Gowri Srinivasa

CV
h-index1
3papers
12citations
Novelty22%
AI Score20

3 Papers

CYOct 13, 2022
Real-Time Automated Answer Scoring

Akash Nagaraj, Mukund Sood, Gowri Srinivasa

In recent years, the role of big data analytics has exponentially grown and is now slowly making its way into the education industry. Several attempts are being made in this sphere in order to improve the quality of education being provided to students and while many collaborations have been carried out before, automated scoring of answers has been explored to a rather limited extent. One of the biggest hurdles to choosing constructed-response assessments over multiple-choice assessments is the effort and large cost that comes with their evaluation and this is precisely the issue that this project aims to solve. The aim is to accept raw-input from the student in the form of their answer, preprocess the answer, and automatically score the answer. In addition, we have made this a real-time system that captures "snapshots" of the writer's progress with respect to the answer, allowing us to unearth trends with respect to the way a student thinks, and how the student has arrived at their final answer.

CVOct 13, 2022
Real-time Action Recognition for Fine-Grained Actions and The Hand Wash Dataset

Akash Nagaraj, Mukund Sood, Chetna Sureka et al.

In this paper we present a three-stream algorithm for real-time action recognition and a new dataset of handwash videos, with the intent of aligning action recognition with real-world constraints to yield effective conclusions. A three-stream fusion algorithm is proposed, which runs both accurately and efficiently, in real-time even on low-powered systems such as a Raspberry Pi. The cornerstone of the proposed algorithm is the incorporation of both spatial and temporal information, as well as the information of the objects in a video while using an efficient architecture, and Optical Flow computation to achieve commendable results in real-time. The results achieved by this algorithm are benchmarked on the UCF-101 as well as the HMDB-51 datasets, achieving an accuracy of 92.7% and 64.9% respectively. An important point to note is that the algorithm is novel in the aspect that it is also able to learn the intricate differences between extremely similar actions, which would be difficult even for the human eye. Additionally, noticing a dearth in the number of datasets for the recognition of very similar or fine-grained actions, this paper also introduces a new dataset that is made publicly available, the Hand Wash Dataset with the intent of introducing a new benchmark for fine-grained action recognition tasks in the future.

HCNov 19, 2024
Leveraging Virtual Reality and AI Tutoring for Language Learning: A Case Study of a Virtual Campus Environment with OpenAI GPT Integration with Unity 3D

Adithya TG, Abhinavaram N, Gowri Srinivasa

This paper presents a new approach to multiple language learning, with Hindi the language to be learnt in our case, by using the integration of virtual reality environments and AI enabled tutoring systems using OpenAIs GPT api calls. We have developed a scenario which has a virtual campus environment using Unity which focuses on a detailed representation of our universitys buildings 11th floor, where most of the cultural and technological activities take place. Within this virtual environment that we have created, we have an AI tutor powered by OpenAI's GPT model which was called using an api which moves around with the user. This provided language learning support in Hindi, as GPT is able to take care of language translation. Our approach mainly involves utilising speech to text, text to text conversion and text to speech capabilities to facilitate real time interaction between users and the AI tutor in the presence of internet. This research demonstrates the use of combining VR technology with AI tutoring for immersive language learning experiences and provides interaction.