Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweeningYunhao Li, Zhenbo Yu, Yucheng Zhu et al.
Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of synthesized motions and consequently they usually produce unrealistic human motions. In order to solve this problem, we propose a system ``Skeleton2Humanoid'' which performs physics-oriented motion correction at test time by regularizing synthesized skeleton motions in a physics simulator. Concretely, our system consists of three sequential stages: (I) test time motion synthesis network adaptation, (II) skeleton to humanoid matching and (III) motion imitation based on reinforcement learning (RL). Stage I introduces a test time adaptation strategy, which improves the physical plausibility of synthesized human skeleton motions by optimizing skeleton joint locations. Stage II performs an analytical inverse kinematics strategy, which converts the optimized human skeleton motions to humanoid robot motions in a physics simulator, then the converted humanoid robot motions can be served as reference motions for the RL policy to imitate. Stage III introduces a curriculum residual force control policy, which drives the humanoid robot to mimic complex converted reference motions in accordance with the physical law. We verify our system on a typical human motion synthesis task, motion-in-betweening. Experiments on the challenging LaFAN1 dataset show our system can outperform prior methods significantly in terms of both physical plausibility and accuracy. Code will be released for research purposes at: https://github.com/michaelliyunhao/Skeleton2Humanoid
DiffStega: Towards Universal Training-Free Coverless Image Steganography with Diffusion ModelsYiwei Yang, Zheyuan Liu, Jun Jia et al.
Traditional image steganography focuses on concealing one image within another, aiming to avoid steganalysis by unauthorized entities. Coverless image steganography (CIS) enhances imperceptibility by not using any cover image. Recent works have utilized text prompts as keys in CIS through diffusion models. However, this approach faces three challenges: invalidated when private prompt is guessed, crafting public prompts for semantic diversity, and the risk of prompt leakage during frequent transmission. To address these issues, we propose DiffStega, an innovative training-free diffusion-based CIS strategy for universal application. DiffStega uses a password-dependent reference image as an image prompt alongside the text, ensuring that only authorized parties can retrieve the hidden information. Furthermore, we develop Noise Flip technique to further secure the steganography against unauthorized decryption. To comprehensively assess our method across general CIS tasks, we create a dataset comprising various image steganography instances. Experiments indicate substantial improvements in our method over existing ones, particularly in aspects of versatility, password sensitivity, and recovery quality. Codes are available at \url{https://github.com/evtricks/DiffStega}.
13.6CVApr 8, 2023
GANHead: Towards Generative Animatable Neural Head AvatarsSijing Wu, Yichao Yan, Yunhao Li et al.
To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements at once. To achieve these goals, we propose GANHead (Generative Animatable Neural Head Avatar), a novel generative head model that takes advantages of both the fine-grained control over the explicit expression parameters and the realistic rendering results of implicit representations. Specifically, GANHead represents coarse geometry, fine-gained details and texture via three networks in canonical space to obtain the ability to generate complete and realistic head avatars. To achieve flexible animation, we define the deformation filed by standard linear blend skinning (LBS), with the learned continuous pose and expression bases and LBS weights. This allows the avatars to be directly animated by FLAME parameters and generalize well to unseen poses and expressions. Compared to state-of-the-art (SOTA) methods, GANHead achieves superior performance on head avatar generation and raw scan fitting.
6.8CVAug 15, 2023
AttMOT: Improving Multiple-Object Tracking by Introducing Auxiliary Pedestrian AttributesYunhao Li, Zhen Xiao, Lin Yang et al.
Multi-object tracking (MOT) is a fundamental problem in computer vision with numerous applications, such as intelligent surveillance and automated driving. Despite the significant progress made in MOT, pedestrian attributes, such as gender, hairstyle, body shape, and clothing features, which contain rich and high-level information, have been less explored. To address this gap, we propose a simple, effective, and generic method to predict pedestrian attributes to support general Re-ID embedding. We first introduce AttMOT, a large, highly enriched synthetic dataset for pedestrian tracking, containing over 80k frames and 6 million pedestrian IDs with different time, weather conditions, and scenarios. To the best of our knowledge, AttMOT is the first MOT dataset with semantic attributes. Subsequently, we explore different approaches to fuse Re-ID embedding and pedestrian attributes, including attention mechanisms, which we hope will stimulate the development of attribute-assisted MOT. The proposed method AAM demonstrates its effectiveness and generality on several representative pedestrian multi-object tracking benchmarks, including MOT17 and MOT20, through experiments on the AttMOT dataset. When applied to state-of-the-art trackers, AAM achieves consistent improvements in MOTA, HOTA, AssA, IDs, and IDF1 scores. For instance, on MOT17, the proposed method yields a +1.1 MOTA, +1.7 HOTA, and +1.8 IDF1 improvement when used with FairMOT. To encourage further research on attribute-assisted MOT, we will release the AttMOT dataset.
