CVJan 13, 2023Code
Layout-guided Indoor Panorama Inpainting with Plane-aware NormalizationChao-Chen Gao, Cheng-Hsiu Chen, Jheng-Wei Su et al.
We present an end-to-end deep learning framework for indoor panoramic image inpainting. Although previous inpainting methods have shown impressive performance on natural perspective images, most fail to handle panoramic images, particularly indoor scenes, which usually contain complex structure and texture content. To achieve better inpainting quality, we propose to exploit both the global and local context of indoor panorama during the inpainting process. Specifically, we take the low-level layout edges estimated from the input panorama as a prior to guide the inpainting model for recovering the global indoor structure. A plane-aware normalization module is employed to embed plane-wise style features derived from the layout into the generator, encouraging local texture restoration from adjacent room structures (i.e., ceiling, floor, and walls). Experimental results show that our work outperforms the current state-of-the-art methods on a public panoramic dataset in both qualitative and quantitative evaluations. Our code is available at https://ericsujw.github.io/LGPN-net/
CVOct 20, 2022
GPR-Net: Multi-view Layout Estimation via a Geometry-aware Panorama Registration NetworkJheng-Wei Su, Chi-Han Peng, Peter Wonka et al.
Reconstructing 3D layouts from multiple $360^{\circ}$ panoramas has received increasing attention recently as estimating a complete layout of a large-scale and complex room from a single panorama is very difficult. The state-of-the-art method, called PSMNet, introduces the first learning-based framework that jointly estimates the room layout and registration given a pair of panoramas. However, PSMNet relies on an approximate (i.e., "noisy") registration as input. Obtaining this input requires a solution for wide baseline registration which is a challenging problem. In this work, we present a complete multi-view panoramic layout estimation framework that jointly learns panorama registration and layout estimation given a pair of panoramas without relying on a pose prior. The major improvement over PSMNet comes from a novel Geometry-aware Panorama Registration Network or GPR-Net that effectively tackles the wide baseline registration problem by exploiting the layout geometry and computing fine-grained correspondences on the layout boundaries, instead of the global pixel-space. Our architecture consists of two parts. First, given two panoramas, we adopt a vision transformer to learn a set of 1D horizon features sampled on the panorama. These 1D horizon features encode the depths of individual layout boundary samples and the correspondence and covisibility maps between layout boundaries. We then exploit a non-linear registration module to convert these 1D horizon features into a set of corresponding 2D boundary points on the layout. Finally, we estimate the final relative camera pose via RANSAC and obtain the complete layout simply by taking the union of registered layouts. Experimental results indicate that our method achieves state-of-the-art performance in both panorama registration and layout estimation on a large-scale indoor panorama dataset ZInD.
CVNov 27, 2022
Sampling Neural Radiance Fields for Refractive ObjectsJen-I Pan, Jheng-Wei Su, Kai-Wen Hsiao et al.
Recently, differentiable volume rendering in neural radiance fields (NeRF) has gained a lot of popularity, and its variants have attained many impressive results. However, existing methods usually assume the scene is a homogeneous volume so that a ray is cast along the straight path. In this work, the scene is instead a heterogeneous volume with a piecewise-constant refractive index, where the path will be curved if it intersects the different refractive indices. For novel view synthesis of refractive objects, our NeRF-based framework aims to optimize the radiance fields of bounded volume and boundary from multi-view posed images with refractive object silhouettes. To tackle this challenging problem, the refractive index of a scene is reconstructed from silhouettes. Given the refractive index, we extend the stratified and hierarchical sampling techniques in NeRF to allow drawing samples along a curved path tracked by the Eikonal equation. The results indicate that our framework outperforms the state-of-the-art method both quantitatively and qualitatively, demonstrating better performance on the perceptual similarity metric and an apparent improvement in the rendering quality on several synthetic and real scenes.
CVJan 14
A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene RepresentationSheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung et al.
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (A$^2$TG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple benchmark datasets demonstrate that A TG consistently outperforms fixed-texture Gaussian Splatting methods, achieving comparable rendering fidelity with substantially lower memory requirements.
CVOct 17, 2025
PFGS: Pose-Fused 3D Gaussian Splatting for Complete Multi-Pose Object ReconstructionTing-Yu Yen, Yu-Sheng Chiu, Shih-Hsuan Hung et al.
Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, real-time novel-view synthesis from multi-view images. However, most existing methods assume the object is captured in a single, static pose, resulting in incomplete reconstructions that miss occluded or self-occluded regions. We introduce PFGS, a pose-aware 3DGS framework that addresses the practical challenge of reconstructing complete objects from multi-pose image captures. Given images of an object in one main pose and several auxiliary poses, PFGS iteratively fuses each auxiliary set into a unified 3DGS representation of the main pose. Our pose-aware fusion strategy combines global and local registration to merge views effectively and refine the 3DGS model. While recent advances in 3D foundation models have improved registration robustness and efficiency, they remain limited by high memory demands and suboptimal accuracy. PFGS overcomes these challenges by incorporating them more intelligently into the registration process: it leverages background features for per-pose camera pose estimation and employs foundation models for cross-pose registration. This design captures the best of both approaches while resolving background inconsistency issues. Experimental results demonstrate that PFGS consistently outperforms strong baselines in both qualitative and quantitative evaluations, producing more complete reconstructions and higher-fidelity 3DGS models.
CVOct 2, 2025
LOBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene ReconstructionSheng-Hsiang Hung, Ting-Yu Yen, Wei-Fang Sun et al.
3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing divide-and-conquer methods alleviate memory pressure by partitioning the scene into blocks, but introduce new bottlenecks: (i) partitions suffer from severe load imbalance since uniform or heuristic splits do not reflect actual computational demands, and (ii) coarse-to-fine pipelines fail to exploit the coarse stage efficiently, often reloading the entire model and incurring high overhead. In this work, we introduce LoBE-GS, a novel Load-Balanced and Efficient 3D Gaussian Splatting framework, that re-engineers the large-scale 3DGS pipeline. LoBE-GS introduces a depth-aware partitioning method that reduces preprocessing from hours to minutes, an optimization-based strategy that balances visible Gaussians -- a strong proxy for computational load -- across blocks, and two lightweight techniques, visibility cropping and selective densification, to further reduce training cost. Evaluations on large-scale urban and outdoor datasets show that LoBE-GS consistently achieves up to $2\times$ faster end-to-end training time than state-of-the-art baselines, while maintaining reconstruction quality and enabling scalability to scenes infeasible with vanilla 3DGS.
CVFeb 8, 2024
CTGAN: Semantic-guided Conditional Texture Generator for 3D ShapesYi-Ting Pan, Chai-Rong Lee, Shu-Ho Fan et al.
The entertainment industry relies on 3D visual content to create immersive experiences, but traditional methods for creating textured 3D models can be time-consuming and subjective. Generative networks such as StyleGAN have advanced image synthesis, but generating 3D objects with high-fidelity textures is still not well explored, and existing methods have limitations. We propose the Semantic-guided Conditional Texture Generator (CTGAN), producing high-quality textures for 3D shapes that are consistent with the viewing angle while respecting shape semantics. CTGAN utilizes the disentangled nature of StyleGAN to finely manipulate the input latent codes, enabling explicit control over both the style and structure of the generated textures. A coarse-to-fine encoder architecture is introduced to enhance control over the structure of the resulting textures via input segmentation. Experimental results show that CTGAN outperforms existing methods on multiple quality metrics and achieves state-of-the-art performance on texture generation in both conditional and unconditional settings.
CVMay 21, 2020
Instance-aware Image ColorizationJheng-Wei Su, Hung-Kuo Chu, Jia-Bin Huang
Image colorization is inherently an ill-posed problem with multi-modal uncertainty. Previous methods leverage the deep neural network to map input grayscale images to plausible color outputs directly. Although these learning-based methods have shown impressive performance, they usually fail on the input images that contain multiple objects. The leading cause is that existing models perform learning and colorization on the entire image. In the absence of a clear figure-ground separation, these models cannot effectively locate and learn meaningful object-level semantics. In this paper, we propose a method for achieving instance-aware colorization. Our network architecture leverages an off-the-shelf object detector to obtain cropped object images and uses an instance colorization network to extract object-level features. We use a similar network to extract the full-image features and apply a fusion module to full object-level and image-level features to predict the final colors. Both colorization networks and fusion modules are learned from a large-scale dataset. Experimental results show that our work outperforms existing methods on different quality metrics and achieves state-of-the-art performance on image colorization.
GRMay 7, 2020
Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB VideoPeng Wang, Lingjie Liu, Nenglun Chen et al.
Thin structures, such as wire-frame sculptures, fences, cables, power lines, and tree branches, are common in the real world. It is extremely challenging to acquire their 3D digital models using traditional image-based or depth-based reconstruction methods because thin structures often lack distinct point features and have severe self-occlusion. We propose the first approach that simultaneously estimates camera motion and reconstructs the geometry of complex 3D thin structures in high quality from a color video captured by a handheld camera. Specifically, we present a new curve-based approach to estimate accurate camera poses by establishing correspondences between featureless thin objects in the foreground in consecutive video frames, without requiring visual texture in the background scene to lock on. Enabled by this effective curve-based camera pose estimation strategy, we develop an iterative optimization method with tailored measures on geometry, topology as well as self-occlusion handling for reconstructing 3D thin structures. Extensive validations on a variety of thin structures show that our method achieves accurate camera pose estimation and faithful reconstruction of 3D thin structures with complex shape and topology at a level that has not been attained by other existing reconstruction methods.
