4.1RONov 27, 2024Code
3D-CDRGP: Towards Cross-Device Robotic Grasping Policy in 3D Open WorldWeiguang Zhao, Chenru Jiang, Chengrui Zhang et al.
Given the diversity of devices and the product upgrades, cross-device research has become an urgent issue that needs to be tackled. To this end, we pioneer in probing the cross-device (cameras & robotics) grasping policy in the 3D open world. Specifically, we construct two real-world grasping setups, employing robotic arms and cameras from completely different manufacturers. To minimize domain differences in point clouds from diverse cameras, we adopt clustering methods to generate 3D object proposals. However, existing clustering methods are limited to closed-set scenarios, which confines the robotic graspable object categories and ossifies the deployment scenarios. To extend these methods to open-world settings, we introduce the SSGC-Seg module that enables category-agnostic 3D object detection. The proposed module transforms the original multi-class semantic information into binary semantic cues-foreground and background by analyzing the SoftMax value of each point, and then clusters the foreground points based on geometric information to form initial object proposals. Furthermore, ScoreNet‡ is designed to score each detection result, and the robotic arm prioritizes grasping the object with the highest confidence score. Experiments on two different types of setups highlight the effectiveness and robustness of our policy for cross-device robotics grasping research. Our code is provided in the supplementary and will be released upon acceptance.
7.8AIJun 12, 2025
WGSR-Bench: Wargame-based Game-theoretic Strategic Reasoning Benchmark for Large Language ModelsQiyue Yin, Pei Xu, Qiaozhe Li et al.
Recent breakthroughs in Large Language Models (LLMs) have led to a qualitative leap in artificial intelligence' s performance on reasoning tasks, particularly demonstrating remarkable capabilities in mathematical, symbolic, and commonsense reasoning. However, as a critical component of advanced human cognition, strategic reasoning, i.e., the ability to assess multi-agent behaviors in dynamic environments, formulate action plans, and adapt strategies, has yet to be systematically evaluated or modeled. To address this gap, this paper introduces WGSR-Bench, the first strategy reasoning benchmark for LLMs using wargame as its evaluation environment. Wargame, a quintessential high-complexity strategic scenario, integrates environmental uncertainty, adversarial dynamics, and non-unique strategic choices, making it an effective testbed for assessing LLMs' capabilities in multi-agent decision-making, intent inference, and counterfactual reasoning. WGSR-Bench designs test samples around three core tasks, i.e., Environmental situation awareness, Opponent risk modeling and Policy generation, which serve as the core S-POE architecture, to systematically assess main abilities of strategic reasoning. Finally, an LLM-based wargame agent is designed to integrate these parts for a comprehensive strategy reasoning assessment. With WGSR-Bench, we hope to assess the strengths and limitations of state-of-the-art LLMs in game-theoretic strategic reasoning and to advance research in large model-driven strategic intelligence.