41.3CRJun 4
Cheating in Multiplayer Online Games: a DatasetHugo Bertin, Marc Dacier, Yérom-David Bromberg
Cheating poses a significant threat to the Multiplayer Online Games (MOG) industry by degrading player satisfaction and undermining the fairness in competitive gaming. Despite efforts to develop mitigation techniques, cheating remains difficult to detect and prevent in practice. In particular, a class of cheats based on network flow disruption remains unsolvable. To find out how to detect such attacks we need access to representative labelled data. However, no such dataset exists. To address this gap, we leverage an experimental framework that combines a multiplayer online game with a plug-in capable of both reproducing cheating attacks and collecting logs at two levels: network and application-layer. This paper presents a dataset compiling records of game sessions played by both real players and automated game clients, with cheating actions explicitly logged. To the best of our knowledge, this is the first dataset that provides logs of network flow disruption cheats. While it includes such network-based cheats, it is not limited to them and also contains records of more commonly studied cheats, such as aimbots and wallhacks. This dataset can be used by researchers in academia and industry seeking to develop cheating detection mechanisms for online games. Furthermore, it is designed to be evolutive and can be enriched by others creating their own data traces with the proposed framework.
LGAug 8, 2023
Pelta: Shielding Transformers to Mitigate Evasion Attacks in Federated LearningSimon Queyrut, Yérom-David Bromberg, Valerio Schiavoni
The main premise of federated learning is that machine learning model updates are computed locally, in particular to preserve user data privacy, as those never leave the perimeter of their device. This mechanism supposes the general model, once aggregated, to be broadcast to collaborating and non malicious nodes. However, without proper defenses, compromised clients can easily probe the model inside their local memory in search of adversarial examples. For instance, considering image-based applications, adversarial examples consist of imperceptibly perturbed images (to the human eye) misclassified by the local model, which can be later presented to a victim node's counterpart model to replicate the attack. To mitigate such malicious probing, we introduce Pelta, a novel shielding mechanism leveraging trusted hardware. By harnessing the capabilities of Trusted Execution Environments (TEEs), Pelta masks part of the back-propagation chain rule, otherwise typically exploited by attackers for the design of malicious samples. We evaluate Pelta on a state of the art ensemble model and demonstrate its effectiveness against the Self Attention Gradient adversarial Attack.
LGNov 15, 2024
On the Cost of Model-Serving Frameworks: An Experimental EvaluationPasquale De Rosa, Yérom-David Bromberg, Pascal Felber et al.
In machine learning (ML), the inference phase is the process of applying pre-trained models to new, unseen data with the objective of making predictions. During the inference phase, end-users interact with ML services to gain insights, recommendations, or actions based on the input data. For this reason, serving strategies are nowadays crucial for deploying and managing models in production environments effectively. These strategies ensure that models are available, scalable, reliable, and performant for real-world applications, such as time series forecasting, image classification, natural language processing, and so on. In this paper, we evaluate the performances of five widely-used model serving frameworks (TensorFlow Serving, TorchServe, MLServer, MLflow, and BentoML) under four different scenarios (malware detection, cryptocoin prices forecasting, image classification, and sentiment analysis). We demonstrate that TensorFlow Serving is able to outperform all the other frameworks in serving deep learning (DL) models. Moreover, we show that DL-specific frameworks (TensorFlow Serving and TorchServe) display significantly lower latencies than the three general-purpose ML frameworks (BentoML, MLFlow, and MLServer).
CRFeb 8, 2021
$\scriptstyle{BASALT}$: A Rock-Solid Foundation for Epidemic Consensus Algorithms in Very Large, Very Open NetworksAlex Auvolat, Yérom-David Bromberg, Davide Frey et al.
Recent works have proposed new Byzantine consensus algorithms for blockchains based on epidemics, a design which enables highly scalable performance at a low cost. These methods however critically depend on a secure random peer sampling service: a service that provides a stream of random network nodes where no attacking entity can become over-represented. To ensure this security property, current epidemic platforms use a Proof-of-Stake system to select peer samples. However such a system limits the openness of the system as only nodes with significant stake can participate in the consensus, leading to an oligopoly situation. Moreover, this design introduces a complex interdependency between the consensus algorithm and the cryptocurrency built upon it. In this paper, we propose a radically different security design for the peer sampling service, based on the distribution of IP addresses to prevent Sybil attacks. We propose a new algorithm, $\scriptstyle{BASALT}$, that implements our design using a stubborn chaotic search to counter attackers' attempts at becoming over-represented. We show in theory and using Monte Carlo simulations that $\scriptstyle{BASALT}$ provides samples which are extremely close to the optimal distribution even in adversarial scenarios such as tentative Eclipse attacks. Live experiments on a production cryptocurrency platform confirm that the samples obtained using $\scriptstyle{BASALT}$ are equitably distributed amongst nodes, allowing for a system which is both open and where no single entity can gain excessive power.
DCJul 2, 2020
Spores: Stateless Predictive Onion Routing for E-SquadsDaniel Bosk, Yérom-David Bromberg, Sonja Buchegger et al.
Mass surveillance of the population by state agencies and corporate parties is now a well-known fact. Journalists and whistle-blowers still lack means to circumvent global spying for the sake of their investigations. With Spores, we propose a way for journalists and their sources to plan a posteriori file exchanges when they physically meet. We leverage on the multiplication of personal devices per capita to provide a lightweight, robust and fully anonymous decentralised file transfer protocol between users. Spores hinges on our novel concept of e-squads: one's personal devices, rendered intelligent by gossip communication protocols, can provide private and dependable services to their user. People's e-squads are federated into a novel onion routing network, able to withstand the inherent unreliability of personal appliances while providing reliable routing. Spores' performances are competitive, and its privacy properties of the communication outperform state of the art onion routing strategies.