J. Lu

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2papers

2 Papers

CVNov 17, 2024
Enhanced Anime Image Generation Using USE-CMHSA-GAN

J. Lu

With the growing popularity of ACG (Anime, Comics, and Games) culture, generating high-quality anime character images has become an important research topic. This paper introduces a novel Generative Adversarial Network model, USE-CMHSA-GAN, designed to produce high-quality anime character images. The model builds upon the traditional DCGAN framework, incorporating USE and CMHSA modules to enhance feature extraction capabilities for anime character images. Experiments were conducted on the anime-face-dataset, and the results demonstrate that USE-CMHSA-GAN outperforms other benchmark models, including DCGAN, VAE-GAN, and WGAN, in terms of FID and IS scores, indicating superior image quality. These findings suggest that USE-CMHSA-GAN is highly effective for anime character image generation and provides new insights for further improving the quality of generative models.

NEFeb 24, 2022
Evolving-to-Learn Reinforcement Learning Tasks with Spiking Neural Networks

J. Lu, J. J. Hagenaars, G. C. H. E. de Croon

Inspired by the natural nervous system, synaptic plasticity rules are applied to train spiking neural networks with local information, making them suitable for online learning on neuromorphic hardware. However, when such rules are implemented to learn different new tasks, they usually require a significant amount of work on task-dependent fine-tuning. This paper aims to make this process easier by employing an evolutionary algorithm that evolves suitable synaptic plasticity rules for the task at hand. More specifically, we provide a set of various local signals, a set of mathematical operators, and a global reward signal, after which a Cartesian genetic programming process finds an optimal learning rule from these components. Using this approach, we find learning rules that successfully solve an XOR and cart-pole task, and discover new learning rules that outperform the baseline rules from literature.