Pedestrian-Robot Interactions on Autonomous Crowd Navigation: Reactive Control Methods and Evaluation MetricsDiego Paez-Granados, Yujie He, David Gonon et al.
Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation control framework that delivers continuous obstacle avoidance and post-contact control evaluated on an autonomous personal mobility vehicle. We propose evaluation metrics for accounting efficiency, controller response and crowd interactions in natural crowds. We report the results of over 110 trials in different crowd types: sparse, flows, and mixed traffic, with low- (< 0.15 ppsm), mid- (< 0.65 ppsm), and high- (< 1 ppsm) pedestrian densities. We present comparative results between two low-level obstacle avoidance methods and a baseline of shared control. Results show a 10% drop in relative time to goal on the highest density tests, and no other efficiency metric decrease. Moreover, autonomous navigation showed to be comparable to shared-control navigation with a lower relative jerk and significantly higher fluency in commands indicating high compatibility with the crowd. We conclude that the reactive controller fulfils a necessary task of fast and continuous adaptation to crowd navigation, and it should be coupled with high-level planners for environmental and situational awareness.
1.4CVAug 7, 2022
Global Hierarchical Attention for 3D Point Cloud AnalysisDan Jia, Alexander Hermans, Bastian Leibe
We propose a new attention mechanism, called Global Hierarchical Attention (GHA), for 3D point cloud analysis. GHA approximates the regular global dot-product attention via a series of coarsening and interpolation operations over multiple hierarchy levels. The advantage of GHA is two-fold. First, it has linear complexity with respect to the number of points, enabling the processing of large point clouds. Second, GHA inherently possesses the inductive bias to focus on spatially close points, while retaining the global connectivity among all points. Combined with a feedforward network, GHA can be inserted into many existing network architectures. We experiment with multiple baseline networks and show that adding GHA consistently improves performance across different tasks and datasets. For the task of semantic segmentation, GHA gives a +1.7% mIoU increase to the MinkowskiEngine baseline on ScanNet. For the 3D object detection task, GHA improves the CenterPoint baseline by +0.5% mAP on the nuScenes dataset, and the 3DETR baseline by +2.1% mAP25 and +1.5% mAP50 on ScanNet.
5.3ROJun 21, 2021
2D vs. 3D LiDAR-based Person Detection on Mobile RobotsDan Jia, Alexander Hermans, Bastian Leibe
Person detection is a crucial task for mobile robots navigating in human-populated environments. LiDAR sensors are promising for this task, thanks to their accurate depth measurements and large field of view. Two types of LiDAR sensors exist: the 2D LiDAR sensors, which scan a single plane, and the 3D LiDAR sensors, which scan multiple planes, thus forming a volume. How do they compare for the task of person detection? To answer this, we conduct a series of experiments, using the public, large-scale JackRabbot dataset and the state-of-the-art 2D and 3D LiDAR-based person detectors (DR-SPAAM and CenterPoint respectively). Our experiments include multiple aspects, ranging from the basic performance and speed comparison, to more detailed analysis on localization accuracy and robustness against distance and scene clutter. The insights from these experiments highlight the strengths and weaknesses of 2D and 3D LiDAR sensors as sources for person detection, and are especially valuable for designing mobile robots that will operate in close proximity to surrounding humans (e.g. service or social robot).