MotionDiffuse: Text-Driven Human Motion Generation with Diffusion ModelMingyuan Zhang, Zhongang Cai, Liang Pan et al.
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length motion synthesis with time-varied text prompts. Our experiments show MotionDiffuse outperforms existing SoTA methods by convincing margins on text-driven motion generation and action-conditioned motion generation. A qualitative analysis further demonstrates MotionDiffuse's controllability for comprehensive motion generation. Homepage: https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
ReMoDiffuse: Retrieval-Augmented Motion Diffusion ModelMingyuan Zhang, Xinying Guo, Liang Pan et al.
3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In this work, we propose ReMoDiffuse, a diffusion-model-based motion generation framework that integrates a retrieval mechanism to refine the denoising process. ReMoDiffuse enhances the generalizability and diversity of text-driven motion generation with three key designs: 1) Hybrid Retrieval finds appropriate references from the database in terms of both semantic and kinematic similarities. 2) Semantic-Modulated Transformer selectively absorbs retrieval knowledge, adapting to the difference between retrieved samples and the target motion sequence. 3) Condition Mixture better utilizes the retrieval database during inference, overcoming the scale sensitivity in classifier-free guidance. Extensive experiments demonstrate that ReMoDiffuse outperforms state-of-the-art methods by balancing both text-motion consistency and motion quality, especially for more diverse motion generation.
10.5CVJul 8, 2024
CrowdMoGen: Zero-Shot Text-Driven Collective Motion GenerationYukang Cao, Xinying Guo, Mingyuan Zhang et al.
While recent advances in text-to-motion generation have shown promising results, they typically assume all individuals are grouped as a single unit. Scaling these methods to handle larger crowds and ensuring that individuals respond appropriately to specific events remains a significant challenge. This is primarily due to the complexities of scene planning, which involves organizing groups, planning their activities, and coordinating interactions, and controllable motion generation. In this paper, we present CrowdMoGen, the first zero-shot framework for collective motion generation, which effectively groups individuals and generates event-aligned motion sequences from text prompts. 1) Being limited by the available datasets for training an effective scene planning module in a supervised manner, we instead propose a crowd scene planner that leverages pre-trained large language models (LLMs) to organize individuals into distinct groups. While LLMs offer high-level guidance for group divisions, they lack the low-level understanding of human motion. To address this, we further propose integrating an SMPL-based joint prior to generate context-appropriate activities, which consists of both joint trajectories and textual descriptions. 2) Secondly, to incorporate the assigned activities into the generative network, we introduce a collective motion generator that integrates the activities into a transformer-based network in a joint-wise manner, maintaining the spatial constraints during the multi-step denoising process. Extensive experiments demonstrate that CrowdMoGen significantly outperforms previous approaches, delivering realistic, event-driven motion sequences that are spatially coherent. As the first framework of collective motion generation, CrowdMoGen has the potential to advance applications in urban simulation, crowd planning, and other large-scale interactive environments.
21.8CVDec 7, 2023
Digital Life Project: Autonomous 3D Characters with Social IntelligenceZhongang Cai, Jianping Jiang, Zhongfei Qing et al.
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/