10.7MMMar 26
Ges-QA: A Multidimensional Quality Assessment Dataset for Audio-to-3D Gesture GenerationZhilin Gao, Yunhao Li, Sijing Wu et al.
The Audio-to-3D-Gesture (A2G) task has enormous potential for various applications in virtual reality and computer graphics, etc. However, current evaluation metrics, such as Fréchet Gesture Distance or Beat Constancy, fail at reflecting the human preference of the generated 3D gestures. To cope with this problem, exploring human preference and an objective quality assessment metric for AI-generated 3D human gestures is becoming increasingly significant. In this paper, we introduce the Ges-QA dataset, which includes 1,400 samples with multidimensional scores for gesture quality and audio-gesture consistency. Moreover, we collect binary classification labels to determine whether the generated gestures match the emotions of the audio. Equipped with our Ges-QA dataset, we propose a multi-modal transformer-based neural network with 3 branches for video, audio and 3D skeleton modalities, which can score A2G contents in multiple dimensions. Comparative experimental results and ablation studies demonstrate that Ges-QAer yields state-of-the-art performance on our dataset.
Layout and Task Aware Instruction Prompt for Zero-shot Document Image Question AnsweringWenjin Wang, Yunhao Li, Yixin Ou et al.
Layout-aware pre-trained models has achieved significant progress on document image question answering. They introduce extra learnable modules into existing language models to capture layout information within document images from text bounding box coordinates obtained by OCR tools. However, extra modules necessitate pre-training on extensive document images. This prevents these methods from directly utilizing off-the-shelf instruction-tuning language foundation models, which have recently shown promising potential in zero-shot learning. Instead, in this paper, we find that instruction-tuning language models like Claude and ChatGPT can understand layout by spaces and line breaks. Based on this observation, we propose the LAyout and Task aware Instruction Prompt (LATIN-Prompt), which consists of layout-aware document content and task-aware instruction. Specifically, the former uses appropriate spaces and line breaks to recover the layout information among text segments obtained by OCR tools, and the latter ensures that generated answers adhere to formatting requirements. Moreover, we propose the LAyout and Task aware Instruction Tuning (LATIN-Tuning) to improve the performance of small instruction-tuning models like Alpaca. Experimental results show that LATIN-Prompt enables zero-shot performance of Claude and ChatGPT to be comparable to the fine-tuning performance of SOTAs on document image question answering, and LATIN-Tuning enhances the zero-shot performance of Alpaca significantly. For example, LATIN-Prompt improves the performance of Claude and ChatGPT on DocVQA by 263% and 20% respectively. LATIN-Tuning improves the performance of Alpaca on DocVQA by 87.7%. Quantitative and qualitative analyses demonstrate the effectiveness of LATIN-Prompt and LATIN-Tuning. We provide the code in supplementary and will release it to facilitate future research.
Beyond MOT: Semantic Multi-Object TrackingYunhao Li, Qin Li, Hao Wang et al.
Current multi-object tracking (MOT) aims to predict trajectories of targets (i.e., ''where'') in videos. Yet, knowing merely ''where'' is insufficient in many crucial applications. In comparison, semantic understanding such as fine-grained behaviors, interactions, and overall summarized captions (i.e., ''what'') from videos, associated with ''where'', is highly-desired for comprehensive video analysis. Thus motivated, we introduce Semantic Multi-Object Tracking (SMOT), that aims to estimate object trajectories and meanwhile understand semantic details of associated trajectories including instance captions, instance interactions, and overall video captions, integrating ''where'' and ''what'' for tracking. In order to foster the exploration of SMOT, we propose BenSMOT, a large-scale Benchmark for Semantic MOT. Specifically, BenSMOT comprises 3,292 videos with 151K frames, covering various scenarios for semantic tracking of humans. BenSMOT provides annotations for the trajectories of targets, along with associated instance captions in natural language, instance interactions, and overall caption for each video sequence. To our best knowledge, BenSMOT is the first publicly available benchmark for SMOT. Besides, to encourage future research, we present a novel tracker named SMOTer, which is specially designed and end-to-end trained for SMOT, showing promising performance. By releasing BenSMOT, we expect to go beyond conventional MOT by predicting ''where'' and ''what'' for SMOT, opening up a new direction in tracking for video understanding. We will release BenSMOT and SMOTer at https://github.com/Nathan-Li123/SMOTer.
LaMOT: Language-Guided Multi-Object TrackingYunhao Li, Xiaoqiong Liu, Luke Liu et al.
