Wen Feng Lu

CV
h-index49
5papers
229citations
Novelty57%
AI Score46

5 Papers

3.6CVOct 17, 2025Code
DPTrack:Directional Kernel-Guided Prompt Learning for Robust Nighttime Aerial Tracking

Zhiqiang Zhu, Xinbo Gao, Wen Lu et al.

Existing nighttime aerial trackers based on prompt learning rely solely on spatial localization supervision, which fails to provide fine-grained cues that point to target features and inevitably produces vague prompts. This limitation impairs the tracker's ability to accurately focus on the object features and results in trackers still performing poorly. To address this issue, we propose DPTrack, a prompt-based aerial tracker designed for nighttime scenarios by encoding the given object's attribute features into the directional kernel enriched with fine-grained cues to generate precise prompts. Specifically, drawing inspiration from visual bionics, DPTrack first hierarchically captures the object's topological structure, leveraging topological attributes to enrich the feature representation. Subsequently, an encoder condenses these topology-aware features into the directional kernel, which serves as the core guidance signal that explicitly encapsulates the object's fine-grained attribute cues. Finally, a kernel-guided prompt module built on channel-category correspondence attributes propagates the kernel across the features of the search region to pinpoint the positions of target features and convert them into precise prompts, integrating spatial gating for robust nighttime tracking. Extensive evaluations on established benchmarks demonstrate DPTrack's superior performance. Our code will be available at https://github.com/zzq-vipsl/DPTrack.

5.1IVJun 13, 2025Code
FCA2: Frame Compression-Aware Autoencoder for Modular and Fast Compressed Video Super-Resolution

Zhaoyang Wang, Jie Li, Wen Lu et al.

State-of-the-art (SOTA) compressed video super-resolution (CVSR) models face persistent challenges, including prolonged inference time, complex training pipelines, and reliance on auxiliary information. As video frame rates continue to increase, the diminishing inter-frame differences further expose the limitations of traditional frame-to-frame information exploitation methods, which are inadequate for addressing current video super-resolution (VSR) demands. To overcome these challenges, we propose an efficient and scalable solution inspired by the structural and statistical similarities between hyperspectral images (HSI) and video data. Our approach introduces a compression-driven dimensionality reduction strategy that reduces computational complexity, accelerates inference, and enhances the extraction of temporal information across frames. The proposed modular architecture is designed for seamless integration with existing VSR frameworks, ensuring strong adaptability and transferability across diverse applications. Experimental results demonstrate that our method achieves performance on par with, or surpassing, the current SOTA models, while significantly reducing inference time. By addressing key bottlenecks in CVSR, our work offers a practical and efficient pathway for advancing VSR technology. Our code will be publicly available at https://github.com/handsomewzy/FCA2.

6.2CVMay 28, 2025
Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss

Wenjun Lu, Haodong Chen, Anqi Yi et al.

Novel view synthesis is a fundamental task in 3D computer vision that aims to reconstruct realistic images from a set of posed input views. However, reconstruction quality degrades significantly under sparse-view conditions due to limited geometric cues. Existing methods, such as Neural Radiance Fields (NeRF) and the more recent 3D Gaussian Splatting (3DGS), often suffer from blurred details and structural artifacts when trained with insufficient views. Recent works have identified the quality of rendered depth as a key factor in mitigating these artifacts, as it directly affects geometric accuracy and view consistency. In this paper, we address these challenges by introducing Hierarchical Depth-Guided Splatting (HDGS), a depth supervision framework that progressively refines geometry from coarse to fine levels. Central to HDGS is a novel Cascade Pearson Correlation Loss (CPCL), which aligns rendered and estimated monocular depths across multiple spatial scales. By enforcing multi-scale depth consistency, our method substantially improves structural fidelity in sparse-view scenarios. Extensive experiments on the LLFF and DTU benchmarks demonstrate that HDGS achieves state-of-the-art performance under sparse-view settings while maintaining efficient and high-quality rendering

11.7CVSep 30, 2018
Pixel and Feature Level Based Domain Adaption for Object Detection in Autonomous Driving

Yuhu Shan, Wen Feng Lu, Chee Meng Chew

Annotating large scale datasets to train modern convolutional neural networks is prohibitively expensive and time-consuming for many real tasks. One alternative is to train the model on labeled synthetic datasets and apply it in the real scenes. However, this straightforward method often fails to generalize well mainly due to the domain bias between the synthetic and real datasets. Many unsupervised domain adaptation (UDA) methods are introduced to address this problem but most of them only focus on the simple classification task. In this paper, we present a novel UDA model to solve the more complex object detection problem in the context of autonomous driving. Our model integrates both pixel level and feature level based transformtions to fulfill the cross domain detection task and can be further trained end-to-end to pursue better performance. We employ objectives of the generative adversarial network and the cycle consistency loss for image translation in the pixel space. To address the potential semantic inconsistency problem, we propose region proposal based feature adversarial training to preserve the semantics of our target objects as well as further minimize the domain shifts. Extensive experiments are conducted on several different datasets, and the results demonstrate the robustness and superiority of our method.

12.6CVMar 8, 2017
Tree-Structured Reinforcement Learning for Sequential Object Localization

Zequn Jie, Xiaodan Liang, Jiashi Feng et al.

Existing object proposal algorithms usually search for possible object regions over multiple locations and scales separately, which ignore the interdependency among different objects and deviate from the human perception procedure. To incorporate global interdependency between objects into object localization, we propose an effective Tree-structured Reinforcement Learning (Tree-RL) approach to sequentially search for objects by fully exploiting both the current observation and historical search paths. The Tree-RL approach learns multiple searching policies through maximizing the long-term reward that reflects localization accuracies over all the objects. Starting with taking the entire image as a proposal, the Tree-RL approach allows the agent to sequentially discover multiple objects via a tree-structured traversing scheme. Allowing multiple near-optimal policies, Tree-RL offers more diversity in search paths and is able to find multiple objects with a single feed-forward pass. Therefore, Tree-RL can better cover different objects with various scales which is quite appealing in the context of object proposal. Experiments on PASCAL VOC 2007 and 2012 validate the effectiveness of the Tree-RL, which can achieve comparable recalls with current object proposal algorithms via much fewer candidate windows.