Changyong Shu

CV
h-index5
6papers
210citations
Novelty53%
AI Score37

6 Papers

13.2CVNov 27, 2022Code
3DPPE: 3D Point Positional Encoding for Multi-Camera 3D Object Detection Transformers

Changyong Shu, JIajun Deng, Fisher Yu et al.

Transformer-based methods have swept the benchmarks on 2D and 3D detection on images. Because tokenization before the attention mechanism drops the spatial information, positional encoding becomes critical for those methods. Recent works found that encodings based on samples of the 3D viewing rays can significantly improve the quality of multi-camera 3D object detection. We hypothesize that 3D point locations can provide more information than rays. Therefore, we introduce 3D point positional encoding, 3DPPE, to the 3D detection Transformer decoder. Although 3D measurements are not available at the inference time of monocular 3D object detection, 3DPPE uses predicted depth to approximate the real point positions. Our hybriddepth module combines direct and categorical depth to estimate the refined depth of each pixel. Despite the approximation, 3DPPE achieves 46.0 mAP and 51.4 NDS on the competitive nuScenes dataset, significantly outperforming encodings based on ray samples. We make the codes available at https://github.com/drilistbox/3DPPE.

15.3CVApr 27, 2022
Few-Shot Head Swapping in the Wild

Changyong Shu, Hemao Wu, Hang Zhou et al.

The head swapping task aims at flawlessly placing a source head onto a target body, which is of great importance to various entertainment scenarios. While face swapping has drawn much attention, the task of head swapping has rarely been explored, particularly under the few-shot setting. It is inherently challenging due to its unique needs in head modeling and background blending. In this paper, we present the Head Swapper (HeSer), which achieves few-shot head swapping in the wild through two delicately designed modules. Firstly, a Head2Head Aligner is devised to holistically migrate pose and expression information from the target to the source head by examining multi-scale information. Secondly, to tackle the challenges of skin color variations and head-background mismatches in the swapping procedure, a Head2Scene Blender is introduced to simultaneously modify facial skin color and fill mismatched gaps in the background around the head. Particularly, seamless blending is achieved with the help of a Semantic-Guided Color Reference Creation procedure and a Blending UNet. Extensive experiments demonstrate that the proposed method produces superior head swapping results in a variety of scenes.

29.0CVNov 18, 2023Code
FlashOcc: Fast and Memory-Efficient Occupancy Prediction via Channel-to-Height Plugin

Zichen Yu, Changyong Shu, Jiajun Deng et al.

Given the capability of mitigating the long-tail deficiencies and intricate-shaped absence prevalent in 3D object detection, occupancy prediction has become a pivotal component in autonomous driving systems. However, the procession of three-dimensional voxel-level representations inevitably introduces large overhead in both memory and computation, obstructing the deployment of to-date occupancy prediction approaches. In contrast to the trend of making the model larger and more complicated, we argue that a desirable framework should be deployment-friendly to diverse chips while maintaining high precision. To this end, we propose a plug-and-play paradigm, namely FlashOCC, to consolidate rapid and memory-efficient occupancy prediction while maintaining high precision. Particularly, our FlashOCC makes two improvements based on the contemporary voxel-level occupancy prediction approaches. Firstly, the features are kept in the BEV, enabling the employment of efficient 2D convolutional layers for feature extraction. Secondly, a channel-to-height transformation is introduced to lift the output logits from the BEV into the 3D space. We apply the FlashOCC to diverse occupancy prediction baselines on the challenging Occ3D-nuScenes benchmarks and conduct extensive experiments to validate the effectiveness. The results substantiate the superiority of our plug-and-play paradigm over previous state-of-the-art methods in terms of precision, runtime efficiency, and memory costs, demonstrating its potential for deployment. The code will be made available.

23.3CVFeb 1, 2025Code
MQuant: Unleashing the Inference Potential of Multimodal Large Language Models via Full Static Quantization

JiangYong Yu, Sifan Zhou, Dawei Yang et al.