Vision-Language MOT is a crucial tracking problem and has drawn increasing attention recently. It aims to track objects based on human language commands, replacing the traditional use of templates or pre-set information from training sets in conventional tracking tasks. Despite various efforts, a key challenge lies in the lack of a clear understanding of why language is used for tracking, which hinders further development in this field. In this paper, we address this challenge by introducing Language-Guided MOT, a unified task framework, along with a corresponding large-scale benchmark, termed LaMOT, which encompasses diverse scenarios and language descriptions. Specially, LaMOT comprises 1,660 sequences from 4 different datasets and aims to unify various Vision-Language MOT tasks while providing a standardized evaluation platform. To ensure high-quality annotations, we manually assign appropriate descriptive texts to each target in every video and conduct careful inspection and correction. To the best of our knowledge, LaMOT is the first benchmark dedicated to Language-Guided MOT. Additionally, we propose a simple yet effective tracker, termed LaMOTer. By establishing a unified task framework, providing challenging benchmarks, and offering insights for future algorithm design and evaluation, we expect to contribute to the advancement of research in Vision-Language MOT. We will release the data at https://github.com/Nathan-Li123/LaMOT.
GSOT3D: Towards Generic 3D Single Object Tracking in the WildYifan Jiao, Yunhao Li, Junhua Ding et al.
In this paper, we present a novel benchmark, GSOT3D, that aims at facilitating development of generic 3D single object tracking (SOT) in the wild. Specifically, GSOT3D offers 620 sequences with 123K frames, and covers a wide selection of 54 object categories. Each sequence is offered with multiple modalities, including the point cloud (PC), RGB image, and depth. This allows GSOT3D to support various 3D tracking tasks, such as single-modal 3D SOT on PC and multi-modal 3D SOT on RGB-PC or RGB-D, and thus greatly broadens research directions for 3D object tracking. To provide highquality per-frame 3D annotations, all sequences are labeled manually with multiple rounds of meticulous inspection and refinement. To our best knowledge, GSOT3D is the largest benchmark dedicated to various generic 3D object tracking tasks. To understand how existing 3D trackers perform and to provide comparisons for future research on GSOT3D, we assess eight representative point cloud-based tracking models. Our evaluation results exhibit that these models heavily degrade on GSOT3D, and more efforts are required for robust and generic 3D object tracking. Besides, to encourage future research, we present a simple yet effective generic 3D tracker, named PROT3D, that localizes the target object via a progressive spatial-temporal network and outperforms all current solutions by a large margin. By releasing GSOT3D, we expect to advance further 3D tracking in future research and applications. Our benchmark and model as well as the evaluation results will be publicly released at our webpage https://github.com/ailovejinx/GSOT3D.
18.2CVApr 30, 2025
AGHI-QA: A Subjective-Aligned Dataset and Metric for AI-Generated Human ImagesYunhao Li, Sijing Wu, Wei Sun et al.
The rapid development of text-to-image (T2I) generation approaches has attracted extensive interest in evaluating the quality of generated images, leading to the development of various quality assessment methods for general-purpose T2I outputs. However, existing image quality assessment (IQA) methods are limited to providing global quality scores, failing to deliver fine-grained perceptual evaluations for structurally complex subjects like humans, which is a critical challenge considering the frequent anatomical and textural distortions in AI-generated human images (AGHIs). To address this gap, we introduce AGHI-QA, the first large-scale benchmark specifically designed for quality assessment of AGHIs. The dataset comprises 4,000 images generated from 400 carefully crafted text prompts using 10 state of-the-art T2I models. We conduct a systematic subjective study to collect multidimensional annotations, including perceptual quality scores, text-image correspondence scores, visible and distorted body part labels. Based on AGHI-QA, we evaluate the strengths and weaknesses of current T2I methods in generating human images from multiple dimensions. Furthermore, we propose AGHI-Assessor, a novel quality metric that integrates the large multimodal model (LMM) with domain-specific human features for precise quality prediction and identification of visible and distorted body parts in AGHIs. Extensive experimental results demonstrate that AGHI-Assessor showcases state-of-the-art performance, significantly outperforming existing IQA methods in multidimensional quality assessment and surpassing leading LMMs in detecting structural distortions in AGHIs.
DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop RemovalYunhao Li, Jing Wu, Lingzhe Zhao et al.
When capturing images through the glass during rainy or snowy weather conditions, the resulting images often contain waterdrops adhered on the glass surface, and these waterdrops significantly degrade the image quality and performance of many computer vision algorithms. To tackle these limitations, we propose a method to reconstruct the clear 3D scene implicitly from multi-view images degraded by waterdrops. Our method exploits an attention network to predict the location of waterdrops and then train a Neural Radiance Fields to recover the 3D scene implicitly. By leveraging the strong scene representation capabilities of NeRF, our method can render high-quality novel-view images with waterdrops removed. Extensive experimental results on both synthetic and real datasets show that our method is able to generate clear 3D scenes and outperforms existing state-of-the-art (SOTA) image adhesive waterdrop removal methods.