CVOct 9, 2019
Manhattan Room Layout Reconstruction from a Single 360 image: A Comparative Study of State-of-the-art MethodsChuhang Zou, Jheng-Wei Su, Chi-Han Peng et al.
Recent approaches for predicting layouts from 360 panoramas produce excellent results. These approaches build on a common framework consisting of three steps: a pre-processing step based on edge-based alignment, prediction of layout elements, and a post-processing step by fitting a 3D layout to the layout elements. Until now, it has been difficult to compare the methods due to multiple different design decisions, such as the encoding network (e.g. SegNet or ResNet), type of elements predicted (e.g. corners, wall/floor boundaries, or semantic segmentation), or method of fitting the 3D layout. To address this challenge, we summarize and describe the common framework, the variants, and the impact of the design decisions. For a complete evaluation, we also propose extended annotations for the Matterport3D dataset [3], and introduce two depth-based evaluation metrics.
CVNov 29, 2018
DuLa-Net: A Dual-Projection Network for Estimating Room Layouts from a Single RGB PanoramaShang-Ta Yang, Fu-En Wang, Chi-Han Peng et al.
We present a deep learning framework, called DuLa-Net, to predict Manhattan-world 3D room layouts from a single RGB panorama. To achieve better prediction accuracy, our method leverages two projections of the panorama at once, namely the equirectangular panorama-view and the perspective ceiling-view, that each contains different clues about the room layouts. Our network architecture consists of two encoder-decoder branches for analyzing each of the two views. In addition, a novel feature fusion structure is proposed to connect the two branches, which are then jointly trained to predict the 2D floor plans and layout heights. To learn more complex room layouts, we introduce the Realtor360 dataset that contains panoramas of Manhattan-world room layouts with different numbers of corners. Experimental results show that our work outperforms recent state-of-the-art in prediction accuracy and performance, especially in the rooms with non-cuboid layouts.
CVNov 13, 2018
Self-Supervised Learning of Depth and Camera Motion from 360° VideosFu-En Wang, Hou-Ning Hu, Hsien-Tzu Cheng et al.
As 360° cameras become prevalent in many autonomous systems (e.g., self-driving cars and drones), efficient 360° perception becomes more and more important. We propose a novel self-supervised learning approach for predicting the omnidirectional depth and camera motion from a 360° video. In particular, starting from the SfMLearner, which is designed for cameras with normal field-of-view, we introduce three key features to process 360° images efficiently. Firstly, we convert each image from equirectangular projection to cubic projection in order to avoid image distortion. In each network layer, we use Cube Padding (CP), which pads intermediate features from adjacent faces, to avoid image boundaries. Secondly, we propose a novel "spherical" photometric consistency constraint on the whole viewing sphere. In this way, no pixel will be projected outside the image boundary which typically happens in images with normal field-of-view. Finally, rather than naively estimating six independent camera motions (i.e., naively applying SfM-Learner to each face on a cube), we propose a novel camera pose consistency loss to ensure the estimated camera motions reaching consensus. To train and evaluate our approach, we collect a new PanoSUNCG dataset containing a large amount of 360° videos with groundtruth depth and camera motion. Our approach achieves state-of-the-art depth prediction and camera motion estimation on PanoSUNCG with faster inference speed comparing to equirectangular. In real-world indoor videos, our approach can also achieve qualitatively reasonable depth prediction by acquiring model pre-trained on PanoSUNCG.
CVMar 23, 2014
SmartAnnotator: An Interactive Tool for Annotating RGBD Indoor ImagesYu-Shiang Wong, Hung-Kuo Chu, Niloy J. Mitra
RGBD images with high quality annotations in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments are mutually related in 3D) information provide valuable priors to a large number of scene and image manipulation applications. While it is now simple to acquire RGBD images, annotating them, automatically or manually, remains challenging especially in cluttered noisy environments. We present SmartAnnotator, an interactive system to facilitate annotating RGBD images. The system performs the tedious tasks of grouping pixels, creating potential abstracted cuboids, inferring object interactions in 3D, and comes up with various hypotheses. The user simply has to flip through a list of suggestions for segment labels, finalize a selection, and the system updates the remaining hypotheses. As objects are finalized, the process speeds up with fewer ambiguities to resolve. Further, as more scenes are annotated, the system makes better suggestions based on structural and geometric priors learns from the previous annotation sessions. We test our system on a large number of database scenes and report significant improvements over naive low-level annotation tools.