CLOct 23, 2022Code
Language Model Pre-Training with Sparse Latent TypingLiliang Ren, Zixuan Zhang, Han Wang et al. · microsoft-research
Modern large-scale Pre-trained Language Models (PLMs) have achieved tremendous success on a wide range of downstream tasks. However, most of the LM pre-training objectives only focus on text reconstruction, but have not sought to learn latent-level interpretable representations of sentences. In this paper, we manage to push the language models to obtain a deeper understanding of sentences by proposing a new pre-training objective, Sparse Latent Typing, which enables the model to sparsely extract sentence-level keywords with diverse latent types. Experimental results show that our model is able to learn interpretable latent type categories in a self-supervised manner without using any external knowledge. Besides, the language model pre-trained with such an objective also significantly improves Information Extraction related downstream tasks in both supervised and few-shot settings. Our code is publicly available at: https://github.com/renll/SparseLT.
HCNov 19, 2024
SCOUT: A Situated and Multi-Modal Human-Robot Dialogue CorpusStephanie M. Lukin, Claire Bonial, Matthew Marge et al.
We introduce the Situated Corpus Of Understanding Transactions (SCOUT), a multi-modal collection of human-robot dialogue in the task domain of collaborative exploration. The corpus was constructed from multiple Wizard-of-Oz experiments where human participants gave verbal instructions to a remotely-located robot to move and gather information about its surroundings. SCOUT contains 89,056 utterances and 310,095 words from 278 dialogues averaging 320 utterances per dialogue. The dialogues are aligned with the multi-modal data streams available during the experiments: 5,785 images and 30 maps. The corpus has been annotated with Abstract Meaning Representation and Dialogue-AMR to identify the speaker's intent and meaning within an utterance, and with Transactional Units and Relations to track relationships between utterances to reveal patterns of the Dialogue Structure. We describe how the corpus and its annotations have been used to develop autonomous human-robot systems and enable research in open questions of how humans speak to robots. We release this corpus to accelerate progress in autonomous, situated, human-robot dialogue, especially in the context of navigation tasks where details about the environment need to be discovered.
HCNov 19, 2024
Human-Robot Dialogue Annotation for Multi-Modal Common GroundClaire Bonial, Stephanie M. Lukin, Mitchell Abrams et al.
In this paper, we describe the development of symbolic representations annotated on human-robot dialogue data to make dimensions of meaning accessible to autonomous systems participating in collaborative, natural language dialogue, and to enable common ground with human partners. A particular challenge for establishing common ground arises in remote dialogue (occurring in disaster relief or search-and-rescue tasks), where a human and robot are engaged in a joint navigation and exploration task of an unfamiliar environment, but where the robot cannot immediately share high quality visual information due to limited communication constraints. Engaging in a dialogue provides an effective way to communicate, while on-demand or lower-quality visual information can be supplemented for establishing common ground. Within this paradigm, we capture propositional semantics and the illocutionary force of a single utterance within the dialogue through our Dialogue-AMR annotation, an augmentation of Abstract Meaning Representation. We then capture patterns in how different utterances within and across speaker floors relate to one another in our development of a multi-floor Dialogue Structure annotation schema. Finally, we begin to annotate and analyze the ways in which the visual modalities provide contextual information to the dialogue for overcoming disparities in the collaborators' understanding of the environment. We conclude by discussing the use-cases, architectures, and systems we have implemented from our annotations that enable physical robots to autonomously engage with humans in bi-directional dialogue and navigation.
AIOct 24, 2024
Schema-Guided Culture-Aware Complex Event Simulation with Multi-Agent Role-PlaySha Li, Revanth Gangi Reddy, Khanh Duy Nguyen et al.
Complex news events, such as natural disasters and socio-political conflicts, require swift responses from the government and society. Relying on historical events to project the future is insufficient as such events are sparse and do not cover all possible conditions and nuanced situations. Simulation of these complex events can help better prepare and reduce the negative impact. We develop a controllable complex news event simulator guided by both the event schema representing domain knowledge about the scenario and user-provided assumptions representing case-specific conditions. As event dynamics depend on the fine-grained social and cultural context, we further introduce a geo-diverse commonsense and cultural norm-aware knowledge enhancement component. To enhance the coherence of the simulation, apart from the global timeline of events, we take an agent-based approach to simulate the individual character states, plans, and actions. By incorporating the schema and cultural norms, our generated simulations achieve much higher coherence and appropriateness and are received favorably by participants from a humanitarian assistance organization.
