Mircea Lică

CV
h-index98
4papers
47citations
Novelty40%
AI Score27

4 Papers

LGMar 6, 2024Code
Extreme Precipitation Nowcasting using Transformer-based Generative Models

Cristian Meo, Ankush Roy, Mircea Lică et al.

This paper presents an innovative approach to extreme precipitation nowcasting by employing Transformer-based generative models, namely NowcastingGPT with Extreme Value Loss (EVL) regularization. Leveraging a comprehensive dataset from the Royal Netherlands Meteorological Institute (KNMI), our study focuses on predicting short-term precipitation with high accuracy. We introduce a novel method for computing EVL without assuming fixed extreme representations, addressing the limitations of current models in capturing extreme weather events. We present both qualitative and quantitative analyses, demonstrating the superior performance of the proposed NowcastingGPT-EVL in generating accurate precipitation forecasts, especially when dealing with extreme precipitation events. The code is available at \url{https://github.com/Cmeo97/NowcastingGPT}.

CVApr 17, 2024
Event-Based Eye Tracking. AIS 2024 Challenge Survey

Zuowen Wang, Chang Gao, Zongwei Wu et al.

This survey reviews the AIS 2024 Event-Based Eye Tracking (EET) Challenge. The task of the challenge focuses on processing eye movement recorded with event cameras and predicting the pupil center of the eye. The challenge emphasizes efficient eye tracking with event cameras to achieve good task accuracy and efficiency trade-off. During the challenge period, 38 participants registered for the Kaggle competition, and 8 teams submitted a challenge factsheet. The novel and diverse methods from the submitted factsheets are reviewed and analyzed in this survey to advance future event-based eye tracking research.

CVOct 21, 2024
Object-Centric Temporal Consistency via Conditional Autoregressive Inductive Biases

Cristian Meo, Akihiro Nakano, Mircea Lică et al.

Unsupervised object-centric learning from videos is a promising approach towards learning compositional representations that can be applied to various downstream tasks, such as prediction and reasoning. Recently, it was shown that pretrained Vision Transformers (ViTs) can be useful to learn object-centric representations on real-world video datasets. However, while these approaches succeed at extracting objects from the scenes, the slot-based representations fail to maintain temporal consistency across consecutive frames in a video, i.e. the mapping of objects to slots changes across the video. To address this, we introduce Conditional Autoregressive Slot Attention (CA-SA), a framework that enhances the temporal consistency of extracted object-centric representations in video-centric vision tasks. Leveraging an autoregressive prior network to condition representations on previous timesteps and a novel consistency loss function, CA-SA predicts future slot representations and imposes consistency across frames. We present qualitative and quantitative results showing that our proposed method outperforms the considered baselines on downstream tasks, such as video prediction and visual question-answering tasks.

AINov 20, 2024
MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning

Mircea Lică, Ojas Shirekar, Baptiste Colle et al.

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding $3\times$ more tech-tree milestones and collecting $2.3\times$ more unique items than the Voyager baseline. Furthermore, in fully \textit{collaborative} settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.