Ziqian Bai

CV
h-index11
6papers
92citations
Novelty57%
AI Score40

6 Papers

21.8CVApr 4, 2023
Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos

Ziqian Bai, Feitong Tan, Zeng Huang et al.

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our hybrid pipeline combines the geometry prior and dynamic tracking of a 3DMM with a neural radiance field to achieve fine-grained control and photorealism. To reduce over-smoothing and improve out-of-model expressions synthesis, we propose to predict local features anchored on the 3DMM geometry. These learnt features are driven by 3DMM deformation and interpolated in 3D space to yield the volumetric radiance at a designated query point. We further show that using a Convolutional Neural Network in the UV space is critical in incorporating spatial context and producing representative local features. Extensive experiments show that we are able to reconstruct high-quality avatars, with more accurate expression-dependent details, good generalization to out-of-training expressions, and quantitatively superior renderings compared to other state-of-the-art approaches.

6.5CVMar 25, 2022Code
AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modeling

Ziqian Bai, Timur Bagautdinov, Javier Romero et al.

Neural fields such as implicit surfaces have recently enabled avatar modeling from raw scans without explicit temporal correspondences. In this work, we exploit autoregressive modeling to further extend this notion to capture dynamic effects, such as soft-tissue deformations. Although autoregressive models are naturally capable of handling dynamics, it is non-trivial to apply them to implicit representations, as explicit state decoding is infeasible due to prohibitive memory requirements. In this work, for the first time, we enable autoregressive modeling of implicit avatars. To reduce the memory bottleneck and efficiently model dynamic implicit surfaces, we introduce the notion of articulated observer points, which relate implicit states to the explicit surface of a parametric human body model. We demonstrate that encoding implicit surfaces as a set of height fields defined on articulated observer points leads to significantly better generalization compared to a latent representation. The experiments show that our approach outperforms the state of the art, achieving plausible dynamic deformations even for unseen motions. https://zqbai-jeremy.github.io/autoavatar

6.5CVSep 26, 2024Code
LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field

Huan Wang, Feitong Tan, Ziqian Bai et al.

Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the slow rendering speed due to the dense point sampling of NeRF, preventing them from broader utility on resource-constrained devices. We introduce LightAvatar, the first head avatar model based on neural light fields (NeLFs). LightAvatar renders an image from 3DMM parameters and a camera pose via a single network forward pass, without using mesh or volume rendering. The proposed approach, while being conceptually appealing, poses a significant challenge towards real-time efficiency and training stability. To resolve them, we introduce dedicated network designs to obtain proper representations for the NeLF model and maintain a low FLOPs budget. Meanwhile, we tap into a distillation-based training strategy that uses a pretrained avatar model as teacher to synthesize abundant pseudo data for training. A warping field network is introduced to correct the fitting error in the real data so that the model can learn better. Extensive experiments suggest that our method can achieve new SOTA image quality quantitatively or qualitatively, while being significantly faster than the counterparts, reporting 174.1 FPS (512x512 resolution) on a consumer-grade GPU (RTX3090) with no customized optimization.

12.1CVApr 2, 2024
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes

Ziqian Bai, Feitong Tan, Sean Fanello et al.

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption, particularly in real-time applications such as virtual reality and teleconferencing. While attempts have been made to develop fast neural rendering approaches for static scenes, these methods cannot be simply employed to support realistic facial expressions, such as in the case of a dynamic facial performance. To address these challenges, we propose a novel fast 3D neural implicit head avatar model that achieves real-time rendering while maintaining fine-grained controllability and high rendering quality. Our key idea lies in the introduction of local hash table blendshapes, which are learned and attached to the vertices of an underlying face parametric model. These per-vertex hash-tables are linearly merged with weights predicted via a CNN, resulting in expression dependent embeddings. Our novel representation enables efficient density and color predictions using a lightweight MLP, which is further accelerated by a hierarchical nearest neighbor search method. Extensive experiments show that our approach runs in real-time while achieving comparable rendering quality to state-of-the-arts and decent results on challenging expressions.

14.7CVFeb 19, 2024
One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation

Zhixuan Yu, Ziqian Bai, Abhimitra Meka et al.

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to create high quality head avatar utilizing only a single or a few images per user. We learn a generative model for 3D animatable photo-realistic head avatar from a multi-view dataset of expressions from 2407 subjects, and leverage it as a prior for creating personalized avatar from few-shot images. Different from previous 3D-aware face generative models, our prior is built with a 3DMM-anchored neural radiance field backbone, which we show to be more effective for avatar creation through auto-decoding based on few-shot inputs. We also handle unstable 3DMM fitting by jointly optimizing the 3DMM fitting and camera calibration that leads to better few-shot adaptation. Our method demonstrates compelling results and outperforms existing state-of-the-art methods for few-shot avatar adaptation, paving the way for more efficient and personalized avatar creation.

6.2CVApr 27, 2025
IM-Portrait: Learning 3D-aware Video Diffusion for Photorealistic Talking Heads from Monocular Videos

Yuan Li, Ziqian Bai, Feitong Tan et al.

We propose a novel 3D-aware diffusion-based method for generating photorealistic talking head videos directly from a single identity image and explicit control signals (e.g., expressions). Our method generates Multiplane Images (MPIs) that ensure geometric consistency, making them ideal for immersive viewing experiences like binocular videos for VR headsets. Unlike existing methods that often require a separate stage or joint optimization to reconstruct a 3D representation (such as NeRF or 3D Gaussians), our approach directly generates the final output through a single denoising process, eliminating the need for post-processing steps to render novel views efficiently. To effectively learn from monocular videos, we introduce a training mechanism that reconstructs the output MPI randomly in either the target or the reference camera space. This approach enables the model to simultaneously learn sharp image details and underlying 3D information. Extensive experiments demonstrate the effectiveness of our method, which achieves competitive avatar quality and novel-view rendering capabilities, even without explicit 3D reconstruction or high-quality multi-view training data.