CLMay 23, 2023
What Else Do I Need to Know? The Effect of Background Information on Users' Reliance on QA SystemsNavita Goyal, Eleftheria Briakou, Amanda Liu et al.
NLP systems have shown impressive performance at answering questions by retrieving relevant context. However, with the increasingly large models, it is impossible and often undesirable to constrain models' knowledge or reasoning to only the retrieved context. This leads to a mismatch between the information that the models access to derive the answer and the information that is available to the user to assess the model predicted answer. In this work, we study how users interact with QA systems in the absence of sufficient information to assess their predictions. Further, we ask whether adding the requisite background helps mitigate users' over-reliance on predictions. Our study reveals that users rely on model predictions even in the absence of sufficient information needed to assess the model's correctness. Providing the relevant background, however, helps users better catch model errors, reducing over-reliance on incorrect predictions. On the flip side, background information also increases users' confidence in their accurate as well as inaccurate judgments. Our work highlights that supporting users' verification of QA predictions is an important, yet challenging, problem.
CLMay 31, 2019
Visual Understanding and Narration: A Deeper Understanding and Explanation of Visual ScenesStephanie M. Lukin, Claire Bonial, Clare R. Voss
We describe the task of Visual Understanding and Narration, in which a robot (or agent) generates text for the images that it collects when navigating its environment, by answering open-ended questions, such as 'what happens, or might have happened, here?'
CLJul 21, 2018
A Pipeline for Creative Visual StorytellingStephanie M. Lukin, Reginald Hobbs, Clare R. Voss
Computational visual storytelling produces a textual description of events and interpretations depicted in a sequence of images. These texts are made possible by advances and cross-disciplinary approaches in natural language processing, generation, and computer vision. We define a computational creative visual storytelling as one with the ability to alter the telling of a story along three aspects: to speak about different environments, to produce variations based on narrative goals, and to adapt the narrative to the audience. These aspects of creative storytelling and their effect on the narrative have yet to be explored in visual storytelling. This paper presents a pipeline of task-modules, Object Identification, Single-Image Inferencing, and Multi-Image Narration, that serve as a preliminary design for building a creative visual storyteller. We have piloted this design for a sequence of images in an annotation task. We present and analyze the collected corpus and describe plans towards automation.
CLJul 21, 2018
Consequences and Factors of Stylistic Differences in Human-Robot DialogueStephanie M. Lukin, Kimberly A. Pollard, Claire Bonial et al.
This paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue. Differences in verbosity and structure (i.e., single-intent vs. multi-intent instructions) arose naturally without restrictions or prior guidance on how users should speak with the robot. Different styles were found to produce different rates of miscommunication, and correlations were found between style differences and individual user variation, trust, and interaction experience with the robot. Understanding potential consequences and factors that influence style can inform design of dialogue systems that are robust to natural variation from human users.
CLJul 21, 2018
ScoutBot: A Dialogue System for Collaborative NavigationStephanie M. Lukin, Felix Gervits, Cory J. Hayes et al.
ScoutBot is a dialogue interface to physical and simulated robots that supports collaborative exploration of environments. The demonstration will allow users to issue unconstrained spoken language commands to ScoutBot. ScoutBot will prompt for clarification if the user's instruction needs additional input. It is trained on human-robot dialogue collected from Wizard-of-Oz experiments, where robot responses were initiated by a human wizard in previous interactions. The demonstration will show a simulated ground robot (Clearpath Jackal) in a simulated environment supported by ROS (Robot Operating System).
CLOct 17, 2017
Laying Down the Yellow Brick Road: Development of a Wizard-of-Oz Interface for Collecting Human-Robot DialogueClaire Bonial, Matthew Marge, Ron artstein et al.
