Aryan Garg

CV
h-index1
4papers
22citations
Novelty57%
AI Score47

4 Papers

1.5CVFeb 23Code
gQIR: Generative Quanta Image Reconstruction

Aryan Garg, Sizhuo Ma, Mohit Gupta

Capturing high-quality images from only a few detected photons is a fundamental challenge in computational imaging. Single-photon avalanche diode (SPAD) sensors promise high-quality imaging in regimes where conventional cameras fail, but raw \emph{quanta frames} contain only sparse, noisy, binary photon detections. Recovering a coherent image from a burst of such frames requires handling alignment, denoising, and demosaicing (for color) under noise statistics far outside those assumed by standard restoration pipelines or modern generative models. We present an approach that adapts large text-to-image latent diffusion models to the photon-limited domain of quanta burst imaging. Our method leverages the structural and semantic priors of internet-scale diffusion models while introducing mechanisms to handle Bernoulli photon statistics. By integrating latent-space restoration with burst-level spatio-temporal reasoning, our approach produces reconstructions that are both photometrically faithful and perceptually pleasing, even under high-speed motion. We evaluate the method on synthetic benchmarks and new real-world datasets, including the first color SPAD burst dataset and a challenging \textit{Deforming (XD)} video benchmark. Across all settings, the approach substantially improves perceptual quality over classical and modern learning-based baselines, demonstrating the promise of adapting large generative priors to extreme photon-limited sensing. Code at \href{https://github.com/Aryan-Garg/gQIR}{https://github.com/Aryan-Garg/gQIR}.

15.8CVJul 23, 2024Code
HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images

Shreyas Singh, Aryan Garg, Kaushik Mitra

The recent advent of 3D Gaussian Splatting (3DGS) has revolutionized the 3D scene reconstruction space enabling high-fidelity novel view synthesis in real-time. However, with the exception of RawNeRF, all prior 3DGS and NeRF-based methods rely on 8-bit tone-mapped Low Dynamic Range (LDR) images for scene reconstruction. Such methods struggle to achieve accurate reconstructions in scenes that require a higher dynamic range. Examples include scenes captured in nighttime or poorly lit indoor spaces having a low signal-to-noise ratio, as well as daylight scenes with shadow regions exhibiting extreme contrast. Our proposed method HDRSplat tailors 3DGS to train directly on 14-bit linear raw images in near darkness which preserves the scenes' full dynamic range and content. Our key contributions are two-fold: Firstly, we propose a linear HDR space-suited loss that effectively extracts scene information from noisy dark regions and nearly saturated bright regions simultaneously, while also handling view-dependent colors without increasing the degree of spherical harmonics. Secondly, through careful rasterization tuning, we implicitly overcome the heavy reliance and sensitivity of 3DGS on point cloud initialization. This is critical for accurate reconstruction in regions of low texture, high depth of field, and low illumination. HDRSplat is the fastest method to date that does 14-bit (HDR) 3D scene reconstruction in $\le$15 minutes/scene ($\sim$30x faster than prior state-of-the-art RawNeRF). It also boasts the fastest inference speed at $\ge$120fps. We further demonstrate the applicability of our HDR scene reconstruction by showcasing various applications like synthetic defocus, dense depth map extraction, and post-capture control of exposure, tone-mapping and view-point.

2.0CVMay 20, 2024Code
Stereo-Knowledge Distillation from dpMV to Dual Pixels for Light Field Video Reconstruction

Aryan Garg, Raghav Mallampali, Akshat Joshi et al.

Dual pixels contain disparity cues arising from the defocus blur. This disparity information is useful for many vision tasks ranging from autonomous driving to 3D creative realism. However, directly estimating disparity from dual pixels is less accurate. This work hypothesizes that distilling high-precision dark stereo knowledge, implicitly or explicitly, to efficient dual-pixel student networks enables faithful reconstructions. This dark knowledge distillation should also alleviate stereo-synchronization setup and calibration costs while dramatically increasing parameter and inference time efficiency. We collect the first and largest 3-view dual-pixel video dataset, dpMV, to validate our explicit dark knowledge distillation hypothesis. We show that these methods outperform purely monocular solutions, especially in challenging foreground-background separation regions using faithful guidance from dual pixels. Finally, we demonstrate an unconventional use case unlocked by dpMV and implicit dark knowledge distillation from an ensemble of teachers for Light Field (LF) video reconstruction. Our LF video reconstruction method is the fastest and most temporally consistent to date. It remains competitive in reconstruction fidelity while offering many other essential properties like high parameter efficiency, implicit disocclusion handling, zero-shot cross-dataset transfer, geometrically consistent inference on higher spatial-angular resolutions, and adaptive baseline control. All source code is available at the anonymous repository https://github.com/Aryan-Garg.

2.0CVMar 31, 2024Code
Parameter and Data-Efficient Spectral StyleDCGAN

Aryan Garg

We present a simple, highly parameter, and data-efficient adversarial network for unconditional face generation. Our method: Spectral Style-DCGAN or SSD utilizes only 6.574 million parameters and 4739 dog faces from the Animal Faces HQ (AFHQ) dataset as training samples while preserving fidelity at low resolutions up to 64x64. Code available at https://github.com/Aryan-Garg/StyleDCGAN.