Erkut Akdag

CV
h-index36
9papers
21citations
Novelty49%
AI Score53

9 Papers

13.9CVApr 6Code
R3PM-Net: Real-time, Robust, Real-world Point Matching Network

Yasaman Kashefbahrami, Erkut Akdag, Panagiotis Meletis et al.

Accurate Point Cloud Registration (PCR) is an important task in 3D data processing, involving the estimation of a rigid transformation between two point clouds. While deep-learning methods have addressed key limitations of traditional non-learning approaches, such as sensitivity to noise, outliers, occlusion, and initialization, they are developed and evaluated on clean, dense, synthetic datasets (limiting their generalizability to real-world industrial scenarios). This paper introduces R3PM-Net, a lightweight, global-aware, object-level point matching network designed to bridge this gap by prioritizing both generalizability and real-time efficiency. To support this transition, two datasets, Sioux-Cranfield and Sioux-Scans, are proposed. They provide an evaluation ground for registering imperfect photogrammetric and event-camera scans to digital CAD models, and have been made publicly available. Extensive experiments demonstrate that R3PM-Net achieves competitive accuracy with unmatched speed. On ModelNet40, it reaches a perfect fitness score of $1$ and inlier RMSE of $0.029$ cm in only $0.007$s, approximately 7 times faster than the state-of-the-art method RegTR. This performance carries over to the Sioux-Cranfield dataset, maintaining a fitness of $1$ and inlier RMSE of $0.030$ cm with similarly low latency. Furthermore, on the highly challenging Sioux-Scans dataset, R3PM-Net successfully resolves edge cases in under 50 ms. These results confirm that R3PM-Net offers a robust, high-speed solution for critical industrial applications, where precision and real-time performance are indispensable. The code and datasets are available at https://github.com/YasiiKB/R3PM-Net.

22.5CVApr 13Code
Boxes2Pixels: Learning Defect Segmentation from Noisy SAM Masks

Camile Lendering, Erkut Akdag, Egor Bondarev

Accurate defect segmentation is critical for industrial inspection, yet dense pixel-level annotations are rarely available. A common workaround is to convert inexpensive bounding boxes into pseudo-masks using foundation segmentation models such as the Segment Anything Model (SAM). However, these pseudo-labels are systematically noisy on industrial surfaces, often hallucinating background structure while missing sparse defects. To address this limitation, a noise-robust box-to-pixel distillation framework, Boxes2Pixels, is proposed that treats SAM as a noisy teacher rather than a source of ground-truth supervision. Bounding boxes are converted into pseudo-masks offline by SAM, and a compact student is trained with (i) a hierarchical decoder over frozen DINOv2 features for semantic stability, (ii) an auxiliary binary localization head to decouple sparse foreground discovery from class prediction, and (iii) a one-sided online self-correction mechanism that relaxes background supervision when the student is confident, targeting teacher false negatives. On a manually annotated wind turbine inspection benchmark, the proposed Boxes2Pixels improves anomaly mIoU by +6.97 and binary IoU by +9.71 over the strongest baseline trained under identical weak supervision. Moreover, online self-correction increases the binary recall by +18.56, while the model employs 80\% fewer trainable parameters. Code is available at https://github.com/CLendering/Boxes2Pixels.

70.4CVApr 8Code
LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video

Pedro Quesado, Erkut Akdag, Yasaman Kashefbahrami et al.

Live-streaming Novel View Synthesis (NVS) from unposed multi-view video remains an open challenge in a wide range of applications. Existing methods for dynamic scene representation typically require ground-truth camera parameters and involve lengthy optimizations ($\approx 2.67$s), which makes them unsuitable for live streaming scenarios. To address this issue, we propose a novel viewpoint video live-streaming method (LiveStre4m), a feed-forward model for real-time NVS from unposed sparse multi-view inputs. LiveStre4m introduces a multi-view vision transformer for keyframe 3D scene reconstruction coupled with a diffusion-transformer interpolation module that ensures temporal consistency and stable streaming. In addition, a Camera Pose Predictor module is proposed to efficiently estimate both poses and intrinsics directly from RGB images, removing the reliance on known camera calibration information. Our approach enables temporally consistent novel-view video streaming in real-time using as few as two synchronized unposed input streams. LiveStre4m attains an average reconstruction time of $ 0.07$s per-frame at $ 1024 \times 768$ resolution, outperforming the optimization-based dynamic scene representation methods by orders of magnitude in runtime. These results demonstrate that LiveStre4m makes real-time NVS streaming feasible in practical settings, marking a substantial step toward deployable live novel-view synthesis systems. Code available at: https://github.com/pedro-quesado/LiveStre4m

CVFeb 26Code
SubspaceAD: Training-Free Few-Shot Anomaly Detection via Subspace Modeling

Camile Lendering, Erkut Akdag, Egor Bondarev

Detecting visual anomalies in industrial inspection often requires training with only a few normal images per category. Recent few-shot methods achieve strong results employing foundation-model features, but typically rely on memory banks, auxiliary datasets, or multi-modal tuning of vision-language models. We therefore question whether such complexity is necessary given the feature representations of vision foundation models. To answer this question, we introduce SubspaceAD, a training-free method, that operates in two simple stages. First, patch-level features are extracted from a small set of normal images by a frozen DINOv2 backbone. Second, a Principal Component Analysis (PCA) model is fit to these features to estimate the low-dimensional subspace of normal variations. At inference, anomalies are detected via the reconstruction residual with respect to this subspace, producing interpretable and statistically grounded anomaly scores. Despite its simplicity, SubspaceAD achieves state-of-the-art performance across one-shot and few-shot settings without training, prompt tuning, or memory banks. In the one-shot anomaly detection setting, SubspaceAD achieves image-level and pixel-level AUROC of 98.0% and 97.6% on the MVTec-AD dataset, and 93.3% and 98.3% on the VisA dataset, respectively, surpassing prior state-of-the-art results. Code and demo are available at https://github.com/CLendering/SubspaceAD.

