Bobby Bodenheimer

h-index17
2papers

2 Papers

LGNov 14, 2024
WelQrate: Defining the Gold Standard in Small Molecule Drug Discovery Benchmarking

Yunchao Liu, Ha Dong, Xin Wang et al.

While deep learning has revolutionized computer-aided drug discovery, the AI community has predominantly focused on model innovation and placed less emphasis on establishing best benchmarking practices. We posit that without a sound model evaluation framework, the AI community's efforts cannot reach their full potential, thereby slowing the progress and transfer of innovation into real-world drug discovery. Thus, in this paper, we seek to establish a new gold standard for small molecule drug discovery benchmarking, WelQrate. Specifically, our contributions are threefold: WelQrate Dataset Collection - we introduce a meticulously curated collection of 9 datasets spanning 5 therapeutic target classes. Our hierarchical curation pipelines, designed by drug discovery experts, go beyond the primary high-throughput screen by leveraging additional confirmatory and counter screens along with rigorous domain-driven preprocessing, such as Pan-Assay Interference Compounds (PAINS) filtering, to ensure the high-quality data in the datasets; WelQrate Evaluation Framework - we propose a standardized model evaluation framework considering high-quality datasets, featurization, 3D conformation generation, evaluation metrics, and data splits, which provides a reliable benchmarking for drug discovery experts conducting real-world virtual screening; Benchmarking - we evaluate model performance through various research questions using the WelQrate dataset collection, exploring the effects of different models, dataset quality, featurization methods, and data splitting strategies on the results. In summary, we recommend adopting our proposed WelQrate as the gold standard in small molecule drug discovery benchmarking. The WelQrate dataset collection, along with the curation codes, and experimental scripts are all publicly available at WelQrate.org.

HCJan 6, 2022
Stay in Touch! Shape and Shadow Influence Surface Contact in XR Displays

Haley Adams, Holly Gagnon, Sarah Creem-Regehr et al.

The information provided to a person's visual system by extended reality (XR) displays is not a veridical match to the information provided by the real world. Due in part to graphical limitations in XR head-mounted displays (HMDs), which vary by device, our perception of space may be altered. However, we do not yet know which properties of virtual objects rendered by HMDs -- particularly augmented reality displays -- influence our ability to understand space. In the current research, we evaluate how immersive graphics affect spatial perception across three unique XR displays: virtual reality (VR), video see-through augmented reality (VST AR), and optical see-through augmented reality (OST AR). We manipulated the geometry of the presented objects as well as the shading techniques for objects' cast shadows. Shape and shadow were selected for evaluation as they play an important role in determining where an object is in space by providing points of contact between an object and its environment -- be it real or virtual. Our results suggest that a non-photorealistic (NPR) shading technique, in this case for cast shadows, may be used to improve depth perception by enhancing perceived surface contact in XR. Further, the benefit of NPR graphics is more pronounced in AR than in VR displays. One's perception of ground contact is influenced by an object's shape, as well. However, the relationship between shape and surface contact perception is more complicated.