able to achieve as high of a resolution as depth-based methods due to the large memory consumption of high-resolution feature volumes. This letter proposes a real-time feature volume-based dense reconstruction method that predicts TSDF (Truncated Signed Distance Function) values from a novel sparsified deep feature volume, which is able to achieve higher resolutions than previous feature volume-based methods, and is favorable in large-scale outdoor scenarios where the majority of voxels are empty. An uncertainty-aware multi-view stereo (MVS) network is leveraged to infer initial voxel locations of the physical surface in a sparse feature volume. Then for refining the recovered 3D geometry, deep features are attentively aggregated from multiview images at potential surface locations, and temporally fused. Besides achieving higher resolutions than before, our method is shown to produce more complete reconstructions with finer detail in many cases. Extensive evaluations on both public and self-collected datasets demonstrate a very competitive real-time reconstruction result for our method compared to state-of-the-art reconstruction methods in both indoor and outdoor settings.
1.2QUANT-PHNov 18, 2021
Certified Random Number Generation from Quantum SteeringDominick J. Joch, Sergei Slussarenko, Yuanlong Wang et al.
The ultimate random number generators are those certified to be unpredictable -- including to an adversary. The use of simple quantum processes promises to provide numbers that no physical observer could predict but, in practice, unwanted noise and imperfect devices can compromise fundamental randomness and protocol security. Certified randomness protocols have been developed which remove the need for trust in devices by taking advantage of nonlocality. Here, we use a photonic platform to implement our protocol, which operates in the quantum steering scenario where one can certify randomness in a one-sided device independent framework. We demonstrate an approach for a steering-based generator of public or private randomness, and the first generation of certified random bits, with the detection loophole closed, in the steering scenario.
3.7CVSep 30, 2021
Identity-Disentangled Neural Deformation Model for Dynamic MeshesBinbin Xu, Lingni Ma, Yuting Ye et al.
Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the intrinsic identity of the subject. These properties are difficult to regularize with manually designed loss functions. In this paper, we learn a neural deformation model that disentangles the identity-induced shape variations from pose-dependent deformations using implicit neural functions. We perform template-free unsupervised learning on 3D scans without explicit mesh correspondence or semantic correspondences of shapes across subjects. We can then apply the learned model to reconstruct partial dynamic 4D scans of novel subjects performing unseen actions. We propose two methods to integrate global pose alignment with our neural deformation model. Experiments demonstrate the efficacy of our method in the disentanglement of identities and pose. Our method also outperforms traditional skeleton-driven models in reconstructing surface details such as palm prints or tendons without limitations from a fixed template.
Deep Probabilistic Feature-metric TrackingBinbin Xu, Andrew J. Davison, Stefan Leutenegger
Dense image alignment from RGB-D images remains a critical issue for real-world applications, especially under challenging lighting conditions and in a wide baseline setting. In this paper, we propose a new framework to learn a pixel-wise deep feature map and a deep feature-metric uncertainty map predicted by a Convolutional Neural Network (CNN), which together formulate a deep probabilistic feature-metric residual of the two-view constraint that can be minimised using Gauss-Newton in a coarse-to-fine optimisation framework. Furthermore, our network predicts a deep initial pose for faster and more reliable convergence. The optimisation steps are differentiable and unrolled to train in an end-to-end fashion. Due to its probabilistic essence, our approach can easily couple with other residuals, where we show a combination with ICP. Experimental results demonstrate state-of-the-art performances on the TUM RGB-D dataset and the 3D rigid object tracking dataset. We further demonstrate our method's robustness and convergence qualitatively.
MID-Fusion: Octree-based Object-Level Multi-Instance Dynamic SLAMBinbin Xu, Wenbin Li, Dimos Tzoumanikas et al.
We propose a new multi-instance dynamic RGB-D SLAM system using an object-level octree-based volumetric representation. It can provide robust camera tracking in dynamic environments and at the same time, continuously estimate geometric, semantic, and motion properties for arbitrary objects in the scene. For each incoming frame, we perform instance segmentation to detect objects and refine mask boundaries using geometric and motion information. Meanwhile, we estimate the pose of each existing moving object using an object-oriented tracking method and robustly track the camera pose against the static scene. Based on the estimated camera pose and object poses, we associate segmented masks with existing models and incrementally fuse corresponding colour, depth, semantic, and foreground object probabilities into each object model. In contrast to existing approaches, our system is the first system to generate an object-level dynamic volumetric map from a single RGB-D camera, which can be used directly for robotic tasks. Our method can run at 2-3 Hz on a CPU, excluding the instance segmentation part. We demonstrate its effectiveness by quantitatively and qualitatively testing it on both synthetic and real-world sequences.