Sihan Cheng

AI
h-index5
3papers
7citations
Novelty52%
AI Score44

3 Papers

AIDec 21, 2025Code
Vox Deorum: A Hybrid LLM Architecture for 4X / Grand Strategy Game AI -- Lessons from Civilization V

John Chen, Sihan Cheng, Can Gurkan et al.

Large Language Models' capacity to reason in natural language makes them uniquely promising for 4X and grand strategy games, enabling more natural human-AI gameplay interactions such as collaboration and negotiation. However, these games present unique challenges due to their complexity and long-horizon nature, while latency and cost factors may hinder LLMs' real-world deployment. Working on a classic 4X strategy game, Sid Meier's Civilization V with the Vox Populi mod, we introduce Vox Deorum, a hybrid LLM+X architecture. Our layered technical design empowers LLMs to handle macro-strategic reasoning, delegating tactical execution to subsystems (e.g., algorithmic AI or reinforcement learning AI in the future). We validate our approach through 2,327 complete games, comparing two open-source LLMs with a simple prompt against Vox Populi's enhanced AI. Results show that LLMs achieve competitive end-to-end gameplay while exhibiting play styles that diverge substantially from algorithmic AI and from each other. Our work establishes a viable architecture for integrating LLMs in commercial 4X games, opening new opportunities for game design and agentic AI research.

59.5AIApr 9
CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V

John Chen, Sihan Cheng, Can Gurkan et al.

Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provide all three, and fewer still offer evaluation signals rich enough for long-horizon, multi-agent play. We introduce CivBench, a benchmark for LLM strategists (i.e., agentic setups) in multiplayer Civilization V. Because terminal win/loss is too sparse a signal in games spanning hundreds of turns and multiple opponents, CivBench trains models on turn-level game state to estimate victory probabilities throughout play, validated through predictive, construct, and convergent validity. Across 307 games with 7 LLMs and multiple CivBench agent conditions, we demonstrate CivBench's potential to estimate strategic capabilities as an unsaturated benchmark, reveal model-specific effects of agentic setup, and outline distinct strategic profiles not visible through outcome-only evaluation.

CLNov 19, 2024
A Computational Method for Measuring "Open Codes" in Qualitative Analysis

John Chen, Alexandros Lotsos, Sihan Cheng et al.

Qualitative analysis is critical to understanding human datasets in many social science disciplines. A central method in this process is inductive coding, where researchers identify and interpret codes directly from the datasets themselves. Yet, this exploratory approach poses challenges for meeting methodological expectations (such as ``depth'' and ``variation''), especially as researchers increasingly adopt Generative AI (GAI) for support. Ground-truth-based metrics are insufficient because they contradict the exploratory nature of inductive coding, while manual evaluation can be labor-intensive. This paper presents a theory-informed computational method for measuring inductive coding results from humans and GAI. Our method first merges individual codebooks using an LLM-enriched algorithm. It measures each coder's contribution against the merged result using four novel metrics: Coverage, Overlap, Novelty, and Divergence. Through two experiments on a human-coded online conversation dataset, we 1) reveal the merging algorithm's impact on metrics; 2) validate the metrics' stability and robustness across multiple runs and different LLMs; and 3) showcase the metrics' ability to diagnose coding issues, such as excessive or irrelevant (hallucinated) codes. Our work provides a reliable pathway for ensuring methodological rigor in human-AI qualitative analysis.