Lei Yang

CV
h-index5
5papers
88citations
Novelty49%
AI Score30

5 Papers

11.0CVSep 5, 2023Code
ReliTalk: Relightable Talking Portrait Generation from a Single Video

Haonan Qiu, Zhaoxi Chen, Yuming Jiang et al.

Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular videos. However, how to seamlessly adapt the created video avatars to other scenarios with different backgrounds and lighting conditions remains unsolved. On the other hand, existing relighting studies mostly rely on dynamically lighted or multi-view data, which are too expensive for creating video portraits. To bridge this gap, we propose ReliTalk, a novel framework for relightable audio-driven talking portrait generation from monocular videos. Our key insight is to decompose the portrait's reflectance from implicitly learned audio-driven facial normals and images. Specifically, we involve 3D facial priors derived from audio features to predict delicate normal maps through implicit functions. These initially predicted normals then take a crucial part in reflectance decomposition by dynamically estimating the lighting condition of the given video. Moreover, the stereoscopic face representation is refined using the identity-consistent loss under simulated multiple lighting conditions, addressing the ill-posed problem caused by limited views available from a single monocular video. Extensive experiments validate the superiority of our proposed framework on both real and synthetic datasets. Our code is released in https://github.com/arthur-qiu/ReliTalk.

16.8CVSep 28, 2023
BEVHeight++: Toward Robust Visual Centric 3D Object Detection

Lei Yang, Tao Tang, Jun Li et al.

While most recent autonomous driving system focuses on developing perception methods on ego-vehicle sensors, people tend to overlook an alternative approach to leverage intelligent roadside cameras to extend the perception ability beyond the visual range. We discover that the state-of-the-art vision-centric bird's eye view detection methods have inferior performances on roadside cameras. This is because these methods mainly focus on recovering the depth regarding the camera center, where the depth difference between the car and the ground quickly shrinks while the distance increases. In this paper, we propose a simple yet effective approach, dubbed BEVHeight++, to address this issue. In essence, we regress the height to the ground to achieve a distance-agnostic formulation to ease the optimization process of camera-only perception methods. By incorporating both height and depth encoding techniques, we achieve a more accurate and robust projection from 2D to BEV spaces. On popular 3D detection benchmarks of roadside cameras, our method surpasses all previous vision-centric methods by a significant margin. In terms of the ego-vehicle scenario, our BEVHeight++ possesses superior over depth-only methods. Specifically, it yields a notable improvement of +1.9% NDS and +1.1% mAP over BEVDepth when evaluated on the nuScenes validation set. Moreover, on the nuScenes test set, our method achieves substantial advancements, with an increase of +2.8% NDS and +1.7% mAP, respectively.

1.9ROOct 10, 2023
Evaluating Explanation Methods for Vision-and-Language Navigation

Guanqi Chen, Lei Yang, Guanhua Chen et al.

The ability to navigate robots with natural language instructions in an unknown environment is a crucial step for achieving embodied artificial intelligence (AI). With the improving performance of deep neural models proposed in the field of vision-and-language navigation (VLN), it is equally interesting to know what information the models utilize for their decision-making in the navigation tasks. To understand the inner workings of deep neural models, various explanation methods have been developed for promoting explainable AI (XAI). But they are mostly applied to deep neural models for image or text classification tasks and little work has been done in explaining deep neural models for VLN tasks. In this paper, we address these problems by building quantitative benchmarks to evaluate explanation methods for VLN models in terms of faithfulness. We propose a new erasure-based evaluation pipeline to measure the step-wise textual explanation in the sequential decision-making setting. We evaluate several explanation methods for two representative VLN models on two popular VLN datasets and reveal valuable findings through our experiments.

9.8CVDec 16, 2023
Learning Dense Correspondence for NeRF-Based Face Reenactment

Songlin Yang, Wei Wang, Yushi Lan et al.

Face reenactment is challenging due to the need to establish dense correspondence between various face representations for motion transfer. Recent studies have utilized Neural Radiance Field (NeRF) as fundamental representation, which further enhanced the performance of multi-view face reenactment in photo-realism and 3D consistency. However, establishing dense correspondence between different face NeRFs is non-trivial, because implicit representations lack ground-truth correspondence annotations like mesh-based 3D parametric models (e.g., 3DMM) with index-aligned vertexes. Although aligning 3DMM space with NeRF-based face representations can realize motion control, it is sub-optimal for their limited face-only modeling and low identity fidelity. Therefore, we are inspired to ask: Can we learn the dense correspondence between different NeRF-based face representations without a 3D parametric model prior? To address this challenge, we propose a novel framework, which adopts tri-planes as fundamental NeRF representation and decomposes face tri-planes into three components: canonical tri-planes, identity deformations, and motion. In terms of motion control, our key contribution is proposing a Plane Dictionary (PlaneDict) module, which efficiently maps the motion conditions to a linear weighted addition of learnable orthogonal plane bases. To the best of our knowledge, our framework is the first method that achieves one-shot multi-view face reenactment without a 3D parametric model prior. Extensive experiments demonstrate that we produce better results in fine-grained motion control and identity preservation than previous methods.

1.5CVSep 4, 2023
ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction

Xiaohang Yu, Haoxiang Wang, Yuqi Han et al.

This paper proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.