11.7CVJul 7, 2022
Finding Fallen Objects Via Asynchronous Audio-Visual IntegrationChuang Gan, Yi Gu, Siyuan Zhou et al.
The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in which to study multi-modal object localization in 3D virtual environments. An object is dropped somewhere in a room. An embodied robot agent, equipped with a camera and microphone, must determine what object has been dropped -- and where -- by combining audio and visual signals with knowledge of the underlying physics. To study this problem, we have generated a large-scale dataset -- the Fallen Objects dataset -- that includes 8000 instances of 30 physical object categories in 64 rooms. The dataset uses the ThreeDWorld platform which can simulate physics-based impact sounds and complex physical interactions between objects in a photorealistic setting. As a first step toward addressing this challenge, we develop a set of embodied agent baselines, based on imitation learning, reinforcement learning, and modular planning, and perform an in-depth analysis of the challenge of this new task.
24.0CLOct 15, 2022
Revisiting the Roles of "Text" in Text GamesYi Gu, Shunyu Yao, Chuang Gan et al.
Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform decently. In this paper, we pursue a fine-grained investigation into the roles of text in the face of different RL challenges, and reconcile that semantic and non-semantic language representations could be complementary rather than contrasting. Concretely, we propose a simple scheme to extract relevant contextual information into an approximate state hash as extra input for an RNN-based text agent. Such a lightweight plug-in achieves competitive performance with state-of-the-art text agents using advanced NLU techniques such as knowledge graph and passage retrieval, suggesting non-NLU methods might suffice to tackle the challenge of partial observability. However, if we remove RNN encoders and use approximate or even ground-truth state hash alone, the model performs miserably, which confirms the importance of semantic function approximation to tackle the challenge of combinatorially large observation and action spaces. Our findings and analysis provide new insights for designing better text game task setups and agents.
5.7CVMar 2, 2022
Learning Moving-Object Tracking with FMCW LiDARYi Gu, Hongzhi Cheng, Kafeng Wang et al.
In this paper, we propose a learning-based moving-object tracking method utilizing our newly developed LiDAR sensor, Frequency Modulated Continuous Wave (FMCW) LiDAR. Compared with most existing commercial LiDAR sensors, our FMCW LiDAR can provide additional Doppler velocity information to each 3D point of the point clouds. Benefiting from this, we can generate instance labels as ground truth in a semi-automatic manner. Given the labels, we propose a contrastive learning framework, which pulls together the features from the same instance in embedding space and pushes apart the features from different instances, to improve the tracking quality. Extensive experiments are conducted on our recorded driving data, and the results show that our method outperforms the baseline methods by a large margin.
Learning Markov Random Fields for Combinatorial Structures via Sampling through Lovász Local LemmaNan Jiang, Yi Gu, Yexiang Xue
Learning to generate complex combinatorial structures satisfying constraints will have transformative impacts in many application domains. However, it is beyond the capabilities of existing approaches due to the highly intractable nature of the embedded probabilistic inference. Prior works spend most of the training time learning to separate valid from invalid structures but do not learn the inductive biases of valid structures. We develop NEural Lovász Sampler (Nelson), which embeds the sampler through Lovász Local Lemma (LLL) as a fully differentiable neural network layer. Our Nelson-CD embeds this sampler into the contrastive divergence learning process of Markov random fields. Nelson allows us to obtain valid samples from the current model distribution. Contrastive divergence is then applied to separate these samples from those in the training set. Nelson is implemented as a fully differentiable neural net, taking advantage of the parallelism of GPUs. Experimental results on several real-world domains reveal that Nelson learns to generate 100\% valid structures, while baselines either time out or cannot ensure validity. Nelson also outperforms other approaches in running time, log-likelihood, and MAP scores.
JECC: Commonsense Reasoning Tasks Derived from Interactive FictionsMo Yu, Yi Gu, Xiaoxiao Guo et al.
Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an essential cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's Interactive Fiction (IF) gameplay walkthroughs as human players demonstrate plentiful and diverse commonsense reasoning. The new dataset provides a natural mixture of various reasoning types and requires multi-hop reasoning. Moreover, the IF game-based construction procedure requires much less human interventions than previous ones. Different from existing benchmarks, our dataset focuses on the assessment of functional commonsense knowledge rules rather than factual knowledge. Hence, in order to achieve higher performance on our tasks, models need to effectively utilize such functional knowledge to infer the outcomes of actions, rather than relying solely on memorizing facts. Experiments show that the introduced dataset is challenging to previous machine reading models as well as the new large language models with a significant 20% performance gap compared to human experts.
12.2CVJun 24, 2022
MaskRange: A Mask-classification Model for Range-view based LiDAR SegmentationYi Gu, Yuming Huang, Chengzhong Xu et al.
Range-view based LiDAR segmentation methods are attractive for practical applications due to their direct inheritance from efficient 2D CNN architectures. In literature, most range-view based methods follow the per-pixel classification paradigm. Recently, in the image segmentation domain, another paradigm formulates segmentation as a mask-classification problem and has achieved remarkable performance. This raises an interesting question: can the mask-classification paradigm benefit the range-view based LiDAR segmentation and achieve better performance than the counterpart per-pixel paradigm? To answer this question, we propose a unified mask-classification model, MaskRange, for the range-view based LiDAR semantic and panoptic segmentation. Along with the new paradigm, we also propose a novel data augmentation method to deal with overfitting, context-reliance, and class-imbalance problems. Extensive experiments are conducted on the SemanticKITTI benchmark. Among all published range-view based methods, our MaskRange achieves state-of-the-art performance with $66.10$ mIoU on semantic segmentation and promising results with $53.10$ PQ on panoptic segmentation with high efficiency. Our code will be released.