3.9CVDec 7, 2023
SingingHead: A Large-scale 4D Dataset for Singing Head AnimationSijing Wu, Yunhao Li, Weitian Zhang et al.
Singing, as a common facial movement second only to talking, can be regarded as a universal language across ethnicities and cultures, plays an important role in emotional communication, art, and entertainment. However, it is often overlooked in the field of audio-driven facial animation due to the lack of singing head datasets and the domain gap between singing and talking in rhythm and amplitude. To this end, we collect a high-quality large-scale singing head dataset, SingingHead, which consists of more than 27 hours of synchronized singing video, 3D facial motion, singing audio, and background music from 76 individuals and 8 types of music. Along with the SingingHead dataset, we benchmark existing audio-driven 3D facial animation methods and 2D talking head methods on the singing task. Furthermore, we argue that 3D and 2D facial animation tasks can be solved together, and propose a unified singing head animation framework named UniSinger to achieve both singing audio-driven 3D singing head animation and 2D singing portrait video synthesis, which achieves competitive results on both 3D and 2D benchmarks. Extensive experiments demonstrate the significance of the proposed singing-specific dataset in promoting the development of singing head animation tasks, as well as the promising performance of our unified facial animation framework.
8.4CVAug 8, 2025
EvoMakeup: High-Fidelity and Controllable Makeup Editing with MakeupQuadHuadong Wu, Yi Fu, Yunhao Li et al.
Facial makeup editing aims to realistically transfer makeup from a reference to a target face. Existing methods often produce low-quality results with coarse makeup details and struggle to preserve both identity and makeup fidelity, mainly due to the lack of structured paired data -- where source and result share identity, and reference and result share identical makeup. To address this, we introduce MakeupQuad, a large-scale, high-quality dataset with non-makeup faces, references, edited results, and textual makeup descriptions. Building on this, we propose EvoMakeup, a unified training framework that mitigates image degradation during multi-stage distillation, enabling iterative improvement of both data and model quality. Although trained solely on synthetic data, EvoMakeup generalizes well and outperforms prior methods on real-world benchmarks. It supports high-fidelity, controllable, multi-task makeup editing -- including full-face and partial reference-based editing, as well as text-driven makeup editing -- within a single model. Experimental results demonstrate that our method achieves superior makeup fidelity and identity preservation, effectively balancing both aspects. Code and dataset will be released upon acceptance.
6.2CVMar 11, 2025
Attention to Trajectory: Trajectory-Aware Open-Vocabulary TrackingYunhao Li, Yifan Jiao, Dan Meng et al.
Open-Vocabulary Multi-Object Tracking (OV-MOT) aims to enable approaches to track objects without being limited to a predefined set of categories. Current OV-MOT methods typically rely primarily on instance-level detection and association, often overlooking trajectory information that is unique and essential for object tracking tasks. Utilizing trajectory information can enhance association stability and classification accuracy, especially in cases of occlusion and category ambiguity, thereby improving adaptability to novel classes. Thus motivated, in this paper we propose \textbf{TRACT}, an open-vocabulary tracker that leverages trajectory information to improve both object association and classification in OV-MOT. Specifically, we introduce a \textit{Trajectory Consistency Reinforcement} (\textbf{TCR}) strategy, that benefits tracking performance by improving target identity and category consistency. In addition, we present \textbf{TraCLIP}, a plug-and-play trajectory classification module. It integrates \textit{Trajectory Feature Aggregation} (\textbf{TFA}) and \textit{Trajectory Semantic Enrichment} (\textbf{TSE}) strategies to fully leverage trajectory information from visual and language perspectives for enhancing the classification results. Extensive experiments on OV-TAO show that our TRACT significantly improves tracking performance, highlighting trajectory information as a valuable asset for OV-MOT. Code will be released.
Retrieve & Memorize: Dialog Policy Learning with Multi-Action MemoryYunhao Li, Yunyi Yang, Xiaojun Quan et al.
Dialogue policy learning, a subtask that determines the content of system response generation and then the degree of task completion, is essential for task-oriented dialogue systems. However, the unbalanced distribution of system actions in dialogue datasets often causes difficulty in learning to generate desired actions and responses. In this paper, we propose a retrieve-and-memorize framework to enhance the learning of system actions. Specially, we first design a neural context-aware retrieval module to retrieve multiple candidate system actions from the training set given a dialogue context. Then, we propose a memory-augmented multi-decoder network to generate the system actions conditioned on the candidate actions, which allows the network to adaptively select key information in the candidate actions and ignore noises. We conduct experiments on the large-scale multi-domain task-oriented dialogue dataset MultiWOZ 2.0 and MultiWOZ 2.1. Experimental results show that our method achieves competitive performance among several state-of-the-art models in the context-to-response generation task.