26.9ROMar 16
User-Tailored Learning to Forecast Walking Modes for ExosuitsGabriele Abbate, Enrica Tricomi, Nathalie Gierden et al.
Assistive robotic devices, like soft lower-limb exoskeletons or exosuits, are widely spreading with the promise of helping people in everyday life. To make such systems adaptive to the variety of users wearing them, it is desirable to endow exosuits with advanced perception systems. However, exosuits have little sensory equipment because they need to be light and easy to wear. This paper presents a perception module based on machine learning that aims at estimating 3 walking modes (i.e., ascending or descending stairs and walking on level ground) of users wearing an exosuit. We tackle this perception problem using only inertial data from two sensors. Our approach provides an estimate for both future and past timesteps that supports control and enables a self-labeling procedure for online model adaptation. Indeed, we show that our estimate can label data acquired online and refine the model for new users. A thorough analysis carried out on real-life datasets shows the effectiveness of our user-tailored perception module. Finally, we integrate our system with the exosuit in a closed-loop controller, validating its performance in an online single-subject experiment.
ROApr 2, 2024
Predicting the Intention to Interact with a Service Robot:the Role of Gaze CuesSimone Arreghini, Gabriele Abbate, Alessandro Giusti et al.
For a service robot, it is crucial to perceive as early as possible that an approaching person intends to interact: in this case, it can proactively enact friendly behaviors that lead to an improved user experience. We solve this perception task with a sequence-to-sequence classifier of a potential user intention to interact, which can be trained in a self-supervised way. Our main contribution is a study of the benefit of features representing the person's gaze in this context. Extensive experiments on a novel dataset show that the inclusion of gaze cues significantly improves the classifier performance (AUROC increases from 84.5% to 91.2%); the distance at which an accurate classification can be achieved improves from 2.4 m to 3.2 m. We also quantify the system's ability to adapt to new environments without external supervision. Qualitative experiments show practical applications with a waiter robot.
RONov 14, 2024
Learning Hand State Estimation for a Light ExoskeletonGabriele Abbate, Alessandro Giusti, Luca Randazzo et al.
We propose a machine learning-based estimator of the hand state for rehabilitation purposes, using light exoskeletons. These devices are easy to use and useful for delivering domestic and frequent therapies. We build a supervised approach using information from the muscular activity of the forearm and the motion of the exoskeleton to reconstruct the hand's opening degree and compliance level. Such information can be used to evaluate the therapy progress and develop adaptive control behaviors. Our approach is validated with a real light exoskeleton. The experiments demonstrate good predictive performance of our approach when trained on data coming from a single user and tested on the same user, even across different sessions. This generalization capability makes our system promising for practical use in real rehabilitation.
CVDec 23, 2020
Semantic Segmentation on Swiss3DCities: A Benchmark Study on Aerial Photogrammetric 3D Pointcloud DatasetGülcan Can, Dario Mantegazza, Gabriele Abbate et al.
We introduce a new outdoor urban 3D pointcloud dataset, covering a total area of 2.7 $km^2$, sampled from three Swiss cities with different characteristics. The dataset is manually annotated for semantic segmentation with per-point labels, and is built using photogrammetry from images acquired by multirotors equipped with high-resolution cameras. In contrast to datasets acquired with ground LiDAR sensors, the resulting point clouds are uniformly dense and complete, and are useful to disparate applications, including autonomous driving, gaming and smart city planning. As a benchmark, we report quantitative results of PointNet++, an established point-based deep 3D semantic segmentation model; on this model, we additionally study the impact of using different cities for model generalization.