37.3CVApr 10
F3G-Avatar : Face Focused Full-body Gaussian Avatar

Willem Menu, Erkut Akdag, Pedro Quesado et al.

Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity that causes difficulties in modeling high-frequency pose-dependent deformations. To address this, we propose F3G-Avatar, a full-body, face-aware avatar synthesis method that reconstructs animatable human representations from multi-view RGB video and regressed pose/shape parameters. Starting from a clothed Momentum Human Rig (MHR) template, front/back positional maps are rendered and decoded into 3D Gaussians through a two-branch architecture: a body branch that captures pose-dependent non-rigid deformations and a face-focused deformation branch that refines head geometry and appearance. The predicted Gaussians are fused, posed with linear blend skinning (LBS), and rendered with differentiable Gaussian splatting. Training combines reconstruction and perceptual objectives with a face-specific adversarial loss to enhance realism in close-up views. Experiments demonstrate strong rendering quality, with face-view performance reaching PSNR/SSIM/LPIPS of 26.243/0.964/0.084 on the AvatarReX dataset. Ablations further highlight contributions of the MHR template and the face-focused deformation. F3G-Avatar provides a practical, high-quality pipeline for realistic, animatable full-body avatar synthesis.

CVMar 11, 2024
Transformer-based Fusion of 2D-pose and Spatio-temporal Embeddings for Distracted Driver Action Recognition

Erkut Akdag, Zeqi Zhu, Egor Bondarev et al.

Classification and localization of driving actions over time is important for advanced driver-assistance systems and naturalistic driving studies. Temporal localization is challenging because it requires robustness, reliability, and accuracy. In this study, we aim to improve the temporal localization and classification accuracy performance by adapting video action recognition and 2D human-pose estimation networks to one model. Therefore, we design a transformer-based fusion architecture to effectively combine 2D-pose features and spatio-temporal features. The model uses 2D-pose features as the positional embedding of the transformer architecture and spatio-temporal features as the main input to the encoder of the transformer. The proposed solution is generic and independent of the camera numbers and positions, giving frame-based class probabilities as output. Finally, the post-processing step combines information from different camera views to obtain final predictions and eliminate false positives. The model performs well on the A2 test set of the 2023 NVIDIA AI City Challenge for naturalistic driving action recognition, achieving the overlap score of the organizer-defined distracted driver behaviour metric of 0.5079.

CVMar 11, 2024
Density-Guided Label Smoothing for Temporal Localization of Driving Actions

Tunc Alkanat, Erkut Akdag, Egor Bondarev et al.

Temporal localization of driving actions plays a crucial role in advanced driver-assistance systems and naturalistic driving studies. However, this is a challenging task due to strict requirements for robustness, reliability and accurate localization. In this work, we focus on improving the overall performance by efficiently utilizing video action recognition networks and adapting these to the problem of action localization. To this end, we first develop a density-guided label smoothing technique based on label probability distributions to facilitate better learning from boundary video-segments that typically include multiple labels. Second, we design a post-processing step to efficiently fuse information from video-segments and multiple camera views into scene-level predictions, which facilitates elimination of false positives. Our methodology yields a competitive performance on the A2 test set of the naturalistic driving action recognition track of the 2022 NVIDIA AI City Challenge with an F1 score of 0.271.

CVMar 11, 2024
Detection of Object Throwing Behavior in Surveillance Videos

Ivo P. C. Kersten, Erkut Akdag, Egor Bondarev et al.

Anomalous behavior detection is a challenging research area within computer vision. Progress in this area enables automated detection of dangerous behavior using surveillance camera feeds. A dangerous behavior that is often overlooked in other research is the throwing action in traffic flow, which is one of the unique requirements of our Smart City project to enhance public safety. This paper proposes a solution for throwing action detection in surveillance videos using deep learning. At present, datasets for throwing actions are not publicly available. To address the use-case of our Smart City project, we first generate the novel public 'Throwing Action' dataset, consisting of 271 videos of throwing actions performed by traffic participants, such as pedestrians, bicyclists, and car drivers, and 130 normal videos without throwing actions. Second, we compare the performance of different feature extractors for our anomaly detection method on the UCF-Crime and Throwing-Action datasets. The explored feature extractors are the Convolutional 3D (C3D) network, the Inflated 3D ConvNet (I3D) network, and the Multi-Fiber Network (MFNet). Finally, the performance of the anomaly detection algorithm is improved by applying the Adam optimizer instead of Adadelta, and proposing a mean normal loss function that covers the multitude of normal situations in traffic. Both aspects yield better anomaly detection performance. Besides this, the proposed mean normal loss function lowers the false alarm rate on the combined dataset. The experimental results reach an area under the ROC curve of 86.10 for the Throwing-Action dataset, and 80.13 on the combined dataset, respectively.

CVNov 17, 2024
TeG: Temporal-Granularity Method for Anomaly Detection with Attention in Smart City Surveillance

Erkut Akdag, Egor Bondarev, Peter H. N. De With

Anomaly detection in video surveillance has recently gained interest from the research community. Temporal duration of anomalies vary within video streams, leading to complications in learning the temporal dynamics of specific events. This paper presents a temporal-granularity method for an anomaly detection model (TeG) in real-world surveillance, combining spatio-temporal features at different time-scales. The TeG model employs multi-head cross-attention blocks and multi-head self-attention blocks for this purpose. Additionally, we extend the UCF-Crime dataset with new anomaly types relevant to Smart City research project. The TeG model is deployed and validated in a city surveillance system, achieving successful real-time results in industrial settings.