We describe the adaptation and refinement of a graphical user interface designed to facilitate a Wizard-of-Oz (WoZ) approach to collecting human-robot dialogue data. The data collected will be used to develop a dialogue system for robot navigation. Building on an interface previously used in the development of dialogue systems for virtual agents and video playback, we add templates with open parameters which allow the wizard to quickly produce a wide variety of utterances. Our research demonstrates that this approach to data collection is viable as an intermediate step in developing a dialogue system for physical robots in remote locations from their users - a domain in which the human and robot need to regularly verify and update a shared understanding of the physical environment. We show that our WoZ interface and the fixed set of utterances and templates therein provide for a natural pace of dialogue with good coverage of the navigation domain.
CLJul 4, 2017
Zero-Shot Transfer Learning for Event ExtractionLifu Huang, Heng Ji, Kyunghyun Cho et al.
Most previous event extraction studies have relied heavily on features derived from annotated event mentions, thus cannot be applied to new event types without annotation effort. In this work, we take a fresh look at event extraction and model it as a grounding problem. We design a transferable neural architecture, mapping event mentions and types jointly into a shared semantic space using structural and compositional neural networks, where the type of each event mention can be determined by the closest of all candidate types . By leveraging (1)~available manual annotations for a small set of existing event types and (2)~existing event ontologies, our framework applies to new event types without requiring additional annotation. Experiments on both existing event types (e.g., ACE, ERE) and new event types (e.g., FrameNet) demonstrate the effectiveness of our approach. \textit{Without any manual annotations} for 23 new event types, our zero-shot framework achieved performance comparable to a state-of-the-art supervised model which is trained from the annotations of 500 event mentions.
CLOct 27, 2016
CoType: Joint Extraction of Typed Entities and Relations with Knowledge BasesXiang Ren, Zeqiu Wu, Wenqi He et al.
Extracting entities and relations for types of interest from text is important for understanding massive text corpora. Traditionally, systems of entity relation extraction have relied on human-annotated corpora for training and adopted an incremental pipeline. Such systems require additional human expertise to be ported to a new domain, and are vulnerable to errors cascading down the pipeline. In this paper, we investigate joint extraction of typed entities and relations with labeled data heuristically obtained from knowledge bases (i.e., distant supervision). As our algorithm for type labeling via distant supervision is context-agnostic, noisy training data poses unique challenges for the task. We propose a novel domain-independent framework, called CoType, that runs a data-driven text segmentation algorithm to extract entity mentions, and jointly embeds entity mentions, relation mentions, text features and type labels into two low-dimensional spaces (for entity and relation mentions respectively), where, in each space, objects whose types are close will also have similar representations. CoType, then using these learned embeddings, estimates the types of test (unlinkable) mentions. We formulate a joint optimization problem to learn embeddings from text corpora and knowledge bases, adopting a novel partial-label loss function for noisy labeled data and introducing an object "translation" function to capture the cross-constraints of entities and relations on each other. Experiments on three public datasets demonstrate the effectiveness of CoType across different domains (e.g., news, biomedical), with an average of 25% improvement in F1 score compared to the next best method.
CLFeb 17, 2016
Label Noise Reduction in Entity Typing by Heterogeneous Partial-Label EmbeddingXiang Ren, Wenqi He, Meng Qu et al.
Current systems of fine-grained entity typing use distant supervision in conjunction with existing knowledge bases to assign categories (type labels) to entity mentions. However, the type labels so obtained from knowledge bases are often noisy (i.e., incorrect for the entity mention's local context). We define a new task, Label Noise Reduction in Entity Typing (LNR), to be the automatic identification of correct type labels (type-paths) for training examples, given the set of candidate type labels obtained by distant supervision with a given type hierarchy. The unknown type labels for individual entity mentions and the semantic similarity between entity types pose unique challenges for solving the LNR task. We propose a general framework, called PLE, to jointly embed entity mentions, text features and entity types into the same low-dimensional space where, in that space, objects whose types are semantically close have similar representations. Then we estimate the type-path for each training example in a top-down manner using the learned embeddings. We formulate a global objective for learning the embeddings from text corpora and knowledge bases, which adopts a novel margin-based loss that is robust to noisy labels and faithfully models type correlation derived from knowledge bases. Our experiments on three public typing datasets demonstrate the effectiveness and robustness of PLE, with an average of 25% improvement in accuracy compared to next best method.