Jose Sepulveda

CV
h-index4
5papers
54citations
Novelty45%
AI Score27

5 Papers

IRNov 14, 2024
DeBaTeR: Denoising Bipartite Temporal Graph for Recommendation

Xinyu He, Jose Sepulveda, Mostafa Rahmani et al.

Due to the difficulty of acquiring large-scale explicit user feedback, implicit feedback (e.g., clicks or other interactions) is widely applied as an alternative source of data, where user-item interactions can be modeled as a bipartite graph. Due to the noisy and biased nature of implicit real-world user-item interactions, identifying and rectifying noisy interactions are vital to enhance model performance and robustness. Previous works on purifying user-item interactions in collaborative filtering mainly focus on mining the correlation between user/item embeddings and noisy interactions, neglecting the benefit of temporal patterns in determining noisy interactions. Time information, while enhancing the model utility, also bears its natural advantage in helping to determine noisy edges, e.g., if someone usually watches horror movies at night and talk shows in the morning, a record of watching a horror movie in the morning is more likely to be noisy interaction. Armed with this observation, we introduce a simple yet effective mechanism for generating time-aware user/item embeddings and propose two strategies for denoising bipartite temporal graph in recommender systems (DeBaTeR): the first is through reweighting the adjacency matrix (DeBaTeR-A), where a reliability score is defined to reweight the edges through both soft assignment and hard assignment; the second is through reweighting the loss function (DeBaTeR-L), where weights are generated to reweight user-item samples in the losses. Extensive experiments have been conducted to demonstrate the efficacy of our methods and illustrate how time information indeed helps identifying noisy edges.

MMFeb 3, 2016
GECKA3D: A 3D Game Engine for Commonsense Knowledge Acquisition

Erik Cambria, Tam V. Nguyen, Brian Cheng et al.

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of re-usable and multi-purpose knowledge, and also enables the development of games that can provide entertainment value and teach players something meaningful about the actual world they live in.

CVAug 17, 2015
Sense Beyond Expressions: Cuteness

Kang Wang, Tam V. Nguyen, Jiashi Feng et al.

With the development of Internet culture, cuteness has become a popular concept. Many people are curious about what factors making a person look cute. However, there is rare research to answer this interesting question. In this work, we construct a dataset of personal images with comprehensively annotated cuteness scores and facial attributes to investigate this high-level concept in depth. Based on this dataset, through an automatic attributes mining process, we find several critical attributes determining the cuteness of a person. We also develop a novel Continuous Latent Support Vector Machine (C-LSVM) method to predict the cuteness score of one person given only his image. Extensive evaluations validate the effectiveness of the proposed method for cuteness prediction.

CVMay 29, 2015
Salient Object Detection via Augmented Hypotheses

Tam V. Nguyen, Jose Sepulveda

In this paper, we propose using \textit{augmented hypotheses} which consider objectness, foreground and compactness for salient object detection. Our algorithm consists of four basic steps. First, our method generates the objectness map via objectness hypotheses. Based on the objectness map, we estimate the foreground margin and compute the corresponding foreground map which prefers the foreground objects. From the objectness map and the foreground map, the compactness map is formed to favor the compact objects. We then derive a saliency measure that produces a pixel-accurate saliency map which uniformly covers the objects of interest and consistently separates fore- and background. We finally evaluate the proposed framework on two challenging datasets, MSRA-1000 and iCoSeg. Our extensive experimental results show that our method outperforms state-of-the-art approaches.

CVMay 7, 2015
Adaptive Nonparametric Image Parsing

Tam V. Nguyen, Canyi Lu, Jose Sepulveda et al.

In this paper, we present an adaptive nonparametric solution to the image parsing task, namely annotating each image pixel with its corresponding category label. For a given test image, first, a locality-aware retrieval set is extracted from the training data based on super-pixel matching similarities, which are augmented with feature extraction for better differentiation of local super-pixels. Then, the category of each super-pixel is initialized by the majority vote of the $k$-nearest-neighbor super-pixels in the retrieval set. Instead of fixing $k$ as in traditional non-parametric approaches, here we propose a novel adaptive nonparametric approach which determines the sample-specific k for each test image. In particular, $k$ is adaptively set to be the number of the fewest nearest super-pixels which the images in the retrieval set can use to get the best category prediction. Finally, the initial super-pixel labels are further refined by contextual smoothing. Extensive experiments on challenging datasets demonstrate the superiority of the new solution over other state-of-the-art nonparametric solutions.