Multimodal large language models (MLLMs) have garnered widespread attention due to their ability to understand multimodal input. However, their large parameter sizes and substantial computational demands severely hinder their practical deployment and application.While quantization is an effective way to reduce model size and inference latency, its application to MLLMs remains underexplored. In this paper, we propose MQuant, a post-training quantization (PTQ) framework designed to tackle the unique challenges of multimodal large language models (MLLMs). Conventional quantization often struggles with MLLMs because of (a) high inference latency from large visual token counts, (b) distributional disparities between visual and textual tokens, and (c) extreme outliers introduced by Hadamard-based transformations. To address these issues, MQuant introduces: Modality-Specific Static Quantization (MSQ), assigning distinct static scales for visual vs. textual tokens; Attention-Invariant Flexible Switching (AIFS), reordering tokens to preserve casual attention while eliminating expensive token-wise scale computations; Rotation Magnitude Suppression (RMS), mitigating weight outliers arising from online Hadamard rotations. On five mainstream MLLMs (including Qwen-VL, MiniCPM-V, CogVLM2), MQuant under W4A8 achieves near-floating-point accuracy (<1% degradation) while reducing inference latency by up to 30%, significantly outperforming existing PTQ baselines. Our MQuant effectively bridges the gap for efficient and accurate MLLMs inference in resource-constrained devices. Code has been released in https://github.com/StiphyJay/MQuant.

13.5CVJun 15, 2024Code
Panoptic-FlashOcc: An Efficient Baseline to Marry Semantic Occupancy with Panoptic via Instance Center

Zichen Yu, Changyong Shu, Qianpu Sun et al.

Panoptic occupancy poses a novel challenge by aiming to integrate instance occupancy and semantic occupancy within a unified framework. However, there is still a lack of efficient solutions for panoptic occupancy. In this paper, we propose Panoptic-FlashOcc, a straightforward yet robust 2D feature framework that enables realtime panoptic occupancy. Building upon the lightweight design of FlashOcc, our approach simultaneously learns semantic occupancy and class-aware instance clustering in a single network, these outputs are jointly incorporated through panoptic occupancy procession for panoptic occupancy. This approach effectively addresses the drawbacks of high memory and computation requirements associated with three-dimensional voxel-level representations. With its straightforward and efficient design that facilitates easy deployment, Panoptic-FlashOcc demonstrates remarkable achievements in panoptic occupancy prediction. On the Occ3D-nuScenes benchmark, it achieves exceptional performance, with 38.5 RayIoU and 29.1 mIoU for semantic occupancy, operating at a rapid speed of 43.9 FPS. Furthermore, it attains a notable score of 16.0 RayPQ for panoptic occupancy, accompanied by a fast inference speed of 30.2 FPS. These results surpass the performance of existing methodologies in terms of both speed and accuracy. The source code and trained models can be found at the following github repository: https://github.com/Yzichen/FlashOCC.

3.7CVSep 17, 2024
UltimateDO: An Efficient Framework to Marry Occupancy Prediction with 3D Object Detection via Channel2height

Zichen Yu, Changyong Shu

Occupancy and 3D object detection are characterized as two standard tasks in modern autonomous driving system. In order to deploy them on a series of edge chips with better precision and time-consuming trade-off, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from deployment difficulties (i.e., 3D convolution, transformer and so on) or deficiencies in task coordination. Instead, we argue that a favorable framework should be devised in pursuit of ease deployment on diverse chips and high precision with little time-consuming. Oriented at this, we revisit the paradigm for interaction between 3D object detection and occupancy prediction, reformulate the model with 2D convolution and prioritize the tasks such that each contributes to other. Thus, we propose a method to achieve fast 3D object detection and occupancy prediction (UltimateDO), wherein the light occupancy prediction head in FlashOcc is married to 3D object detection network, with negligible additional timeconsuming of only 1.1ms while facilitating each other. We instantiate UltimateDO on the challenging nuScenes-series benchmarks.