Mahdi Dolati

h-index6
2papers

2 Papers

43.8IVMay 9Code
Thin-Client Interactive Gaussian Adaptive Streaming over HTTP/3

Emanuele Artioli, Philipp Fößl, Daniele Lorenzi et al.

Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth requirements. While existing solutions often focus on model compression for client-side rendering, they still demand significant GPU power, limiting applicability on resource-constrained hardware. We propose TIGAS (Thin-client Interactive Gaussian Adaptive Streaming), a remote rendering framework offloading rasterization to a backend. To bypass the prohibitive latencies connected to fluctuating network conditions, TIGAS streams view-dependent 2D projections to a lightweight web client over QUIC, minimizing head-of-line (HoL) blocking. A dedicated ABR algorithm adapts rendering quality to fluctuating network conditions, maintaining motion-to-photon latency within strict 6DoF interactive constraints. Furthermore, we discuss the integration of an experimental WebGPU super-resolution pipeline to analyze the trade-offs between perceptual quality enhancements and thin-client processing bottlenecks. We extensively evaluate TIGAS across multi-continental environments using 14 3DGS models and real 6DoF EyeNavGS movement traces. Powered by a backend rendering frames in under 10 milliseconds, TIGAS maintains latency within interactive thresholds while achieving an average SSIM of 0.88, serving both as a robust testbed for 3DGS streaming research and a capable delivery system. The source code is available at: https://github.com/Rekenar/GaussianAdaptiveStreamer.

DCOct 17, 2025
GOGH: Correlation-Guided Orchestration of GPUs in Heterogeneous Clusters

Ahmad Raeisi, Mahdi Dolati, Sina Darabi et al.

The growing demand for computational resources in machine learning has made efficient resource allocation a critical challenge, especially in heterogeneous hardware clusters where devices vary in capability, age, and energy efficiency. Upgrading to the latest hardware is often infeasible, making sustainable use of existing, mixed-generation resources essential. In this paper, we propose a learning-based architecture for managing machine learning workloads in heterogeneous clusters. The system operates online, allocating resources to incoming training or inference requests while minimizing energy consumption and meeting performance requirements. It uses two neural networks: the first provides initial estimates of how well a new model will utilize different hardware types and how it will affect co-located models. An optimizer then allocates resources based on these estimates. After deployment, the system monitors real performance and uses this data to refine its predictions via a second neural network. This updated model improves estimates not only for the current hardware but also for hardware not initially allocated and for co-location scenarios not yet observed. The result is an adaptive, iterative approach that learns over time to make more effective resource allocation decisions in heterogeneous deep learning clusters.